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Claude Skills by thedivergentai
github.com/thedivergentai184 skills0 installs6 views
- Bevy Genre SurvivalBevy ECS skill for survival loops. Keywords: Bevy, survival, hunger, warmth, day clock, crafting, ECS.Votes: 0GitHub stars: 866
- Bevy Genre Tower DefenseBevy genre router for tower defense. Use when placing towers, marching creeps along waypoints, and spending gold on a fixed timestep. Keywords: Bevy, tower defense, creep, waypoint, gold, ECS.Votes: 0GitHub stars: 866
- Bevy Genre Visual NovelThin Bevy genre router for Visual novel. Keywords: Bevy, Visual novel, genre, ECS, router.Votes: 0GitHub stars: 866
- Bevy Input HandlingBevy ECS skill for player input. Keywords: Bevy, ButtonInput, KeyCode, MouseButton, Gamepad.Votes: 0GitHub stars: 866
- Bevy Inventory SystemBevy ECS skill for inventories. Keywords: Bevy, inventory, stack, item, ECS.Votes: 0GitHub stars: 866
- Bevy MasterBevy ECS hub for Bevy 0.20+. Use when starting a Bevy game, choosing ECS boundaries, or picking a Bevy skill. Keywords: Bevy, ECS, bevy-master, schedules, plugins.Votes: 0GitHub stars: 866
- Bevy Mechanic RevivalBevy ECS skill for a Bevy downed and revival loop. Keywords: Bevy, revival, downed, respawn, ECS.Votes: 0GitHub stars: 866
- Bevy Mechanic SecretsBevy ECS skill for secrets and discovery flags. Keywords: Bevy, secrets, discovery, flags, ECS.Votes: 0GitHub stars: 866
- Bevy NavigationBevy ECS skill for navigation. Keywords: Bevy, navigation, pathfinding, ECS.Votes: 0GitHub stars: 866
- Bevy ParticlesBevy ECS skill for particle effects. Use when spawning a one-shot burst or a trail of sprite motes with life and velocity. Keywords: Bevy, particles, burst, trail, Sprite, ECS.Votes: 0GitHub stars: 866
- Bevy PerformanceBevy ECS skill for runtime cost. Keywords: Bevy, parallel systems, chain, FrameTimeDiagnosticsPlugin, Handles.Votes: 0GitHub stars: 866
- Bevy Physics 2dBevy ECS skill for 2D physics. Keywords: Bevy, physics, 2D, ECS, collision.Votes: 0GitHub stars: 866
- Bevy Physics 3dBevy ECS skill for 3D physics. Keywords: Bevy, physics, ECS, 3D.Votes: 0GitHub stars: 866
- Bevy Platform DesktopBevy ECS skill for desktop windows. Use when setting the primary window size, present mode, fullscreen, or close behavior. Keywords: Bevy, window, desktop, WindowPlugin, PrimaryWindow, WindowMode.Votes: 0GitHub stars: 866
- Bevy Platform MobileBevy ECS skill for mobile. Keywords: Bevy, mobile, android, touch, ASTC, gestures.Votes: 0GitHub stars: 866
- Bevy Platform WebShip a Bevy 0.20 app to the browser: wasm32 canvas Window, one of webgl2 or webgpu, and asset paths the page can serve. Use when the same ECS app must run in a browser. Keywords: Bevy, wasm, web, webgl2, webgpu, canvas, Window.Votes: 0GitHub stars: 866
- Bevy Procedural GenerationBevy ECS skill for procedural generation. Keywords: Bevy, procedural, seed, dungeon, terrain, ECS.Votes: 0GitHub stars: 866
- Bevy Project FoundationsPins a Bevy 0.20 crate, dev-profile opt-level, and plugin boundaries before gameplay systems exist. Use when starting a windowed or headless Bevy app. Keywords: Bevy, Cargo.toml, DefaultPlugins, MinimalPlugins, opt-level.Votes: 0GitHub stars: 866
- Bevy Project TemplatesBevy ECS skill for project templates. Keywords: Bevy, template, cargo, features, 2d, 3d, ui.Votes: 0GitHub stars: 866
- Bevy Quest SystemTrack Bevy 0.20 quest definitions in a Resource and per-party progress in a Component, advanced by Messages. Use when objectives must change stage without inventing a quest crate. Keywords: Bevy, quest, objective, QuestProgress, Message, ECS.Votes: 0GitHub stars: 866
- Bevy ReaEmit a Bevy 0.20 crate from a GDAS-reader evidence ledger. Each confirmed or unknown entry becomes a plugin stub. Use after gdas-reader, not as a decompiler. Keywords: bevy-rea, reconstruction, ledger, emit_project, Bevy 0.20.Votes: 0GitHub stars: 866
- Bevy Rpg StatsBevy ECS skill for character stats. Keywords: Bevy, stats, attributes, modifiers, ECS.Votes: 0GitHub stars: 866
- Bevy Save LoadPersists a versioned Bevy Resource as RON when a SaveRequest exists. Use for player slots; scene spawn stays on bevy-asset-scenes. Keywords: Bevy, save, load, RON, serde, Resource, SaveRequest.Votes: 0GitHub stars: 866
- Bevy ShadersBevy ECS skill for shaders. Keywords: Bevy, shader, material, bevy_shader, bevy_material, StandardMaterial.Votes: 0GitHub stars: 866
- Bevy Spatial QueriesAnswer Bevy 0.20 line-of-sight, radius, and cursor picks with Transform distance and facing. Use when a design needs a probe and collider casts belong on the physics skills. Keywords: Bevy, spatial query, viewport_to_world_2d, GlobalTransform, facing, radius.Votes: 0GitHub stars: 866
