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Claude Skills by Manoj-11-Dahal
github.com/Manoj-11-Dahal15,860 skills0 installs0 views
- Soundlab Sound Effect Synthesis Room Scale Realism Design BlueprintUse when a solution needs a coherent structure before implementation or production for Sound design and sound effects: sound-effect synthesis for room-scale realism. Produce a staged design blueprint with scope, versions, decisions, and evidence for this task-specific gate: Compare dialogue intelligibility before and after processing using an approved reference and a listening check. Success means interfaces, dependencies, constraints, and review points are testable before build. Use permissi...Votes: 0GitHub stars: 2
- Soundlab Sound Effect Synthesis Room Scale Realism Failure Triage And RecoveryUse when an unexpected result needs diagnosis without widening risk or losing evidence for Sound design and sound effects: sound-effect synthesis for room-scale realism. Produce a failure-triage record and reversible recovery plan with scope, versions, decisions, and evidence for this task-specific gate: Compare dialogue intelligibility before and after processing using an approved reference and a listening check. Success means the failure is bounded by observations, one testable hypothesis, ...Votes: 0GitHub stars: 2
- Soundlab Sound Effect Synthesis Room Scale Realism Measured Improvement And HandoffUse when a measured result or recurring failure suggests a change worth testing and handing to an owner for Sound design and sound effects: sound-effect synthesis for room-scale realism. Produce a versioned improvement proposal and handoff packet with scope, versions, decisions, and evidence for this task-specific gate: Compare dialogue intelligibility before and after processing using an approved reference and a listening check. Success means the proposed change is compared with a baseline, ...Votes: 0GitHub stars: 2
- Soundlab Sound Effect Synthesis Room Scale Realism Option Comparison MatrixUse when several tools, designs, methods, or workflows could satisfy the same need for Sound design and sound effects: sound-effect synthesis for room-scale realism. Produce an evidence-backed option-comparison matrix with scope, versions, decisions, and evidence for this task-specific gate: Compare dialogue intelligibility before and after processing using an approved reference and a listening check. Success means options are compared on user-approved criteria with uncertainty and trade-offs...Votes: 0GitHub stars: 2
- Soundlab Sound Effect Synthesis Room Scale Realism Requirements And Decision BriefUse when a request must be converted into testable constraints and an owned decision for Sound design and sound effects: sound-effect synthesis for room-scale realism. Produce a reviewable requirements and decision brief with scope, versions, decisions, and evidence for this task-specific gate: Compare dialogue intelligibility before and after processing using an approved reference and a listening check. Success means requirements have priorities, evidence, owners, and measurable acceptance c...Votes: 0GitHub stars: 2
- Soundlab Sound Effect Synthesis Room Scale Realism Scope And Baseline RecordUse when the work needs a verified goal, authorized boundary, and starting state for Sound design and sound effects: sound-effect synthesis for room-scale realism. Produce a scope-and-baseline record with scope, versions, decisions, and evidence for this task-specific gate: Compare dialogue intelligibility before and after processing using an approved reference and a listening check. Success means the owner, constraints, baseline, and acceptance signal are explicit. Use permissioned inputs, p...Votes: 0GitHub stars: 2
- Soundlab Sound Effect Synthesis Room Scale Realism Security Rights And Safety ReviewUse when the workflow could affect people, systems, confidential data, intellectual property, or physical outcomes for Sound design and sound effects: sound-effect synthesis for room-scale realism. Produce a scoped risk-and-control review with scope, versions, decisions, and evidence for this task-specific gate: Compare dialogue intelligibility before and after processing using an approved reference and a listening check. Success means the review names relevant hazards, permissions, controls,...Votes: 0GitHub stars: 2
- Soundlab Sound Effect Synthesis Room Scale Realism Source Research And Provenance LedgerUse when a decision depends on current, source-grounded information for Sound design and sound effects: sound-effect synthesis for room-scale realism. Produce a source-and-claim ledger with scope, versions, decisions, and evidence for this task-specific gate: Compare dialogue intelligibility before and after processing using an approved reference and a listening check. Success means material claims are linked to current primary sources with dates and limitations. Use permissioned inputs, pres...Votes: 0GitHub stars: 2
