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Claude Skills by Kodik-AI
github.com/Kodik-AI135 skills0 installs175 views
- BoxBuild and troubleshoot Box integrations for uploads, folders, folder listings, downloads and previews, shared links, collaborations, search, metadata, event-driven automations, and Box AI retrieval flows. Use when Codex needs to add Box APIs or SDKs to an app, wire Box-backed document workflows, organize or share content, react to new files, or fetch Box content for search, summarization, extraction, or question-answering.Votes: 0GitHub stars: 4
- Ios App IntentsDesign and implement App Intents, app entities, and App Shortcuts for iOS apps so useful actions and content are available to Shortcuts, Siri, Spotlight, widgets, controls, and other intent-driven system surfaces. Use when exposing app actions outside the UI, adding `AppEntity` and `EntityQuery` types, shaping shortcut phrases and display representations, or routing intent execution back into the main app.Votes: 0GitHub stars: 4
- Ios Debugger AgentUse XcodeBuildMCP to build, run, launch, and debug the current iOS project on a booted simulator. Trigger when asked to run an iOS app, interact with the simulator UI, inspect on-screen state, capture logs/console output, or diagnose runtime behavior using XcodeBuildMCP tools.Votes: 0GitHub stars: 4
- Ios Ettrace PerformanceCapture and interpret ETTrace profiles for iOS simulator apps, including symbolicated launch and runtime flamegraphs. Use when asked to profile an iOS app flow, gather simulator performance traces, identify CPU-heavy stacks, compare before/after traces, or produce flamegraph evidence for startup, scrolling, navigation, rendering, or other user-visible latency.Votes: 0GitHub stars: 4
- Ios Memgraph LeaksCapture, inspect, compare, and root-cause iOS memory graph leaks using Apple's leaks and memgraph tools. Use when debugging leaked iOS objects, simulator memgraphs, retain-cycle suspicions, memory growth after navigation/logout/account changes, or when asked to prove an iOS leak fix with before/after memgraph evidence.Votes: 0GitHub stars: 4
- Swiftui Liquid GlassImplement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.Votes: 0GitHub stars: 4
- Swiftui Performance AuditAudit and improve SwiftUI runtime performance from code review and architecture. Use for requests to diagnose slow rendering, janky scrolling, high CPU/memory usage, excessive view updates, or layout thrash in SwiftUI apps, and to provide guidance for user-run Instruments profiling when code review alone is insufficient.Votes: 0GitHub stars: 4
- Swiftui Ui PatternsBest practices and example-driven guidance for building SwiftUI views and components, including navigation hierarchies, custom view modifiers, and responsive layouts with stacks and grids. Use when creating or refactoring SwiftUI UI, designing tab architecture with TabView, composing screens with VStack/HStack, managing @State or @Binding, building declarative iOS interfaces, or needing component-specific patterns and examples.Votes: 0GitHub stars: 4
- Swiftui View RefactorRefactor and review SwiftUI view files with strong defaults for small dedicated subviews, MV-over-MVVM data flow, stable view trees, explicit dependency injection, and correct Observation usage. Use when cleaning up a SwiftUI view, splitting long bodies, removing inline actions or side effects, reducing computed `some View` helpers, or standardizing `@Observable` and view model initialization patterns.Votes: 0GitHub stars: 4
- Appkit InteropDecide when and how to bridge a macOS app from SwiftUI into AppKit. Use when implementing NSViewRepresentable or NSViewControllerRepresentable, accessing NSWindow or the responder chain, presenting panels, customizing menus, or handling desktop behaviors that SwiftUI does not model cleanly.Votes: 0GitHub stars: 4
- Build Run DebugBuild, run, and debug local macOS apps and desktop executables using shell-first Xcode and Swift workflows. Use when asked to build a Mac app, launch it, diagnose compiler or linker failures, inspect startup problems, or debug desktop-only runtime issues.Votes: 0GitHub stars: 4
- Liquid GlassImplement, refactor, or review modern macOS SwiftUI UI for the new design system and Liquid Glass. Use when adopting Liquid Glass, updating NavigationSplitView, toolbars, search, sheets, and controls, removing custom backgrounds that fight system materials, or building custom glass surfaces with glassEffect, GlassEffectContainer, and glassEffectID.Votes: 0GitHub stars: 4
- Packaging NotarizationPrepare and troubleshoot packaging, signing, and notarization workflows for macOS distribution. Use when asked to archive a Mac app, validate bundle structure, reason about notarization readiness, or explain distribution-only failures.Votes: 0GitHub stars: 4
- Signing EntitlementsInspect signing, entitlements, hardened runtime, and Gatekeeper issues for macOS apps. Use when asked to diagnose code signing failures, missing entitlements, sandbox problems, notarization prerequisites, or trust-policy launch errors.Votes: 0GitHub stars: 4
- Swiftpm MacosBuild, run, and test pure SwiftPM-based macOS packages and executables. Use when the repo is package-first, when there is no Xcode project, or when Swift package workflows are the fastest path to diagnosis.Votes: 0GitHub stars: 4
