Design & UX
UI, UX, design systems, accessibility, visual design, and frontend polish
Browse design & ux skills
Showing 6,073–6,096 of 6,972 skills
Get UX strategy and design guidance from an expert UX Designer with 30 years of user experience and product design experience
Agent for gamification design - reward systems, engagement loops, progres...
Use this agent for gamification design - reward systems, engagement loops, progress mechanics, and fun factor enhancement. Invoke when adding game-like elements to applications, improving engagement, or designing interactive experiences.\n\n<example>\nContext: Engagement improvement\nuser: "Students aren't staying engaged with my lesson planner"\nassistant: "Let me use geepers_game to design engagement mechanics that support learning."\n</example>\n\n<example>\nContext: Interactive feature\nu...
UX and architecture critic that generates CRITIC.md documenting annoying de...
UX and architecture critic that generates CRITIC.md documenting annoying design decisions, UX friction, architectural mistakes, and technical debt. Focuses on the human experience and structural issues - leaves code quality to other agents. Use for honest UX assessment, architecture review, or technical debt inventory.\n\n<example>\nContext: UX feels off\nuser: "Something about this app annoys me but I can't pinpoint it"\nassistant: "Let me run geepers_critic to identify UX friction points."\...
**Problem**: Missing accessibility, no progressive enhancement, can't open in new tab.
```go type Model struct { // State items []Item cursor int selected map[int]struct{}
Input devices, two-handed interaction, haptics, and the physical act of interaction.
Instrumental Interaction: An Interaction Model for Designing Post-WIMP User Interfaces Michel Beaudouin-Lafon Department of Computer Science University of Aarhus Aabogade 34 DK-8200 Aarhus N — Denmark mbl@dai.mi.au.dk Open Access support provided by Aarhus University Conference: CHI ’00: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, The Hague, The Netherlands, April 1–6, 2000 Sponsors: SIGCHI Published: 01 April 2000 ISBN: 1581132166 DOI: https://doi.org/10.1145/...
| Aspect | Detail | |--------|--------| | **Provider** | Alibaba Tongyi Lab | | **Architecture** | MoE (Mixture of Experts) + DiT | | **Variants** | 1.3B (fast), 5B (4090), 14B (best) | | **Resolution** | 480p to 1080p (native) | | **Duration** | 5-10 seconds (up to 1 minute with extensions) | | **License** | Apache 2.0 (Open Source) | | **ComfyUI** | Native support |
> Comprehensive reference for creating sensual imagery across different cultural aesthetics, photographer styles, and technical approaches. ---
This reference provides complete details about all administrative configuration options available in Simple Chat. The Admin Settings page provides a centralized location to configure application features and service connections.
Designs graphics for thumbnails, social media, banners, and presentations. Applies design principles (CRAP, Gestalt, visual hierarchy) with research-backed techniques. Integrates with /geometric-elements for decorative assets. Use when creating layouts, choosing typography/colors, or designing any graphic assets. For photography/cinematography prompts, use /art-director instead.
Material Design 3 and Android platform guidelines. Use when building Android apps with Jetpack Compose or XML layouts, implementing Material You, navigation, or accessibility. Triggers on tasks involving Android UI, Compose components, dynamic color, or Material Design compliance.
Extracts emotional/style signature tokens from selected images.
Extracts transferable visual DNA (palette/material cues) from selected images.
- Contract uses low-level calls: `.call()`, `.send()`, or `.delegatecall()` - The boolean return value indicating success/failure is not checked - State changes occur after the unchecked call, assuming it succeeded
> **Back to [Style Guide](../mermaid_style_guide.md)** — Read the style guide first for emoji, color, and accessibility rules. **Syntax keyword:** `journey` **Best for:** User experience mapping, customer journey, process satisfaction scoring, onboarding flows **When NOT to use:** Simple processes without satisfaction data (use [Flowchart](flowchart.md)), chronological events (use [Timeline](timeline.md)) ---
On-demand reference for aesthetic naming. Use these names in prompts to invoke specific visual characteristics. ---
**Fixed in version:** 0.230.001
Guide for validating UI implementation against Figma designs using Figma MCP. ---
Demonstrates the classify filter with multi-label classification
This pipeline performs genome-wide segmentation of CpG methylation profiles to identify Unmethylated Regions (UMRs), Low-Methylated Regions (LMRs), and Partially Methylated Domains (PMDs) using whole-genome bisulfite sequencing (WGBS) methylation calls. The pipeline provides high-resolution enhancer-like LMRs, promoter-associated UMRs, and large-scale PMDs characteristic of reprogramming, aging, or cancer methylomes, enabling integration with chromatin accessibility, TF binding, and genome ar...
Expert in Windows 3.1 era pixel art and graphics. Creates icons, banners, splash screens, and UI assets with authentic 16/256-color palettes, dithering patterns, and Program Manager styling.