- Soundlab Sound Effect Synthesis Room Scale Realism Verification And Acceptance Test PlanUse when a result must be checked against explicit behavior, safety, or quality conditions for Sound design and sound effects: sound-effect synthesis for room-scale realism. Produce a risk-weighted verification plan with saved evidence with scope, versions, decisions, and evidence for this task-specific gate: Compare dialogue intelligibility before and after processing using an approved reference and a listening check. Success means each critical requirement maps to a reproducible check and a...Votes: 0GitHub stars: 2
- Soundlab Sound Effect Synthesis Speech Intelligibility Build Configuration RunbookUse when an authorized implementation needs repeatable steps and a visible change boundary for Sound design and sound effects: sound-effect synthesis for speech intelligibility. Produce a bounded build or configuration runbook with scope, versions, decisions, and evidence for this task-specific gate: Check masking, transitions, headroom, and dialogue/music/effects balance in the complete scene context. Success means the prepared result is reproducible, reviewable, and within the approved scop...Votes: 0GitHub stars: 2
- Soundlab Sound Effect Synthesis Speech Intelligibility Design BlueprintUse when a solution needs a coherent structure before implementation or production for Sound design and sound effects: sound-effect synthesis for speech intelligibility. Produce a staged design blueprint with scope, versions, decisions, and evidence for this task-specific gate: Check masking, transitions, headroom, and dialogue/music/effects balance in the complete scene context. Success means interfaces, dependencies, constraints, and review points are testable before build. Use permissioned...Votes: 0GitHub stars: 2
- Soundlab Sound Effect Synthesis Speech Intelligibility Failure Triage And RecoveryUse when an unexpected result needs diagnosis without widening risk or losing evidence for Sound design and sound effects: sound-effect synthesis for speech intelligibility. Produce a failure-triage record and reversible recovery plan with scope, versions, decisions, and evidence for this task-specific gate: Check masking, transitions, headroom, and dialogue/music/effects balance in the complete scene context. Success means the failure is bounded by observations, one testable hypothesis, and ...Votes: 0GitHub stars: 2
- Soundlab Sound Effect Synthesis Speech Intelligibility Measured Improvement And HandoffUse when a measured result or recurring failure suggests a change worth testing and handing to an owner for Sound design and sound effects: sound-effect synthesis for speech intelligibility. Produce a versioned improvement proposal and handoff packet with scope, versions, decisions, and evidence for this task-specific gate: Check masking, transitions, headroom, and dialogue/music/effects balance in the complete scene context. Success means the proposed change is compared with a baseline, regr...Votes: 0GitHub stars: 2
- Soundlab Sound Effect Synthesis Speech Intelligibility Option Comparison MatrixUse when several tools, designs, methods, or workflows could satisfy the same need for Sound design and sound effects: sound-effect synthesis for speech intelligibility. Produce an evidence-backed option-comparison matrix with scope, versions, decisions, and evidence for this task-specific gate: Check masking, transitions, headroom, and dialogue/music/effects balance in the complete scene context. Success means options are compared on user-approved criteria with uncertainty and trade-offs sho...Votes: 0GitHub stars: 2
- Soundlab Sound Effect Synthesis Speech Intelligibility Requirements And Decision BriefUse when a request must be converted into testable constraints and an owned decision for Sound design and sound effects: sound-effect synthesis for speech intelligibility. Produce a reviewable requirements and decision brief with scope, versions, decisions, and evidence for this task-specific gate: Check masking, transitions, headroom, and dialogue/music/effects balance in the complete scene context. Success means requirements have priorities, evidence, owners, and measurable acceptance condi...Votes: 0GitHub stars: 2
- Soundlab Sound Effect Synthesis Speech Intelligibility Scope And Baseline RecordUse when the work needs a verified goal, authorized boundary, and starting state for Sound design and sound effects: sound-effect synthesis for speech intelligibility. Produce a scope-and-baseline record with scope, versions, decisions, and evidence for this task-specific gate: Check masking, transitions, headroom, and dialogue/music/effects balance in the complete scene context. Success means the owner, constraints, baseline, and acceptance signal are explicit. Use permissioned inputs, prese...Votes: 0GitHub stars: 2