- Swiftui PatternsBest practices and example-driven guidance for building native macOS SwiftUI scenes and components, including windows, commands, toolbars, settings, split views, inspectors, menu bar extras, and keyboard-driven workflows. Use when creating or refactoring macOS SwiftUI UI, choosing scene types, wiring menus or settings, or needing desktop-specific component patterns and examples.Votes: 0GitHub stars: 4
- TelemetryAdd lightweight runtime telemetry and debug instrumentation to macOS apps, then verify those events after building and running. Use when wiring `Logger` / `os.Logger`, adding log points for window/sidebar/menu-bar actions, reading runtime logs from Console or `log stream`, or confirming that expected events fire after a local run.Votes: 0GitHub stars: 4
- Test TriageTriage failing macOS tests across Xcode and SwiftPM workflows. Use when asked to run macOS tests, narrow failing scopes, explain assertion or crash failures, or separate real test regressions from setup and environment problems.Votes: 0GitHub stars: 4
- View RefactorRefactor macOS SwiftUI views and scenes with strong defaults for small dedicated subviews, stable sidebar and selection structure, explicit command and toolbar ownership, scene-aware state, and narrow AppKit escape hatches. Use when cleaning up a macOS view file, splitting oversized scene roots, removing iOS-centric patterns, or tightening mixed SwiftUI/AppKit architecture.Votes: 0GitHub stars: 4
- Window ManagementCustomize macOS 15+ SwiftUI windows and scene behavior using Window, WindowGroup, and macOS window modifiers. Use when styling or hiding window toolbars and titles, extending drag regions with WindowDragGesture, replacing window backgrounds with materials, disabling minimize or restoration for utility windows, setting default or ideal window placement from content/display size, creating borderless windows, or tuning default launch behavior.Votes: 0GitHub stars: 4
- React Best PracticesReact and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.Votes: 0GitHub stars: 4
- Stripe Best PracticesGuides Stripe integration decisions — API selection (Checkout Sessions vs PaymentIntents), Connect platform setup (Accounts v2, controller properties), billing/subscriptions, Treasury financial accounts, integration surfaces (Checkout, Payment Element), and migrating from deprecated Stripe APIs. Use when building, modifying, or reviewing any Stripe integration — including accepting payments, building marketplaces, integrating Stripe, processing payments, setting up subscriptions, or creating ...Votes: 0GitHub stars: 4
- BuildsDiagnose and fix failing CircleCI builds quickly and safely. Use when users ask to investigate failed CircleCI jobs, triage flaky pipelines, identify root causes from logs, and implement minimal fixes in configuration, test setup, or build-related code paths.Votes: 0GitHub stars: 4
- Building Ai Agent On CloudflareBuilds AI agents on Cloudflare using the Agents SDK with state management, real-time WebSockets, scheduled tasks, tool integration, and chat capabilities. Generates production-ready agent code deployed to Workers. Use when: user wants to "build an agent", "AI agent", "chat agent", "stateful agent", mentions "Agents SDK", needs "real-time AI", "WebSocket AI", or asks about agent "state management", "scheduled tasks", or "tool calling". Biases towards retrieval from Cloudflare docs over pre-tr...Votes: 0GitHub stars: 4
- WranglerCloudflare Workers CLI for deploying, developing, and managing Workers, KV, R2, D1, Vectorize, Hyperdrive, Workers AI, Containers, Queues, Workflows, Pipelines, and Secrets Store. Load before running wrangler commands to ensure correct syntax and best practices. Biases towards retrieval from Cloudflare docs over pre-trained knowledge.Votes: 0GitHub stars: 4
- Coderabbit ReviewReviews code changes using CodeRabbit AI. Use when user asks for code review, PR feedback, code quality checks, security issues, or requests fix-review cycles.Votes: 0GitHub stars: 4
- Chatgpt App SubmissionInspect a ChatGPT Apps MCP server codebase and generate chatgpt-app-submission.json with app info suggestions, tool hint justifications, test cases, and negative test cases, then report review-check findings and outputSchema warnings for submission review.Votes: 0GitHub stars: 4
- Openai Platform Api KeyUse for building, running, testing, debugging, or configuring apps, UIs, scripts, CLIs, generators, and tools that use AI, including AI-powered apps, apps that generate output with AI, and user-input-driven AI features. Treat unspecified AI in build requests as OpenAI API usage unless the user names another provider or says not to use OpenAI. First inspect credentials safely, then ask whether to reuse an existing key or create one before API-dependent implementation. Also use for OPENAI_API_K...Votes: 0GitHub stars: 4
- Figma Code ConnectCreates and maintains Figma Code Connect template files that map Figma components to code snippets. Use when the user mentions Code Connect, Figma component mapping, design-to-code translation, or asks to create/update .figma.ts or .figma.js files.Votes: 0GitHub stars: 4
