All authors

Claude Skills by XeldarAlz
github.com/XeldarAlz42 skills0 installs111 views
- Assembly DefinitionsAssembly definition management — when to create asmdefs, reference rules, Editor/Runtime/Test separation, platform filters, compilation speed optimization.Votes: 0GitHub stars: 21
- Commit TrailersStructured commit trailers — adds Constraint, Rejected, Scope-risk, and Not-tested metadata to commit messages. Captures architectural decisions and known gaps in git history.Votes: 0GitHub stars: 21
- Deep InterviewAmbiguity gating — detects vague feature requests and forces structured requirements gathering with scoring across scope, platform, performance, integration, and acceptance criteria. Prevents wasted cycles on underspecified tasks.Votes: 0GitHub stars: 21
- Event SystemsEvent system patterns — C# events, UnityEvent, SO event channels, static EventBus. When to use each, zero-allocation patterns, memory leak prevention.Votes: 0GitHub stars: 21
- Hud StatuslineConfigures Claude Code's statusline to display Unity workflow state — current phase, active agent, files modified, and session duration.Votes: 0GitHub stars: 21
- LearnerPost-debugging knowledge extraction — captures non-obvious, codebase-specific learnings that pass quality gates. Invoke after resolving tricky bugs or discovering surprising behavior.Votes: 0GitHub stars: 21
- Model RoutingHeuristics for choosing the right model tier (haiku/sonnet/opus) when delegating to agents. Loaded by orchestrating commands to inform agent selection.Votes: 0GitHub stars: 21
- Object PoolingObject pooling patterns — Unity ObjectPool<T>, custom ComponentPool, warm-up strategies, return-to-pool lifecycle. Eliminates runtime Instantiate/Destroy overhead.Votes: 0GitHub stars: 21
- Scriptable ObjectsScriptableObject architecture patterns — event channels, variable references, runtime sets, factory pattern, data containers. The backbone of data-driven Unity architecture.Votes: 0GitHub stars: 21
- Serialization SafetyUnity serialization rules — FormerlySerializedAs on renames, SerializeField vs public, SerializeReference for polymorphism, Unity null check (== null not ?.). CRITICAL: prevents silent data loss.Votes: 0GitHub stars: 21
- Unity InstinctsHow the atomic instinct learning system works — observations, distillation, confidence scoring, project vs global scope, and promotion/evolution workflows.Votes: 0GitHub stars: 21
- Unity Mcp PatternsHow to use unity-mcp tools effectively — batch_execute for speed, read_console for verification, resource queries for project state, tool organization patterns.Votes: 0GitHub stars: 21
- Character Controller2D and 3D character controller patterns — coyote time, input buffering, variable jump, wall slide/jump, dash, slopes, stairs, camera-relative movement. Load when implementing player movement.Votes: 0GitHub stars: 21
- Dialogue SystemDialogue tree patterns — ScriptableObject graph, node types (text, choice, condition, event), typewriter effect, localization-ready. Load when implementing NPC conversations.Votes: 0GitHub stars: 21
- Inventory SystemInventory, equipment, and crafting patterns — ScriptableObject item definitions, slot-based inventory, equipment system, crafting recipes, UI binding. Load when implementing item management.Votes: 0GitHub stars: 21
- Procedural GenerationProcedural generation patterns — Perlin/Simplex noise, BSP dungeon generation, random walk, loot tables with weighted random, wave function collapse basics, seed-based reproducibility.Votes: 0GitHub stars: 21
- Save SystemSave/load patterns — ISaveable interface, JSON serialization, save file management, scene persistence, cloud sync prep. Load when implementing save functionality.Votes: 0GitHub stars: 21
- State MachineGeneric state machine patterns — IState interface, StateMachine<T>, game state management (menu/gameplay/pause), enemy AI states, hierarchical FSM. Load when implementing state-driven behavior.Votes: 0GitHub stars: 21
- Endless RunnerEndless runner architecture — procedural chunk spawning, lane-based or free movement, obstacle patterns, speed ramping, coin/collectible systems, distance scoring.Votes: 0GitHub stars: 21
