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Claude Skills by thedivergentai
github.com/thedivergentai184 skills0 installs6 views
- Bevy 2d AnimationBevy ECS skill for 2D sprite animation. Keywords: Bevy, sprite, animation, AnimationPlayer, AnimationClip, 2D.Votes: 0GitHub stars: 866
- Bevy 3d LightingSpawn and tune Bevy 0.20 directional, point, and spot lights, cascade shadows, distance fog, and a nearest-light shadow budget. Use when a 3D scene needs a sun, local lights, or fog on the camera. Keywords: DirectionalLight, PointLight, SpotLight, CascadeShadowConfig, DistanceFog, bevy_light.Votes: 0GitHub stars: 866
- Bevy 3d MaterialsBevy ECS skill for PBR materials. Keywords: Bevy, StandardMaterial, PBR, material, ExtendedMaterial.Votes: 0GitHub stars: 866
- Bevy 3d World BuildingBevy ECS skill for 3D level assembly. Keywords: Bevy, level, scene, mesh, world, ECS.Votes: 0GitHub stars: 866
- Bevy Ability SystemBevy ECS skill for abilities. Keywords: Bevy, ability, cooldown, ECS, gameplay.Votes: 0GitHub stars: 866
- Bevy Adapt 2d To 3dRewrite Bevy 2D actors and cameras into 3D meshes and Camera3d while keeping gameplay components. Use when a Bevy 2D game should gain a perspective camera, mesh draw, and a planar velocity lifted onto XZ. Keywords: Camera2d, Camera3d, Sprite, Mesh3d, StandardMaterial, WishVelocity.Votes: 0GitHub stars: 866
- Bevy Adapt 3d To 2dBevy ECS skill for moving a Bevy game from 3D to 2D. Keywords: Bevy, 3D, 2D, adapt, sprite, camera.Votes: 0GitHub stars: 866
- Bevy Adapt Desktop To MobileBevy ECS skill for adapting a Bevy desktop game to mobile. Keywords: Bevy, mobile, touch, UI, adapt.Votes: 0GitHub stars: 866
- Bevy Adapt Mobile To DesktopBevy ECS skill for adapting a Bevy mobile game to desktop. Keywords: Bevy, desktop, mouse, keyboard, adapt, window.Votes: 0GitHub stars: 866
- Bevy Ai NavigationBevy 0.20 chase, patrol, and wait policy: an enum brain, a goal, a desired velocity, and a retarget timer on FixedUpdate. Use when an actor must choose a goal before movement. Paths stay on bevy-navigation. Keywords: Brain, Goal, DesiredVelocity, PatrolRoute, FixedUpdate, chase, patrol.Votes: 0GitHub stars: 866
- Bevy Animation GraphBevy ECS skill for animation blending. Keywords: Bevy, AnimationGraph, blend, AnimationGraphHandle, AnimationNodeType.Votes: 0GitHub stars: 866
- Bevy AnimationBevy ECS skill for animation playback. Keywords: Bevy, AnimationPlayer, AnimationClip, AnimationPlugin, animate_targets.Votes: 0GitHub stars: 866
- Bevy App ResourcesBevy ECS skill for app-wide resources and schedules. Keywords: Bevy, Resource, App, Schedule, Plugin.Votes: 0GitHub stars: 866
- Bevy Asset ScenesLoad Bevy 0.20 assets with AssetServer and spawn scenes with bsn!, spawn_scene, and queue_spawn_scene. Use when content comes from disk, a handle must be ready, or a level root should be replaced. Keywords: AssetServer, Handle, is_loaded_with_dependencies, bsn, Scene, file_watcher, LevelRoot.Votes: 0GitHub stars: 866
- Bevy Audio SystemsBevy ECS skill for audio playback. Keywords: Bevy, AudioPlayer, AudioSink, PlaybackSettings, AssetServer.Votes: 0GitHub stars: 866
- Bevy Camera SystemsBevy ECS skill for cameras. Keywords: Bevy, Camera, Camera2d, Camera3d, Transform.Votes: 0GitHub stars: 866
- Bevy Character MovementBevy 0.20 kinematic character movement: intent components, FixedUpdate integration, coyote time, and jump buffer. Use when a player or actor walks or jumps and the step must stay stable. Keywords: Bevy, movement, FixedUpdate, coyote, jump buffer, ECS.Votes: 0GitHub stars: 866
