
Claude Skills by Kodik-AI
github.com/Kodik-AIWire Expo projects into the Codex app with project-local run scripts and .codex/environments/environment.toml actions. Use when the user wants the Codex app Run button, build/run actions, action buttons, or a stable Expo start/run workflow from Codex.
Helps understand and write EAS workflow YAML files for Expo projects. Use this skill when the user asks about CI/CD or workflows in an Expo or EAS context, mentions .eas/workflows/, or wants help with EAS build pipelines or deployment automation.
Guide for writing Expo native modules and views using the Expo Modules API (Swift, Kotlin, TypeScript). Covers module definition DSL, native views, shared objects, config plugins, lifecycle hooks, autolinking, and type system. Use when building or modifying native modules for Expo.
`@expo/ui/jetpack-compose` package lets you use Jetpack Compose Views and modifiers in your app.
`@expo/ui/swift-ui` package lets you use SwiftUI Views and modifiers in your app.
Guidelines for upgrading Expo SDK versions and fixing dependency issues
Creates and maintains Figma Code Connect template files that map Figma components to code snippets. Use when the user mentions Code Connect, Figma component mapping, design-to-code translation, or asks to create/update .figma.ts or .figma.js files.
Use this skill alongside figma-use when the task involves translating an application page, view, or multi-section layout into Figma. Triggers: 'write to Figma', 'create in Figma from code', 'push page to Figma', 'take this app/page and build it in Figma', 'create a screen', 'build a landing page in Figma', 'update the Figma screen to match code', 'convert this modal/dialog/drawer/panel to Figma'. This is the preferred workflow skill whenever the user wants to build or update a full page, moda...
Build or update a professional-grade design system in Figma from a codebase. Use when the user wants to create variables/tokens, build component libraries, create individual components with proper variant sets and variable bindings, set up theming (light/dark modes), document foundations, or reconcile gaps between code and Figma. Also use when the user asks to create or generate any component in Figma — even a single one — since components require proper variable foundations, variant states, ...
This skill helps agents use Figma's use_figma MCP tool in the FigJam context. Can be used alongside figma-use which has foundational context for using the use_figma tool.
This skill helps agents use Figma's use_figma MCP tool in the Slides context. Can be used alongside figma-use which has foundational context for using the use_figma tool.
**MANDATORY prerequisite** — you MUST invoke this skill BEFORE every `use_figma` tool call. NEVER call `use_figma` directly without loading this skill first. Skipping it causes common, hard-to-debug failures. Trigger whenever the user wants to perform a write action or a unique read action that requires JavaScript execution in the Figma file context — e.g. create/edit/delete nodes, set up variables or tokens, build components and variants, modify auto-layout or fills, bind variables to proper...
Run browser-game playtests and frontend QA. Use when the user asks for smoke tests, screenshot-based verification, browser automation, HUD or overlay review, or structured issue-finding in a browser game.
Route early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and playtesting before moving to a specialist skill.
Design UI surfaces for browser games. Use when the user asks for HUDs, menus, overlays, responsive layouts, or visual direction that must protect the playfield.
Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.
Build React-hosted 3D browser games with React Three Fiber. Use when the user wants pmndrs-based scene composition, shared React state, and 3D HUD integration inside a React app.
Generate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation.
Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.
Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.
Set browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.
Address actionable GitHub pull request review feedback. Use when the user wants to inspect unresolved review threads, requested changes, or inline review comments on a PR, then implement selected fixes. Use the GitHub app for PR metadata and flat comment reads, and use the bundled GraphQL script via `gh` whenever thread-level state, resolution status, or inline review context matters.
Use when a user asks to debug or fix failing GitHub PR checks that run in GitHub Actions. Use the GitHub app from this plugin for PR metadata and patch context, and use `gh` for Actions check and log inspection before implementing any approved fix.
Triage and orient GitHub repository, pull request, and issue work through the connected GitHub app. Use when the user asks for general GitHub help, wants PR or issue summaries, or needs repository context before choosing a more specific GitHub workflow.
Publish local changes to GitHub by confirming scope, committing intentionally, pushing the branch, and opening a draft PR through the GitHub app from this plugin, with `gh` used only as a fallback where connector coverage is insufficient.
Triage a Gmail inbox into actionable buckets such as urgent, needs reply soon, waiting, and FYI using connected Gmail data. Use when the user asks to triage the inbox, rank what needs attention, find what still needs a reply, or separate important mail from noise.
Manage Gmail inbox triage, mailbox search, thread summaries, action extraction, reply drafting, and email forwarding through connected Gmail data. Use when the user wants to inspect a mailbox or thread, search email with Gmail query syntax, summarize messages, extract decisions and follow-ups, prepare replies or forwarded messages, or organize messages with explicit confirmation before send, archive, delete, or label actions.
Build polished one-day Google Calendar briefs. Use when the user asks for today, tomorrow, or a specific date summary with an agenda, conflict flags, free windows, remaining-meeting readouts, or a calendar brief, and the Google Calendar connector is available.
Find ways to open up meaningful free time in a connected Google Calendar. Use when the user wants to clear up their day, make room for focus time, create a longer uninterrupted block, or see the smallest set of calendar changes that would give time back.
Find and rank good meeting times for multiple people using connected Google Calendar data. Use when the user wants to schedule a group meeting, compare candidate slots across several attendees, find the best compromise time, or add a room check after narrowing the attendee-compatible options.
Build a practical meeting prep brief from a connected Google Calendar event and its nearby context. Use when the user wants to prepare for an upcoming meeting, understand what to read beforehand, pull in linked notes or docs, or get a concise brief on what the meeting appears to require.
Manage scheduling and conflicts in connected Google Calendar data. Use when the user wants to inspect calendars, compare availability, review conflicts, find a meeting room, review event notes or attachments, add or adjust reminders, place temporary holds, or draft exact create, update, reschedule, or cancel changes with timezone-aware details.
Documents-first net-new Google Docs creation plus connector-first Google Docs editing in local Codex plugin sessions, with target-document checks, connector-readback verification, and reference routing for formatting, citations, tables, and write-safety.