- Hyper CasualHyper-casual mobile game architecture — one-tap/swipe controls, instant onboarding, short sessions, ad monetization, minimalist visuals, level progression, score systems.Votes: 0GitHub stars: 21
- Idle ClickerIdle/clicker game architecture — big number math, offline progress, prestige/rebirth, upgrade trees, automation, currency systems, time-based rewards.Votes: 0GitHub stars: 21
- Match3Match-3 puzzle game architecture — grid system, tile matching, cascade/gravity, special tiles, combo chains, level objectives, lives/energy system.Votes: 0GitHub stars: 21
- Platformer 2d2D platformer architecture — tight controls (coyote time, input buffer, variable jump), level design patterns, collectibles, checkpoints, hazards, boss patterns.Votes: 0GitHub stars: 21
- PuzzleMobile puzzle game architecture — grid/board logic, undo system, hint system, level packs, star ratings, touch drag-and-drop, tutorial overlays.Votes: 0GitHub stars: 21
- RpgRPG game architecture — stat system (base + modifiers), level/XP, skill trees, quest system, NPC interaction, turn-based and real-time combat patterns.Votes: 0GitHub stars: 21
- TopdownTop-down mobile game architecture — virtual joystick/tap-to-move/twin-stick touch movement, room transitions, fog of war, spawner patterns, wave systems, minimap.Votes: 0GitHub stars: 21
- MobileMobile optimization — tile-based GPU, ASTC textures, draw call budget (<100), thermal throttling, battery, touch input, safe areas, App Store guidelines.Votes: 0GitHub stars: 21
- AddressablesAddressables asset loading — LoadAssetAsync, handle lifecycle, labels, remote catalogs, memory management. Use for asset loading and memory optimization.Votes: 0GitHub stars: 21
- AnimationUnity animation system — Animator controllers, layers, blend trees, state machine behaviors, root motion, animation events, Timeline.Votes: 0GitHub stars: 21
- AudioUnity audio system — AudioMixer groups, snapshots, spatial audio, audio source pooling, compression per platform.Votes: 0GitHub stars: 21
- CinemachineCinemachine camera system — virtual cameras, FreeLook, blending, noise profiles, state-driven cameras, confiner, follow/aim behaviors.Votes: 0GitHub stars: 21
- Input SystemNew Input System — action maps, PlayerInput component, generated C# classes, runtime rebinding, multi-device support, input buffering.Votes: 0GitHub stars: 21
- NavmeshUnity navigation — NavMeshAgent configuration, NavMeshSurface, off-mesh links, dynamic obstacles, pathfinding patterns.Votes: 0GitHub stars: 21
- PhysicsUnity physics — non-allocating queries, collision layers, FixedUpdate discipline, continuous collision detection, character controllers, joints.Votes: 0GitHub stars: 21
- Shader GraphShaderGraph — custom function nodes, sub-graphs, keyword-driven variants, master stack outputs, common patterns for URP effects.Votes: 0GitHub stars: 21
- Ui ToolkitUI Toolkit — UXML document structure, USS styling (CSS-like), UQuery, data binding, ListView virtualization, custom visual elements.Votes: 0GitHub stars: 21
- Urp PipelineUniversal Render Pipeline — URP asset configuration, renderer features, 2D renderer, lighting, shadows, post-processing volumes, SRP Batcher.Votes: 0GitHub stars: 21
- DotweenDOTween animation library — sequence composition, tween lifecycle, easing, kill strategies. CRITICAL: Always kill tweens in OnDestroy to prevent leaks and errors.Votes: 0GitHub stars: 21
- Odin InspectorOdin Inspector & Serializer — SerializedMonoBehaviour, validation attributes, custom drawers, editor windows. Enhances Unity inspector with powerful serialization and UI.Votes: 0GitHub stars: 21
- TextmeshproTextMeshPro text rendering — font asset creation, material presets, rich text tags, dynamic font fallback, sprite assets in text. Use for all text rendering in Unity.Votes: 0GitHub stars: 21
- UnitaskUniTask async/await for Unity — zero-alloc async, cancellation tokens, PlayerLoop integration, async LINQ. Use instead of coroutines for cancellation support and cleaner async code.Votes: 0GitHub stars: 21
- VcontainerVContainer dependency injection for Unity — LifetimeScope hierarchy, registration patterns, constructor injection for plain C#, [Inject] for MonoBehaviours. Lightweight alternative to Zenject.Votes: 0GitHub stars: 21