- Bevy Combat SystemBevy ECS combat: Health, Team, and Invuln on actors, Hit messages, melee reach, despawn on FixedUpdate after damage. Use when a hit must change health before death. Keywords: Bevy, combat, health, Hit, Invuln, chain, FixedUpdate.Votes: 0GitHub stars: 866
- Bevy Data ResourcesPlace Bevy 0.20 gameplay data on a Component or a Resource. Use when choosing Query versus Res/ResMut, insert_resource, Time and Timer, or a RON/asset handle stored once for the app. Keywords: Bevy, Resource, Res, ResMut, Component, Timer, AssetServer.Votes: 0GitHub stars: 866
- Bevy Debugging ProfilingBevy ECS skill for logs and diagnostics. Keywords: Bevy, LogPlugin, DiagnosticsPlugin, FrameTimeDiagnosticsPlugin.Votes: 0GitHub stars: 866
- Bevy Dialogue SystemBevy 0.20 dialogue data: line tables in a resource, the current line index on a component, and choice flags filtered before the write. Use when lines or choices advance. Keywords: Bevy, dialogue, line index, choices, ECS.Votes: 0GitHub stars: 866
- Bevy Economy SystemBevy ECS economy: Wallet components, a PriceTable resource, Purchase and Transfer messages, vendor stock. Use when a debit must see the price row and two wallets must not be written by unordered systems. Keywords: Bevy, economy, wallet, price, Purchase, get_many_mut.Votes: 0GitHub stars: 866
- Bevy Ecs CompositionCompose Bevy 0.20 entities from small components and systems. Use when spawning tuples with Commands, filtering Query with With, ordering writers with chain, or attaching ChildOf. Keywords: Bevy, ECS, Component, Query, Commands, chain, ChildOf.Votes: 0GitHub stars: 866
- Bevy Events MessagingBevy ECS skill for messages and observers. Keywords: Bevy, Message, Event, Observer.Votes: 0GitHub stars: 866
- Bevy Game Loop CollectionBevy 0.20 collection loop: pickup markers, a quota resource, one score per entity per pass, and NextState when the quota is met. Use when the run is about collecting objects. Keywords: Bevy, collection, pickup, quota, NextState, ECS.Votes: 0GitHub stars: 866
- Bevy Game Loop HarvestBevy ECS harvest loop: Crop stage on Time<Fixed>, season scale, catch-up from a LastVisit resource, Harvested messages. Use when growth must finish before the yield message. Keywords: Bevy, harvest, crop, FixedUpdate, season, catch-up.Votes: 0GitHub stars: 866
- Bevy Game Loop Time TrialRun a Bevy 0.20 time trial as ECS data. Use when a race clock, split gates, and a finish line share one resource and must be chained, while movement steps on FixedUpdate. Keywords: Bevy, time trial, RaceClock, SplitGate, FixedUpdate, chain.Votes: 0GitHub stars: 866
- Bevy Game Loop WavesBevy ECS skill for encounter waves. Keywords: Bevy, waves, spawn, encounter, ECS.Votes: 0GitHub stars: 866
- Bevy Genre Action RpgBevy 0.20 action-RPG router: real-time hits, stats, inventory, and quests as ECS joins, with domain work in the linked skills. Use when routing an action RPG. Keywords: Bevy, action RPG, hits, stamina, quests, ECS, router.Votes: 0GitHub stars: 866
- Bevy Genre Card GameBevy card-game router: zones, turn resource, deck order, catalog costs, EndTurn and PlayCard messages. Use for a local hand, board, and seat order. Keywords: Bevy, card game, zone, turn, deck, energy, chain.Votes: 0GitHub stars: 866
- Bevy Genre EducationalRoute a Bevy 0.20 educational loop. Use when prompts and choices are components, lesson totals are one resource, and grading must run after selection in one chain. Keywords: Bevy, Educational, LessonProgress, Choice, chain, genre.Votes: 0GitHub stars: 866
- Bevy Genre FightingBevy genre router for fighting. Keywords: Bevy, Fighting, genre, ECS, router.Votes: 0GitHub stars: 866
