
Claude Skills by rfxlamia
github.com/rfxlamiaPre-build orientation for skill creators. Answers "what are skills?", "should I make one?", and "is my skill good enough?" before you start building. Use for: understand skills, decide skills vs subagents, validate an existing skill. When ready to actually build, invoke /skillkit directly instead.
One sentence: what this skill does and when to invoke it. Use for: [list 2-3 trigger phrases users would naturally type].
Toolkit for creating and validating skills and subagents. Use when: creating a new skill (fast or full mode), validating an existing skill, deciding Skills vs Subagents, migrating docs to skills, estimating token cost, or running a security scan. Triggers: "create skill", "build skill", "validate skill", "new subagent", "skills vs subagents", "estimate tokens", "security scan".
Professional skill creation with research-driven workflow and automated validation. USE WHEN: Creating new skills, validating existing skills, deciding between Skills vs Subagents, migrating documents to skills, or running individual validation tools. PRIMARY TRIGGERS: "create skill" = Full creation (12 steps with research + execution planning) "validate skill" = Validation workflow (steps 3-8) "Skills vs Subagents" = Decision workflow (step 0) "convert doc to skill" = Migration workflow "e...
Brand-aware design system generator that acts as Head of Brand. Translates abstract brand language into a mathematically-validated, implementation-ready design system, then writes creative-brief.md as the source of truth for all UI/UX in a project. Standalone skill (like bug-hunting and hotfix — no full pipeline required). Trigger on "/brand-design", "design system", "creative brief", "define the brand", "brand identity", "set up UI tokens", or when starting UI work without an existing design...
Use when fixing bugs, debugging failures, or proactively reviewing code for hidden bugs. Reactive mode: fix known bugs. Proactive mode: hunt for bugs in code. Enforces confirmed root cause before any fix.
Fast iteration workflow with mandatory subagent plan review. Use when implementing small-to-medium changes quickly. Trigger on "quick fix", "small change", "just update X", or any change where full superpowers ceremony is overkill but accuracy still matters. Enforces brief-plan + subagent-review gates before any implementation.
Terminal pocket stage. User invokes after pocket-review writes verdicts. Reconciles reviews against log.json, gates on REVIEW_FAIL/REVIEW_BLOCKED, advances REVIEW→DONE, runs `log close`, and emits a closeout summary. Trigger on "pocket-closing", "close the plan", "close out", "finalize plan", or when a plan is fully reviewed and all verdicts pass.
Use when executing multi-task implementation plans. Trigger on execute plan, delegate tasks, dispatch subagents. Combines delegate handoff discipline with prompt-engineering attention mechanics.
BDD-driven feature/fix discovery before any implementation. Use when planning a feature, designing a fix, or exploring options before building. Trigger on "pocket-grinding", "brainstorm", "think through", "plan this", "before we build". Invokes pocket-planning at handoff.
Onboarding and routing guide for the Pocket skill ecosystem. Use when someone asks what Pocket is, which Pocket skill to use, how the end-to-end flow works, or when Pocket is better than lighter Superpowers-style flows. Trigger on "what is pocket", "how do I use pocket", "which pocket skill", "explain pocket", "pocket-help", or any onboarding/routing question. This is a compact entry point — it summarizes every skill so agents and users do NOT have to load each SKILL.md to orient.
Pre-grinding problem exploration. Use BEFORE pocket-grinding when the problem is unformed or needs exploration. Guides diverge→converge with structured brainstorming methods and LLM-to-LLM curation (advisor tool), then produces a pitch exploration doc. Trigger on "pocket-pitching", "pitch this", "explore this idea", "I have a rough idea", or when no clear problem definition exists yet. Do NOT use for "brainstorm" — that triggers pocket-grinding.
Converts a pocket-grinding spec into a TDD-structured execution plan of full Pocket Packets. Use when pocket-grinding handoff arrives (spec path + acceptance criteria). Trigger on "create plan", "build plan", "pocket-planning", or when pocket-grinding skill invokes this. Outputs tasks ready to dispatch via pocket-development skill.
Post-phase batch reviewer. User invokes after pocket-development marks all phase tasks DONE. Main agent runs preflight and dispatches parallel reviewer subagents (one per task). Returns PHASE_REVIEWED or PHASE_BLOCKED; on an all-REVIEW_PASS phase it chains to pocket-closing after one confirmation.
Bridges pocket-planning and pocket-development for all execution plans. Use when pocket-planning hands off any execution plan. Routes ≤6-task plans as a passthrough to pocket-development; splits ≥7-task plans into phase files. Trigger on "structure plan", "split plan", or when pocket-planning invokes this.
Standalone skill for validating an explicit assumption with structured research. Use when a user holds a belief that is still an assumption — a technical claim, a library's behavior, a "this is probably how X works" — and wants it investigated methodically before it leaks into planning or code. Recommends a research methodology (non-binding) and returns an evidence-backed, graded verdict (Confirmed / Refuted / Inconclusive). Trigger on "structured-research", "validate this assumption", "is it...