- Soundlab Sound Effect Synthesis Speech Intelligibility Security Rights And Safety ReviewUse when the workflow could affect people, systems, confidential data, intellectual property, or physical outcomes for Sound design and sound effects: sound-effect synthesis for speech intelligibility. Produce a scoped risk-and-control review with scope, versions, decisions, and evidence for this task-specific gate: Check masking, transitions, headroom, and dialogue/music/effects balance in the complete scene context. Success means the review names relevant hazards, permissions, controls, evi...Votes: 0GitHub stars: 2
- Soundlab Sound Effect Synthesis Speech Intelligibility Source Research And Provenance LedgerUse when a decision depends on current, source-grounded information for Sound design and sound effects: sound-effect synthesis for speech intelligibility. Produce a source-and-claim ledger with scope, versions, decisions, and evidence for this task-specific gate: Check masking, transitions, headroom, and dialogue/music/effects balance in the complete scene context. Success means material claims are linked to current primary sources with dates and limitations. Use permissioned inputs, preserve...Votes: 0GitHub stars: 2
- Soundlab Sound Effect Synthesis Speech Intelligibility Verification And Acceptance Test PlanUse when a result must be checked against explicit behavior, safety, or quality conditions for Sound design and sound effects: sound-effect synthesis for speech intelligibility. Produce a risk-weighted verification plan with saved evidence with scope, versions, decisions, and evidence for this task-specific gate: Check masking, transitions, headroom, and dialogue/music/effects balance in the complete scene context. Success means each critical requirement maps to a reproducible check and a tru...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Accessibility Cues Build Configuration RunbookUse when an authorized implementation needs repeatable steps and a visible change boundary for Sound design and sound effects: spatial audio placement for accessibility cues. Produce a bounded build or configuration runbook with scope, versions, decisions, and evidence for this task-specific gate: Verify object position, channel layout, playback renderer, and fallback behavior in the target spatial-audio system. Success means the prepared result is reproducible, reviewable, and within the app...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Accessibility Cues Design BlueprintUse when a solution needs a coherent structure before implementation or production for Sound design and sound effects: spatial audio placement for accessibility cues. Produce a staged design blueprint with scope, versions, decisions, and evidence for this task-specific gate: Verify object position, channel layout, playback renderer, and fallback behavior in the target spatial-audio system. Success means interfaces, dependencies, constraints, and review points are testable before build. Use pe...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Accessibility Cues Failure Triage And RecoveryUse when an unexpected result needs diagnosis without widening risk or losing evidence for Sound design and sound effects: spatial audio placement for accessibility cues. Produce a failure-triage record and reversible recovery plan with scope, versions, decisions, and evidence for this task-specific gate: Verify object position, channel layout, playback renderer, and fallback behavior in the target spatial-audio system. Success means the failure is bounded by observations, one testable hypoth...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Accessibility Cues Measured Improvement And HandoffUse when a measured result or recurring failure suggests a change worth testing and handing to an owner for Sound design and sound effects: spatial audio placement for accessibility cues. Produce a versioned improvement proposal and handoff packet with scope, versions, decisions, and evidence for this task-specific gate: Verify object position, channel layout, playback renderer, and fallback behavior in the target spatial-audio system. Success means the proposed change is compared with a base...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Accessibility Cues Option Comparison MatrixUse when several tools, designs, methods, or workflows could satisfy the same need for Sound design and sound effects: spatial audio placement for accessibility cues. Produce an evidence-backed option-comparison matrix with scope, versions, decisions, and evidence for this task-specific gate: Verify object position, channel layout, playback renderer, and fallback behavior in the target spatial-audio system. Success means options are compared on user-approved criteria with uncertainty and trad...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Accessibility Cues Requirements And Decision BriefUse when a request must be converted into testable constraints and an owned decision for Sound design and sound effects: spatial audio placement for accessibility cues. Produce a reviewable requirements and decision brief with scope, versions, decisions, and evidence for this task-specific gate: Verify object position, channel layout, playback renderer, and fallback behavior in the target spatial-audio system. Success means requirements have priorities, evidence, owners, and measurable accept...