- Bevy State MachinesBevy ECS skill for app states and per-entity state data. Keywords: Bevy, States, NextState, OnEnter.Votes: 0GitHub stars: 866
- Bevy Testing PatternsTests Bevy schedule logic with cargo test, MinimalPlugins, and app.update(). Use for unit tests of systems, resources, and .chain() order. Keywords: Bevy, cargo test, MinimalPlugins, world, libtest.Votes: 0GitHub stars: 866
- Bevy TilemapBevy ECS skill for tile maps. Keywords: Bevy, tilemap, tiles, ECS, Sprite.Votes: 0GitHub stars: 866
- Bevy Turn SystemRun Bevy 0.20 turns with initiative on components and the active entity plus round on one resource. Use when play steps by turn instead of every frame. Keywords: Bevy, turns, initiative, TurnClock, chain, ECS.Votes: 0GitHub stars: 866
- Bevy TweeningBevy ECS skill for tween and juice. Keywords: Bevy, tween, juice, curve, ECS.Votes: 0GitHub stars: 866
- Bevy Ui LayoutLays out Bevy HUD and menu nodes with Flexbox, CSS Grid, Button, and ImageNode. Use when spawning Node trees; text and theming stay on their own skills. Keywords: Bevy, UI, Node, Flexbox, GridTrack, Button, Pressed, ImageNode.Votes: 0GitHub stars: 866
- Bevy Ui TextBevy 0.20 UI and world text: Text, Text2d, TextSpan, TextFont, TextColor, TextLayout, TextShadow, Text2dShadow. Use when a HUD node or a 2D nameplate shows a string. Keywords: Bevy, text, UI, Text, TextSpan, bevy_text, Text2d, TextFont.Votes: 0GitHub stars: 866
- Bevy Ui ThemingTheme a Bevy HUD from one palette resource copied onto BackgroundColor, BorderColor, BoxShadow, and BackgroundGradient. Use when many nodes share colors or a marker such as Danger picks a different fill. WindowTheme is OS chrome only. Keywords: Bevy, UI theme, UiPalette, BackgroundColor, BorderColor, BackgroundGradient, feathers.Votes: 0GitHub stars: 866
- Gdas ReaderGDAS-reader turns a source tree, web bundle, asset folder, WASM module, or PE/ELF file into an evidence ledger for godot-rea or bevy-rea. Use before emitting a Godot or Bevy reconstruction. Keywords: GDAS-reader, ledger, read_artifact, reconstruction, evidence.Votes: 0GitHub stars: 866
- Godot 2d AnimationExpert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).Votes: 0GitHub stars: 866
- Godot 2d PhysicsExpert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsSh...Votes: 0GitHub stars: 866
- Godot 3d LightingExpert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, Reflec...Votes: 0GitHub stars: 866
- Godot 3d MaterialsExpert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mod...Votes: 0GitHub stars: 866
- Godot 3d World BuildingExpert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For sky/fog/Environment recipes, route to godot-3d-lighting. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, OccluderInstance3D, bake CSG.Votes: 0GitHub stars: 866
- Godot Ability SystemExpert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path.Votes: 0GitHub stars: 866
- Godot Adapt 2d To 3dExpert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion.Votes: 0GitHub stars: 866
- Godot Adapt 3d To 2dExpert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simula...Votes: 0GitHub stars: 866
- Godot Adapt Desktop To MobileExpert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEventScreenTouch, InputEventScreenDrag, mobile_optimization, battery_saving, adaptive_performance, MOBI...Votes: 0GitHub stars: 866
- Godot Adapt Mobile To DesktopExpert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization.Votes: 0GitHub stars: 866
- Godot Adapt Single To MultiplayerExpert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_predic...Votes: 0GitHub stars: 866
- Godot Agent VisionAgentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237 micro-receptors × 0–2: hierarchy, contrast, typography×41, affordance, space, color, icon, composition, light/FX, motion-tells, anti-slop, originality, identity). Use when agents must see UI, assets, or the editor — not for in-game screenshot Autoloads. Keywords: agent vision, screenshot, WebP, visual QA, tast...Votes: 0GitHub stars: 866
- Godot Ai NavigationAI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree.Votes: 0GitHub stars: 866
- Godot AnalystGodot Expert Analyst: Anara. Visionary project scoring and certification for Godot 4.7+ architecture. Use when evaluating project health, modernity, scalability, dependency graphs, or generating Visionary Certificates. Keywords: analyst, Anara, scoring, certification, architecture audit, ResourceLoader.get_dependencies, typed Dictionary, folder-by-feature, Visionary Certificate, Godot 4.7.Votes: 0GitHub stars: 866
- Godot Animation PlayerExpert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, animation_set_next, queue, blend_times.Votes: 0GitHub stars: 866
- Godot Animation Tree MasteryExpert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, Anim...Votes: 0GitHub stars: 866