All authors

Claude Skills by verekia
github.com/verekia16 skills0 installs22 views
- Bone AttachmentAttach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.Votes: 0GitHub stars: 31
- Camera ShakeShake the camera when the player takes damage or on impacts for visual feedback.Votes: 0GitHub stars: 31
- Damage NumbersDisplay floating damage numbers that animate upward and fade out, with support for critical hits.Votes: 0GitHub stars: 31
- Health BarsDisplay health bars above characters using CSS styling.Votes: 0GitHub stars: 31
- KootaUse Koota for data-oriented Entity Component System architecture with React bindings.Votes: 0GitHub stars: 31
- Low HealthDisplay a pulsing red vignette overlay when the player's health is low.Votes: 0GitHub stars: 31
- MiniplexUse Miniplex for minimalistic Entity Component System with TypeScript support.Votes: 0GitHub stars: 31
- PushbackMake enemies flash white and rock back and forth when receiving damage.Votes: 0GitHub stars: 31
- R3f SetupSet up a React Three Fiber project with WebGPU support.Votes: 0GitHub stars: 31
- Reactive PollingPoll for changes to any value and trigger React re-renders when it changes.Votes: 0GitHub stars: 31
- Smooth InterpolationAnimate values smoothly using exponential decay instead of linear interpolation.Votes: 0GitHub stars: 31
- Ui UseframeSync UI elements outside the Canvas with the render loop using R3F v10's external useFrame.Votes: 0GitHub stars: 31
- Verekia ArchitectureDay-to-day coding style and patterns for R3F game development with Miniplex ECS.Votes: 0GitHub stars: 31
- Verekia SetupVerekia's preferred project setup with Next.js Pages Router, Tailwind 4, oxfmt, oxlint, and TypeScript.Votes: 0GitHub stars: 31
- Weapon TrailCreate a ribbon trail effect that follows a weapon's movement.Votes: 0GitHub stars: 31
- Zustand EntitiesUse Zustand as a simple state store for entity management (not a true ECS).Votes: 0GitHub stars: 31