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Accessibility Cues Scope And Baseline RecordUse when the work needs a verified goal, authorized boundary, and starting state for Sound design and sound effects: spatial audio placement for accessibility cues. Produce a scope-and-baseline record with scope, versions, decisions, and evidence for this task-specific gate: Verify object position, channel layout, playback renderer, and fallback behavior in the target spatial-audio system. Success means the owner, constraints, baseline, and acceptance signal are explicit. Use permissioned inp...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Accessibility Cues Security Rights And Safety ReviewUse when the workflow could affect people, systems, confidential data, intellectual property, or physical outcomes for Sound design and sound effects: spatial audio placement for accessibility cues. Produce a scoped risk-and-control review with scope, versions, decisions, and evidence for this task-specific gate: Verify object position, channel layout, playback renderer, and fallback behavior in the target spatial-audio system. Success means the review names relevant hazards, permissions, con...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Accessibility Cues Source Research And Provenance LedgerUse when a decision depends on current, source-grounded information for Sound design and sound effects: spatial audio placement for accessibility cues. Produce a source-and-claim ledger with scope, versions, decisions, and evidence for this task-specific gate: Verify object position, channel layout, playback renderer, and fallback behavior in the target spatial-audio system. Success means material claims are linked to current primary sources with dates and limitations. Use permissioned inputs...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Accessibility Cues Verification And Acceptance Test PlanUse when a result must be checked against explicit behavior, safety, or quality conditions for Sound design and sound effects: spatial audio placement for accessibility cues. Produce a risk-weighted verification plan with saved evidence with scope, versions, decisions, and evidence for this task-specific gate: Verify object position, channel layout, playback renderer, and fallback behavior in the target spatial-audio system. Success means each critical requirement maps to a reproducible check...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Cinematic Scenes Build Configuration RunbookUse when an authorized implementation needs repeatable steps and a visible change boundary for Sound design and sound effects: spatial audio placement for cinematic scenes. Produce a bounded build or configuration runbook with scope, versions, decisions, and evidence for this task-specific gate: Check each effect's onset, tail, repeat safety, loudness, and cue naming against the playback event. Success means the prepared result is reproducible, reviewable, and within the approved scope. Use p...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Cinematic Scenes Design BlueprintUse when a solution needs a coherent structure before implementation or production for Sound design and sound effects: spatial audio placement for cinematic scenes. Produce a staged design blueprint with scope, versions, decisions, and evidence for this task-specific gate: Check each effect's onset, tail, repeat safety, loudness, and cue naming against the playback event. Success means interfaces, dependencies, constraints, and review points are testable before build. Use permissioned inputs,...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Cinematic Scenes Failure Triage And RecoveryUse when an unexpected result needs diagnosis without widening risk or losing evidence for Sound design and sound effects: spatial audio placement for cinematic scenes. Produce a failure-triage record and reversible recovery plan with scope, versions, decisions, and evidence for this task-specific gate: Check each effect's onset, tail, repeat safety, loudness, and cue naming against the playback event. Success means the failure is bounded by observations, one testable hypothesis, and a safe n...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Cinematic Scenes Measured Improvement And HandoffUse when a measured result or recurring failure suggests a change worth testing and handing to an owner for Sound design and sound effects: spatial audio placement for cinematic scenes. Produce a versioned improvement proposal and handoff packet with scope, versions, decisions, and evidence for this task-specific gate: Check each effect's onset, tail, repeat safety, loudness, and cue naming against the playback event. Success means the proposed change is compared with a baseline, regression r...