Export the current Blender scene as a GLB and generate a ready-to-use Three.js HTML viewer with orbit controls, lighting, and auto-rotation. Trigger when asked to export for web, create a Three.js viewer, make a 3D model interactive for a website, or export from Blender for the web.
Pro scans all 2 files and shows the line behind each finding
Scanned 9/22/2026
npx -y skills add MAX-786/claude-3d-harness --skill threejs-export --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Threejs Export?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/max-786-threejs-export)More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.
---
name: blender-threejs-export
description: Export the current Blender scene as a GLB and generate a ready-to-use Three.js HTML viewer with orbit controls, lighting, and auto-rotation. Trigger when asked to export for web, create a Three.js viewer, make a 3D model interactive for a website, or export from Blender for the web.
---
# Blender Three.js Export
Exports the product from Blender as a GLB and writes a standalone HTML file with a Three.js viewer. The viewer includes orbit controls, studio lighting, auto-rotation, and responsive sizing — ready to drop into any website.
> Adapted for claude-3d-harness. The original ran a bundled Node script that opened Blender's add-on socket itself and
> assembled both the Python it sent and the HTML it wrote from command-line text. The export now goes through the MCP
> server, and the viewer is a fixed template (`assets/viewer.html`) with four named placeholders. See
> `docs/security-review.md`.
## Prerequisites
- **Blender MCP** connected
- A scene loaded in Blender (e.g. after `blender-product-polish`)
## Parameters
| Parameter | Description | Default |
|-----------|-------------|---------|
| `output` | Folder for the GLB + HTML files | `<JOB_DIR>/web` |
| `name` | File name (without extension): letters, digits, `-` and `_` only | `model` |
| `auto_rotate` | Slow spin to showcase the product | `true` |
| `background` | Background colour, as a hex value like `#111111` | `#111111` |
## Flow
### Step 1: Export the GLB
Export the objects that make up the product, not every mesh in the file. The selection the user had is put back.
```python
import bpy, os
OBJECTS = ["<product object name>", "..."] # from get_scene_info, or the collection this job built
OUT = "<JOB_DIR>/web/model.glb"
os.makedirs(os.path.dirname(OUT), exist_ok=True)
view_layer = bpy.context.view_layer
was_selected = [o.name for o in bpy.context.selected_objects]
was_active = view_layer.objects.active
bpy.ops.object.select_all(action="DESELECT")
for name in OBJECTS:
bpy.data.objects[name].select_set(True)
bpy.ops.export_scene.gltf(
filepath=OUT,
export_format="GLB",
use_selection=True,
export_apply=True, # modifiers are applied in the export only, not on the source mesh
export_image_format="AUTO",
export_materials="EXPORT",
export_texcoords=True,
export_normals=True,
)
bpy.ops.object.select_all(action="DESELECT")
for name in was_selected:
if name in bpy.data.objects:
bpy.data.objects[name].select_set(True)
view_layer.objects.active = was_active
print(f"Exported GLB: {os.path.getsize(OUT) / (1024 * 1024):.1f} MB")
```
### Step 2: Write the viewer
Read `assets/viewer.html` (next to this file), replace the four placeholders, and write the result to
`<output>/<name>.html`:
| Placeholder | Value |
|-------------|-------|
| `{{TITLE}}` | The product's name, as plain text: no `<`, `>`, `&` or quotes |
| `{{BACKGROUND}}` | The hex colour, e.g. `#111111` (appears twice). Nothing but a hex colour |
| `{{GLB_FILE}}` | `./<name>.glb` |
| `{{AUTO_ROTATE}}` | `true` or `false` |
For a single file, `{{GLB_FILE}}` can instead be `data:model/gltf-binary;base64,<the GLB, base64-encoded>`. Do this
only for small models: the page grows by a third of the GLB's size.
## Output
```
<output>/
model.glb # GLB export from Blender
model.html # Standalone Three.js viewer (CDN imports, no build step)
```
Tell the user that the page loads Three.js 0.170.0 from cdn.jsdelivr.net when it is opened, and that a browser will
not load the GLB from a `file://` page: serve the folder (`python -m http.server`) or use the single-file form.
## Viewer Features
- **Orbit controls** — click and drag to rotate, scroll to zoom, right-click to pan
- **Auto-rotation** — slow spin to showcase the product
- **Studio lighting** — 3-point light setup matching the Blender polish look
- **Glossy override** — every material is made glossy (roughness 0.05, full clearcoat), to match `blender-product-polish`. For a matte product, remove the "Apply glossy material overrides" block from the page
- **Responsive** — fills container, works on mobile
- **Zero dependencies** — uses Three.js from CDN via import maps, no npm/build needed
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!