
Claude Skills by MAX-786
github.com/MAX-786Render the same product across multiple HDRI environments and output a comparison grid. Trigger when asked to compare lighting setups, test different environments, show product in multiple settings, or create an HDRI comparison.
Cycle through multiple PolyHaven materials on a product and render each variant. Great for showing color/finish options. Trigger when asked to show material variants, swap textures, create color options, show finish comparisons, or render product in different materials.
Build complete product scenes using PolyHaven assets — HDRI environment, textured ground/pedestal, and optional props from the 3D model library. Trigger when asked to build a product scene, create a showcase setup, add a pedestal, or compose a product shot.
Set up a professional product photography studio in Blender using PolyHaven HDRIs and PBR ground materials. Trigger when asked to create a studio setup, add HDRI lighting, set up product photography, or create a showroom scene.
Apply realistic PBR textures from PolyHaven to any Blender object. Supports metals, wood, concrete, fabric, and more. Trigger when asked to texture an object, apply a material from PolyHaven, make something look like metal/wood/marble, or change object surface.
Import a 3D model (GLB/GLTF) into Blender and apply a sleek, glossy product-shot finish with studio lighting. Trigger when asked to polish a 3D model, make a Meshy AI model look shiny, apply product lighting in Blender, or prepare a 3D asset for product shots.
Cinematic slow push-in zoom toward a hero detail on the product. Creates a reveal effect.
Export the current Blender scene as a GLB and generate a ready-to-use Three.js HTML viewer with orbit controls, lighting, and auto-rotation. Trigger when asked to export for web, create a Three.js viewer, make a 3D model interactive for a website, or export from Blender for the web.
360-degree turntable camera orbit around a 3D product. Classic product showcase animation.
Use Blender MCP when a request depends on inspecting or modifying a live Blender scene, object, node graph, node asset, material, render setup, or open .blend file. Prefer structured Blender MCP tools and safe verification workflows. Do not probe Blender for purely conceptual questions that do not depend on current Blender state.