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Cinematic Scenes Option Comparison MatrixUse when several tools, designs, methods, or workflows could satisfy the same need for Sound design and sound effects: spatial audio placement for cinematic scenes. Produce an evidence-backed option-comparison matrix with scope, versions, decisions, and evidence for this task-specific gate: Check each effect's onset, tail, repeat safety, loudness, and cue naming against the playback event. Success means options are compared on user-approved criteria with uncertainty and trade-offs shown. Use ...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Cinematic Scenes Requirements And Decision BriefUse when a request must be converted into testable constraints and an owned decision for Sound design and sound effects: spatial audio placement for cinematic scenes. Produce a reviewable requirements and decision brief with scope, versions, decisions, and evidence for this task-specific gate: Check each effect's onset, tail, repeat safety, loudness, and cue naming against the playback event. Success means requirements have priorities, evidence, owners, and measurable acceptance conditions. U...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Cinematic Scenes Scope And Baseline RecordUse when the work needs a verified goal, authorized boundary, and starting state for Sound design and sound effects: spatial audio placement for cinematic scenes. Produce a scope-and-baseline record with scope, versions, decisions, and evidence for this task-specific gate: Check each effect's onset, tail, repeat safety, loudness, and cue naming against the playback event. Success means the owner, constraints, baseline, and acceptance signal are explicit. Use permissioned inputs, preserve a ba...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Cinematic Scenes Security Rights And Safety ReviewUse when the workflow could affect people, systems, confidential data, intellectual property, or physical outcomes for Sound design and sound effects: spatial audio placement for cinematic scenes. Produce a scoped risk-and-control review with scope, versions, decisions, and evidence for this task-specific gate: Check each effect's onset, tail, repeat safety, loudness, and cue naming against the playback event. Success means the review names relevant hazards, permissions, controls, evidence ga...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Cinematic Scenes Source Research And Provenance LedgerUse when a decision depends on current, source-grounded information for Sound design and sound effects: spatial audio placement for cinematic scenes. Produce a source-and-claim ledger with scope, versions, decisions, and evidence for this task-specific gate: Check each effect's onset, tail, repeat safety, loudness, and cue naming against the playback event. Success means material claims are linked to current primary sources with dates and limitations. Use permissioned inputs, preserve a basel...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Cinematic Scenes Verification And Acceptance Test PlanUse when a result must be checked against explicit behavior, safety, or quality conditions for Sound design and sound effects: spatial audio placement for cinematic scenes. Produce a risk-weighted verification plan with saved evidence with scope, versions, decisions, and evidence for this task-specific gate: Check each effect's onset, tail, repeat safety, loudness, and cue naming against the playback event. Success means each critical requirement maps to a reproducible check and a truthful pa...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Game Interfaces Build Configuration RunbookUse when an authorized implementation needs repeatable steps and a visible change boundary for Sound design and sound effects: spatial audio placement for game interfaces. Produce a bounded build or configuration runbook with scope, versions, decisions, and evidence for this task-specific gate: Synchronize foley transients to approved picture cues and record mic, room, processing, and source provenance. Success means the prepared result is reproducible, reviewable, and within the approved sco...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Game Interfaces Design BlueprintUse when a solution needs a coherent structure before implementation or production for Sound design and sound effects: spatial audio placement for game interfaces. Produce a staged design blueprint with scope, versions, decisions, and evidence for this task-specific gate: Synchronize foley transients to approved picture cues and record mic, room, processing, and source provenance. Success means interfaces, dependencies, constraints, and review points are testable before build. Use permissione...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Game Interfaces Failure Triage And RecoveryUse when an unexpected result needs diagnosis without widening risk or losing evidence for Sound design and sound effects: spatial audio placement for game interfaces. Produce a failure-triage record and reversible recovery plan with scope, versions, decisions, and evidence for this task-specific gate: Synchronize foley transients to approved picture cues and record mic, room, processing, and source provenance. Success means the failure is bounded by observations, one testable hypothesis, and...