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Claude Skills by suriyun-production
github.com/suriyun-production17 skills0 installs28 views
- PagesYou can create skill by right click in `Project` window then select `Create` -> `Create GameData` -> `Skill` -> `Skill`  After the skill created. Set its name, its name must be unique unlike other data because we're going to use it as data id (*You can change filename later after you have done the setup*)  There are following configs - `Title` is default title. if you want to set title for specific language you can set it to `Titles` -...Votes: 0GitHub stars: 52
- Generating!INCLUDE "./game-data/_skill-create-scriptable-object.md" There are following configs !INCLUDE "./game-data/_game-data-generic-config.md" Then we're going to create `Passive Skill` so set `Skill Type` to `Passive`  There are following configs for `Passive Skill` !INCLUDE "./game-data/_skill-generic-config.md"Votes: 0GitHub stars: 52
- PagesYou can create skill by right click in `Project` window then select `Create` -> `Create GameData` -> `Skill` -> `Skill`  After the skill created. Set its name, its name must be unique unlike other data because we're going to use it as data id (*You can change filename later after you have done the setup*)  There are following configs - `Title` is default title. if you want to set title for specific language you can set it to `Titles` -...Votes: 0GitHub stars: 52
- PagesYou can create skill by right click in `Project` window then select `Create` -> `Create GameData` -> `Skill` -> `Skill`  After the skill created. Set its name, its name must be unique unlike other data because we're going to use it as data id (*You can change filename later after you have done the setup*)  There are following configs - `Title` is default title. if you want to set title for specific language you can set it to `Titles` -...Votes: 0GitHub stars: 52
- PagesYou can create skill by right click in `Project` window then select `Create` -> `Create GameData` -> `Skill` -> `Skill`  After the skill created. Set its name, its name must be unique unlike other data because we're going to use it as data id (*You can change filename later after you have done the setup*)  There are following configs - `Title` is default title. if you want to set title for specific language you can set it to `Titles` -...Votes: 0GitHub stars: 52
- PagesYou can create skill by right click in `Project` window then select `Create` -> `Create GameData` -> `Skill` -> `Skill`  After the skill created. Set its name, its name must be unique unlike other data because we're going to use it as data id (*You can change filename later after you have done the setup*)  There are following configs - `Title` is default title. if you want to set title for specific language you can set it to `Titles` -...Votes: 0GitHub stars: 52
- PagesYou can create skill by right click in `Project` window then select `Create` -> `Create GameData` -> `Skill` -> `Skill`  After the skill created. Set its name, its name must be unique unlike other data because we're going to use it as data id (*You can change filename later after you have done the setup*)  There are following configs - `Title` is default title. if you want to set title for specific language you can set it to `Titles` -...Votes: 0GitHub stars: 52
- PagesYou can create area buff skill by right click in `Project` window then select `Create` -> `Create GameData` -> `Skill` -> `Simple Area Buff Skill`  After the skill created. Set its name, its name must be unique unlike other data because we're going to use it as data id (*You can change filename later after you have done the setup*)  There are following configs - `Title` is default title. if you want to set title for specific language y...Votes: 0GitHub stars: 52
- PagesYou can create area buff skill by right click in `Project` window then select `Create` -> `Create GameData` -> `Skill` -> `Simple Area Attack Skill`  After the skill created. Set its name, its name must be unique unlike other data because we're going to use it as data id (*You can change filename later after you have done the setup*)  There are following configs - `Title` is default title. if you want to set title for specific language...Votes: 0GitHub stars: 52
- PagesYou can create area buff skill by right click in `Project` window then select `Create` -> `Create GameData` -> `Skill` -> `Simple Resurrection Skill`  After the skill created. Set its name, its name must be unique unlike other data because we're going to use it as data id (*You can change filename later after you have done the setup*)  There are following configs - `Title` is default title. if you want to set title for specific languag...Votes: 0GitHub stars: 52
- Generating!INCLUDE "./game-data/_skill-create-scriptable-object.md" There are following configs !INCLUDE "./game-data/_game-data-generic-config.md" Then we're going to create `Buff Skill` so set `Skill Type` to `Active` and also set `Skill Attack Type` to `None` because it will not attack other characters when use this skill.  There are following configs for `Buff Skill` !INCLUDE "./game-data/_skill-generic-config.md"Votes: 0GitHub stars: 52
- Generating!INCLUDE "./game-data/_skill-create-scriptable-object.md" There are following configs !INCLUDE "./game-data/_game-data-generic-config.md" Then we're going to create `Summon Skill` so set `Skill Type` to `Active` and also set `Skill Attack Type` to `None` because it will not attack other characters when use this skill.  There are following configs for `Summon Skill` !INCLUDE "./game-data/_skill-generic-config.md"Votes: 0GitHub stars: 52
- Generating!INCLUDE "./game-data/_skill-create-scriptable-object.md" There are following configs !INCLUDE "./game-data/_game-data-generic-config.md" Then we're going to create `Mount Skill` so set `Skill Type` to `Active` and also set `Skill Attack Type` to `None` because it will not attack other characters when use this skill.  There are following configs for `Mount Skill` !INCLUDE "./game-data/_skill-generic-config.md"Votes: 0GitHub stars: 52
- Generating!INCLUDE "./game-data/_skill-create-scriptable-object.md" There are following configs !INCLUDE "./game-data/_game-data-generic-config.md" Then we're going to create `Buff Skill` so set `Skill Type` to `Active` and also set `Skill Attack Type` to `Normal` or `Based On Weapon` because it will attack other characters when use this skill.  There are following configs for `Attack Skill` !INCLUDE "./game-data/_skill-generic-config.md"Votes: 0GitHub stars: 52
- Generating!INCLUDE "./game-data/_skill-create-scriptable-object.md" There are following configs !INCLUDE "./game-data/_game-data-generic-config.md" Then we're going to create `Craft Skill` so set `Skill Type` to `Craft`.  There are following configs for `Craft Skill` !INCLUDE "./game-data/_skill-generic-config.md"Votes: 0GitHub stars: 52
- GeneratingYou can create area buff skill by right click in `Project` window then select `Create` -> `Create GameData` -> `Skill` -> `Simple Area Buff Skill`  After the skill created. Set its name, its name must be unique unlike other data because we're going to use it as data id (*You can change filename later after you have done the setup*)  There are following configs !INCLUDE "./game-data/_game-data-generic-config.md" !INCLUDE "./game-data/_s...Votes: 0GitHub stars: 52
- GeneratingYou can create area buff skill by right click in `Project` window then select `Create` -> `Create GameData` -> `Skill` -> `Simple Area Attack Skill`  After the skill created. Set its name, its name must be unique unlike other data because we're going to use it as data id (*You can change filename later after you have done the setup*)  There are following configs !INCLUDE "./game-data/_game-data-generic-config.md" !INCLUDE "./game-data/...Votes: 0GitHub stars: 52