- Bevy Genre HorrorBevy 0.20 horror router: sanity, stalker suspicion, and light energy as ECS data, with lighting, audio, and navigation in the linked skills. Use when routing a horror game. Keywords: Bevy, Horror, sanity, stalker, ECS, router.Votes: 0GitHub stars: 866
- Bevy Genre Idle ClickerRoute a Bevy 0.20 idle clicker: one Wallet resource, generator entities, click on Update, offline bank capped in hours. Keywords: Bevy, idle, clicker, Wallet, Generator, offline, chain, ECS.Votes: 0GitHub stars: 866
- Bevy Genre MetroidvaniaBevy genre router for Metroidvania. Keywords: Bevy, Metroidvania, genre, ECS, router.Votes: 0GitHub stars: 866
- Bevy Genre Open WorldRoute a Bevy 0.20 open world. Use when region membership is a component, the player cell is one resource, and activation runs after the cell write in one chain. Keywords: Bevy, Open world, Resident, PlayerCell, Active, chain, genre.Votes: 0GitHub stars: 866
- Bevy Genre PartyBevy 0.20 party router: local seats, shared scores, and minigame swaps as ECS data. Use when routing a local party game. Keywords: Bevy, Party, minigame, score, ECS, router.Votes: 0GitHub stars: 866
- Bevy Genre PlatformerRoute a Bevy 0.20 platformer: coyote time and jump buffer on Mover, gravity on FixedUpdate, one-way ledges, follow camera. Keywords: Bevy, platformer, coyote, Mover, FixedUpdate, Camera2d, ECS.Votes: 0GitHub stars: 866
- Bevy Genre PuzzleBevy genre router for Puzzle. Keywords: Bevy, Puzzle, genre, ECS, router.Votes: 0GitHub stars: 866
- Bevy Genre RacingRoute a Bevy 0.20 race. Use when lap and gate index live on the racer, the race clock is one resource, and gate checks run after the clock step in one chain. Keywords: Bevy, Racing, Racer, RaceClock, FixedUpdate, chain, genre.Votes: 0GitHub stars: 866
- Bevy Genre RhythmBevy 0.20 rhythm router: chart notes, a song clock, and hit windows as ECS data. Use when routing a rhythm game. Keywords: Bevy, Rhythm, chart, hit window, ECS, router.Votes: 0GitHub stars: 866
- Bevy Genre RoguelikeRoute a Bevy 0.20 roguelike: RunSeed resource, room entities, permadeath flag, turn energy, grid pickup. Keywords: Bevy, roguelike, RunSeed, permadeath, turn, loot, ECS.Votes: 0GitHub stars: 866
- Bevy Genre RomanceBevy genre router for Romance. Keywords: Bevy, Romance, genre, ECS, router.Votes: 0GitHub stars: 866
- Bevy Genre RtsRoute a Bevy 0.20 RTS. Use when selection and move orders are components, a control group is one resource, and marching runs after the order write in one chain. Keywords: Bevy, RTS, Selected, MoveOrder, ControlGroup, chain, genre.Votes: 0GitHub stars: 866
- Bevy Genre SandboxBevy 0.20 sandbox router: placed cells, remove, and a serde snapshot of the build. Use when routing a sandbox. Keywords: Bevy, Sandbox, place, save, ECS, router.Votes: 0GitHub stars: 866
- Bevy Genre Shooter FpsBevy genre router for FPS shooter. Keywords: Bevy, FPS shooter, genre, ECS, router.Votes: 0GitHub stars: 866
- Bevy Genre ShooterRoute a Bevy 0.20 shooter: projectile entities, hitscan by translation, collide-and-despawn, wave budget resource. Keywords: Bevy, shooter, Projectile, hitscan, Wave, despawn, ECS.Votes: 0GitHub stars: 866
- Bevy Genre SimulationRoute a Bevy 0.20 simulation. Use when hunger and jobs are components, the sim hour is one resource, and needs run after the clock step in one chain. Keywords: Bevy, Simulation, SimClock, Hunger, Job, FixedUpdate, chain, genre.Votes: 0GitHub stars: 866
- Bevy Genre SportsThin Bevy genre router for Sports. Keywords: Bevy, Sports, genre, ECS, router.Votes: 0GitHub stars: 866
- Bevy Genre StealthThin Bevy genre router for Stealth. Keywords: Bevy, Stealth, genre, ECS, router.Votes: 0GitHub stars: 866