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Code Review & Quality
Code review, refactoring, debugging, maintainability, and engineering quality
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Showing 865–888 of 14,948 skills
- Interview SchedulerDesign and coordinate efficient interview processes with optimal panel composition, scheduling logistics, and candidate experienceVotes: 0GitHub stars: 36
- Gstack Openclaw InvestigateUse when asked to debug, fix a bug, investigate an error, or do root cause analysis, and when users report errors, stack traces, unexpected behavior, or say something stopped working.Votes: 0GitHub stars: 36
- Gstack Openclaw Ceo ReviewUse when asked to review a plan, challenge a proposal, run a CEO review, poke holes in an approach, think bigger about scope, or decide whether to expand or reduce the plan.Votes: 0GitHub stars: 36
- Make PdfTurn any markdown file into a publication-quality PDF. (gstack)Votes: 0GitHub stars: 36
- Benchmark ModelsCross-model benchmark for gstack skills. (gstack)Votes: 0GitHub stars: 36
- GstackRouter for the gstack skill suite. (gstack)Votes: 0GitHub stars: 36
- Game Technical DirectorInvoke when the user asks about game architecture, engine selection, performance budgets, technical debt, build pipeline, cross-platform, rendering pipeline, or CI/CD for games. Triggers on: "architecture", "engine selection", "performance budget", "tech debt", "build pipeline", "cross-platform", "rendering", "CI/CD". Do NOT invoke for creative vision (use game-creative-director) or engine-specific code (use engine specialists). Part of the AlterLab GameForge collection.Votes: 0GitHub stars: 36
- Game StartInvoke when the user wants to start a new game project, set up project scaffolding, onboard into an existing codebase, or initialize GameForge session state. Triggers on: "start a game", "new game project", "set up project", "project onboarding", "initialize project". Do NOT invoke for brainstorming ideas (use game-brainstorm) or prototyping mechanics (use game-prototype). Part of the AlterLab GameForge collection.Votes: 0GitHub stars: 36
- Game Sprint PlanInvoke when the user needs to plan a development sprint, break down tasks, schedule game work, or organize a sprint with cross-discipline dependencies. Triggers on: "sprint plan", "task breakdown", "development planning", "scheduling", "sprint backlog". Do NOT invoke for scope evaluation (use game-scope-check) or retrospectives (use game-retrospective). Part of the AlterLab GameForge collection.Votes: 0GitHub stars: 36
- Game PostmortemRun a structured post-mortem analyzing what went well, what went wrong, and extractable lessons. Pulls git history, milestone data, and retrospective notes automatically. Triggers on: "post-mortem", "project review", "what did we learn", "lessons learned", or when a major milestone or project is complete. Do NOT invoke for sprint-level retrospectives (use game-retrospective) or design reviews (use game-design-review). Part of the AlterLab GameForge collection.Votes: 0GitHub stars: 36
- Game Jam ModeInvoke for game jam participation -- 48-72 hour compressed development workflow. Triggers on: "game jam", "jam mode", "Ludum Dare", "GMTK Jam", "Global Game Jam", "Brackeys Jam", "48 hours", "jam submission". Do NOT invoke for normal development timelines (use game-start). Part of the AlterLab GameForge collection.Votes: 0GitHub stars: 36
- Game Godot SpecialistInvoke when the user works with Godot Engine or asks about GDScript, scene composition, signals, resources, shaders, GDExtension, physics, or Godot UI. Triggers on: "Godot", "GDScript", "scene tree", "signals", ".tscn", ".tres", "GDExtension", "project.godot". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Unity/Unreal questions (use the appropriate engine specialist). Part of the AlterLab GameForge collection.Votes: 0GitHub stars: 36
- Game Code ReviewInvoke when the user wants a game-specific code review, architecture check, or technical analysis of game code. Covers frame independence, hot path performance, state machine integrity, and resource lifecycle. Triggers on: "code review", "review my code", "check architecture", "game code quality". Do NOT invoke for design document review (use game-design-review) or general sprint planning (use game-sprint-plan). Part of the AlterLab GameForge collection.Votes: 0GitHub stars: 36