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Game Interfaces Measured Improvement And HandoffUse when a measured result or recurring failure suggests a change worth testing and handing to an owner for Sound design and sound effects: spatial audio placement for game interfaces. Produce a versioned improvement proposal and handoff packet with scope, versions, decisions, and evidence for this task-specific gate: Synchronize foley transients to approved picture cues and record mic, room, processing, and source provenance. Success means the proposed change is compared with a baseline, reg...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Game Interfaces Option Comparison MatrixUse when several tools, designs, methods, or workflows could satisfy the same need for Sound design and sound effects: spatial audio placement for game interfaces. Produce an evidence-backed option-comparison matrix with scope, versions, decisions, and evidence for this task-specific gate: Synchronize foley transients to approved picture cues and record mic, room, processing, and source provenance. Success means options are compared on user-approved criteria with uncertainty and trade-offs sh...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Game Interfaces Requirements And Decision BriefUse when a request must be converted into testable constraints and an owned decision for Sound design and sound effects: spatial audio placement for game interfaces. Produce a reviewable requirements and decision brief with scope, versions, decisions, and evidence for this task-specific gate: Synchronize foley transients to approved picture cues and record mic, room, processing, and source provenance. Success means requirements have priorities, evidence, owners, and measurable acceptance cond...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Game Interfaces Scope And Baseline RecordUse when the work needs a verified goal, authorized boundary, and starting state for Sound design and sound effects: spatial audio placement for game interfaces. Produce a scope-and-baseline record with scope, versions, decisions, and evidence for this task-specific gate: Synchronize foley transients to approved picture cues and record mic, room, processing, and source provenance. Success means the owner, constraints, baseline, and acceptance signal are explicit. Use permissioned inputs, pres...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Game Interfaces Security Rights And Safety ReviewUse when the workflow could affect people, systems, confidential data, intellectual property, or physical outcomes for Sound design and sound effects: spatial audio placement for game interfaces. Produce a scoped risk-and-control review with scope, versions, decisions, and evidence for this task-specific gate: Synchronize foley transients to approved picture cues and record mic, room, processing, and source provenance. Success means the review names relevant hazards, permissions, controls, ev...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Game Interfaces Source Research And Provenance LedgerUse when a decision depends on current, source-grounded information for Sound design and sound effects: spatial audio placement for game interfaces. Produce a source-and-claim ledger with scope, versions, decisions, and evidence for this task-specific gate: Synchronize foley transients to approved picture cues and record mic, room, processing, and source provenance. Success means material claims are linked to current primary sources with dates and limitations. Use permissioned inputs, preserv...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Game Interfaces Verification And Acceptance Test PlanUse when a result must be checked against explicit behavior, safety, or quality conditions for Sound design and sound effects: spatial audio placement for game interfaces. Produce a risk-weighted verification plan with saved evidence with scope, versions, decisions, and evidence for this task-specific gate: Synchronize foley transients to approved picture cues and record mic, room, processing, and source provenance. Success means each critical requirement maps to a reproducible check and a tr...Votes: 0GitHub stars: 2
- Soundlab Spatial Audio Placement Layered Transitions Build Configuration RunbookUse when an authorized implementation needs repeatable steps and a visible change boundary for Sound design and sound effects: spatial audio placement for layered transitions. Produce a bounded build or configuration runbook with scope, versions, decisions, and evidence for this task-specific gate: Capture source, license, owner, tags, technical metadata, and edit history for each library item. Success means the prepared result is reproducible, reviewable, and within the approved scope. Use p...Votes: 0GitHub stars: 2