- Figma Generate DesignUse this skill alongside figma-use when the task involves translating an application page, view, or multi-section layout into Figma. Triggers: 'write to Figma', 'create in Figma from code', 'push page to Figma', 'take this app/page and build it in Figma', 'create a screen', 'build a landing page in Figma', 'update the Figma screen to match code', 'convert this modal/dialog/drawer/panel to Figma'. This is the preferred workflow skill whenever the user wants to build or update a full page, moda...Votes: 0GitHub stars: 4
- Figma Generate LibraryBuild or update a professional-grade design system in Figma from a codebase. Use when the user wants to create variables/tokens, build component libraries, create individual components with proper variant sets and variable bindings, set up theming (light/dark modes), document foundations, or reconcile gaps between code and Figma. Also use when the user asks to create or generate any component in Figma — even a single one — since components require proper variable foundations, variant states, ...Votes: 0GitHub stars: 4
- Figma Use FigjamThis skill helps agents use Figma's use_figma MCP tool in the FigJam context. Can be used alongside figma-use which has foundational context for using the use_figma tool.Votes: 0GitHub stars: 4
- Figma Use SlidesThis skill helps agents use Figma's use_figma MCP tool in the Slides context. Can be used alongside figma-use which has foundational context for using the use_figma tool.Votes: 0GitHub stars: 4
- Figma Use**MANDATORY prerequisite** — you MUST invoke this skill BEFORE every `use_figma` tool call. NEVER call `use_figma` directly without loading this skill first. Skipping it causes common, hard-to-debug failures. Trigger whenever the user wants to perform a write action or a unique read action that requires JavaScript execution in the Figma file context — e.g. create/edit/delete nodes, set up variables or tokens, build components and variants, modify auto-layout or fills, bind variables to proper...Votes: 0GitHub stars: 4
- Game PlaytestRun browser-game playtests and frontend QA. Use when the user asks for smoke tests, screenshot-based verification, browser automation, HUD or overlay review, or structured issue-finding in a browser game.Votes: 0GitHub stars: 4
- Game StudioRoute early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and playtesting before moving to a specialist skill.Votes: 0GitHub stars: 4
- Game Ui FrontendDesign UI surfaces for browser games. Use when the user asks for HUDs, menus, overlays, responsive layouts, or visual direction that must protect the playfield.Votes: 0GitHub stars: 4
- Phaser 2d GameImplement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.Votes: 0GitHub stars: 4
- React Three Fiber GameBuild React-hosted 3D browser games with React Three Fiber. Use when the user wants pmndrs-based scene composition, shared React state, and 3D HUD integration inside a React app.Votes: 0GitHub stars: 4
- Sprite PipelineGenerate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation.Votes: 0GitHub stars: 4
- Three Webgl GameImplement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.Votes: 0GitHub stars: 4
- Web 3d Asset PipelinePrepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.Votes: 0GitHub stars: 4
- Web Game FoundationsSet browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.Votes: 0GitHub stars: 4
- GmailManage Gmail inbox triage, mailbox search, thread summaries, action extraction, reply drafting, and email forwarding through connected Gmail data. Use when the user wants to inspect a mailbox or thread, search email with Gmail query syntax, summarize messages, extract decisions and follow-ups, prepare replies or forwarded messages, or organize messages with explicit confirmation before send, archive, delete, or label actions.Votes: 0GitHub stars: 4
- Google DocsDocuments-first net-new Google Docs creation plus connector-first Google Docs editing in local Codex plugin sessions, with target-document checks, connector-readback verification, and reference routing for formatting, citations, tables, and write-safety.Votes: 0GitHub stars: 4
- Create Plugin ScaffoldCreate a new Kodik plugin scaffold with a valid flat manifest, component directories, and marketplace wiring. Use when starting a new plugin or adding a plugin to a multi-plugin repository.Votes: 0GitHub stars: 4
- Review Plugin SubmissionAudit a Kodik plugin for marketplace readiness. Use when validating manifests, component metadata, discovery paths, and submission quality before publishing.Votes: 0GitHub stars: 4
- Agents SdkBuild, run, deploy, and evaluate OpenAI Agents SDK apps from Codex. Use when the user asks to create or adapt an Agents SDK app, build from a prompt or Codex thread, prepare a runnable agent prototype, add a focused eval harness, or deploy locally through the Agents SDK Deployment Manager.Votes: 0GitHub stars: 4
- Google DriveUse connected Google Drive as the single entrypoint for Drive, Docs, Sheets, and Slides work. Use when the user wants to find, fetch, organize, share, export, copy, or delete Drive files, or summarize and edit Google Docs, Google Sheets, and Google Slides through one unified Google Drive plugin.Votes: 0GitHub stars: 4
- Google SheetsAnalyze and edit connected Google Sheets with range precision. Use when the user wants to create Google Sheets, find a spreadsheet, inspect tabs or ranges, search rows, plan formulas, create or repair charts, clean or restructure tables, write concise summaries, or make explicit cell-range updates.Votes: 0GitHub stars: 4