- Self Improving AgentCurate Claude Code's auto-memory into durable project knowledge. Analyze MEMORY.md for patterns, promote proven learnings to CLAUDE.md and .claude/rules/, extract recurring solutions into reusable skills. Use when: (1) reviewing what Claude has learned about your project, (2) graduating a pattern from notes to enforced rules, (3) turning a debugging solution into a skill, (4) checking memory health and capacity.Votes: 0GitHub stars: 36
- Review 2Analyze auto-memory for promotion candidates, stale entries, consolidation opportunities, and health metrics. Use when the user runs /si:review or asks what has been learned and what should be promoted or pruned.Votes: 0GitHub stars: 36
- RememberExplicitly save important knowledge to auto-memory with timestamp and context. Use when a discovery is too important to rely on auto-capture.Votes: 0GitHub stars: 36
- Cpp ProWrites, optimizes, and debugs C++ applications using modern C++20/23 features, template metaprogramming, and high-performance systems techniques. Use when building or refactoring C++ code requiring concepts, ranges, coroutines, SIMD optimization, or careful memory management — or when addressing performance bottlenecks, concurrency issues, and build system configuration with CMake.Votes: 0GitHub stars: 36
- CommitCreate a git commit with a good message. Use when the user says "commit", "save changes", "commit this", or asks to create a commit after making code changes.Votes: 0GitHub stars: 36
- Code ReviewerAnalyzes code diffs and files to identify bugs, security vulnerabilities (SQL injection, XSS, insecure deserialization), code smells, N+1 queries, naming issues, and architectural concerns, then produces a structured review report with prioritized, actionable feedback. Use when reviewing pull requests, conducting code quality audits, identifying refactoring opportunities, or checking for security issues. Invoke for PR reviews, code quality checks, refactoring suggestions, review code, code qu...Votes: 0GitHub stars: 36
- Avelikiy Great Cto Pre MortemImagine the project has already shipped and failed catastrophically — work backwards from the failure to identify the most likely causes BEFORE building. Forces concrete risk identification, not vague "what could go wrong" lists.Votes: 0GitHub stars: 36
- Anti PatternsCatalogue of known SDLC anti-patterns that great_cto agents must actively reject when reviewing architecture, plans, code, or post-mortems. Used by architect (pre-impl), pm (planning), senior-dev (impl), l3-support (post-incident).Votes: 0GitHub stars: 36
- Angular DeveloperGenerates Angular code and provides architectural guidance. Trigger when creating projects, components, or services, or for best practices on reactivity (signals, linkedSignal, resource), forms, dependency injection, routing, SSR, accessibility (ARIA), animations, styling (component styles, Tailwind CSS), testing, or CLI tooling.Votes: 0GitHub stars: 36
- Alterlab TorchdrugBuilds PyTorch-native graph neural networks with TorchDrug for molecules and proteins, exposing custom GNN architectures, task/dataset abstractions, molecular generation, retrosynthesis planning, and knowledge-graph reasoning. Use when developing custom graph model layers, predicting protein properties from sequence or structure, or building retrosynthesis and drug-repurposing pipelines; for ready-made featurizers, MoleculeNet benchmarks, and pre-trained models with less code prefer alterlab-...Votes: 0GitHub stars: 36
- Alterlab Cdm PreproductionThis skill should be used when the user asks about "pre-production", "shot list", "storyboard", "shooting schedule", "call sheet", "script breakdown", "scene breakdown", "production planning", "act as a pre-production planner", "pre-production mode", "location scouting", "crew planning", "shooting day schedule", "camera setup list", or needs expertise in pre-production planning, shot design, script breakdowns, and shooting logistics. Part of the AlterLab FC Skills collection (Cinema & Digital...Votes: 0GitHub stars: 36