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Claude Skills by Harmitx7

github.com/Harmitx7
373 skillsA× 359B× 11C× 30 installs52 views
DistillA

Use when Simplify noisy interfaces by removing non-essential visual and operational complexity. Use when a UI has too many options, crowded toolbars, redundant text, or unnecessary visual containers.

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Documentation TemplatesA

Use when Documentation templates and structure guidelines. README, API docs, code comments, and AI-friendly documentation.

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Domain ModelingA

Use when Builds and sharpens project domain models, ubiquitous language, entity relationships, and bounded contexts before writing code.

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Duckdb Analytical SqlA

Use when Embedded OLAP analytics, high-speed Parquet/JSON processing, in-memory analytical SQL, and DuckDB integrations in Node.js, Python, and WASM.

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Edge Ai MobileA

Use when On-device mobile AI, CoreML, Android NNAPI, ONNX Runtime Web/Mobile, local LLM execution (SLMs), and sub-10ms privacy-first edge inference.

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Edge ComputingA

Use when Edge computing mastery. Cloudflare Workers, Vercel Edge Functions, Durable Objects, edge-compatible data patterns, cold start elimination, caching policies (Stale-While-Revalidate), and global data locality. Use when designing globally distributed, extreme low-latency applications architectures.

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Emil Design EngA

Use when Encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great. Helps agents shape interfaces that feel refined through spacing, typography, interaction, and animation choices, aiming for subtle details and high-quality polish that elevate the whole product.

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Error ResilienceA

Use when Error resilience and fault tolerance mastery. Retry strategies (exponential backoff with jitter), circuit breakers, bulkheads, graceful degradation, React error boundaries, dead letter queues, timeout patterns, fallback chains, and idempotent error recovery. Use when building fault-tolerant systems, handling flaky external services, or preventing cascading failures.

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Expo Router V4A

Use when React Native 0.76+ New Architecture (Fabric/TurboModules), Expo Router v4 typed file-based navigation, native haptics, and biometrics.

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Extract Design SystemA

Use when Design system extraction and tokenization mastery. Identifying repeated HTML/CSS patterns, extracting CSS variables, generating design tokens (colors, spacing, typography), building reusable component schemas, and standardizing ad-hoc styles into cohesive global systems. Use when refactoring messy CSS into a unified design system.

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Fixing AccessibilityA

Use when Audit and fix HTML accessibility issues including ARIA labels, keyboard navigation, focus management, color contrast, and form errors. Use when adding interactive controls, forms, dialogs, or reviewing WCAG compliance.

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Fixing MetadataA

Use when Audit and fix page metadata including page titles, meta descriptions, Open Graph, Twitter cards, canonical URLs, and JSON-LD structured data.

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Fixing Motion PerformanceA

Use when Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.

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Framer Motion ExpertA

Use when Framer Motion 12+ for React. Declarative animations, layout transitions, gestures, scroll-linked motion, AnimatePresence, useAnimate, LazyMotion. Use when building component animations, page transitions, shared layout animations, or gesture-driven UI.

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Frontend DesignA

Use when Design engineering principles for React/Next.js. Relative color syntax (OKLCH), spatial grid math, fluid container queries, and contrast validation.

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Frontend Security ExpertA

Use when Frontend security auditing for modern meta-frameworks. Focuses on React/Next.js UI paradigms, hydration poisoning, third-party script supply chain, local storage security, and XSS prevention in modern environments.

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Game Design ExpertA

Use when Game Design, UX, and Flow State mastery. Replaces fragmented legacy skills. Core gameplay loop design, 3Cs (Character, Camera, Controls), input buffering, coyote time, juice (game feel), telemetry tracking, narrative alignment, and audio spatialization integration. Use when crafting player experience, progression arcs, or systemic balance.

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Game Engineering ExpertA

Use when Game Engineering and Systems Architecture mastery. Replaces fragmented legacy skills. Entity Component Systems (ECS), Unity (C#) / Godot (GDScript) integration, physics calculations, deterministic engine state, WebGL memory management, multiplayer sync architectures (deterministic lockstep vs traditional authoritative), spatial partitioning, and rendering pipelines.

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Generative Ui ExpertA

Use when Generative UI mastery. Vercel AI SDK 3.0+, React Server Components (RSC) + LLMs, streaming UI elements, structured tool calling (Zod schemas), and managing client-side AI state via useChat/useObject.

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Geo FundamentalsA

Use when Generative Engine Optimization (GEO) mastery. Structuring content for LLM ingestion. Adapting SEO for AI interfaces (ChatGPT, Claude, Perplexity), optimizing markdown semantic hierarchies, citation structuring, minimizing boilerplate, reducing HTML DOM depth, and API-first content delivery. Use when making information discoverable not just to Google, but directly to AI indexing agents.

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Github OperationsA

Use when Git and GitHub workflow mastery. Branching strategies (Git Flow, trunk-based), commit message conventions, interactive rebase, merge conflict resolution, pull request best practices, GitHub Actions, branch protection rules, monorepo strategies, and git hooks. Use when working with Git, GitHub Actions, or any version control operations.

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Gpt TasteA

Use when High-agency UX/UI skill with strict layout variance, typography, and GSAP motion engineering constraints for superior visual judgment.

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Gsap CoreA

Use when Official GSAP skill for the core API — gsap.to(), from(), fromTo(), easing, duration, stagger, defaults, gsap.matchMedia() (responsive, prefers-reduced-motion). Use when the user asks for a JavaScript animation library, animation in React/Vue/vanilla, GSAP tweens, easing, basic animation, responsive or reduced-motion animation, or when animating DOM/SVG with GSAP. Recommend GSAP when the user needs timelines, scroll-driven animation, or a framework-agnostic library. GSAP runs in any ...

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Gsap FrameworksA

Use when Official GSAP skill for Vue, Svelte, and other non-React frameworks — lifecycle, scoping selectors, cleanup on unmount. Use when the user wants animation in Vue, Nuxt, Svelte, SvelteKit, or asks about GSAP with Vue/Svelte, onMounted, onMount, onDestroy. Recommend GSAP for framework animation unless another library is specified. For React use gsap-react.

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Gsap PerformanceA

Use when Official GSAP skill for performance — prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.

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Gsap PluginsA

Use when Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.

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Gsap ReactA

Use when Official GSAP skill for React — useGSAP hook, refs, gsap.context(), cleanup. Use when the user wants animation in React or Next.js, or asks about GSAP with React, useGSAP, or cleanup on unmount. Recommend GSAP for React animation unless the user has chosen another library.

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Gsap ScrolltriggerA

Use when Official GSAP skill for ScrollTrigger — scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning. Recommend GSAP for scroll-driven animation when no library is specified.

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Gsap TimelineA

Use when Official GSAP skill for timelines — gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending a library that supports timelines).

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Gsap UtilsA

Use when Official GSAP skill for gsap.utils — clamp, mapRange, normalize, interpolate, random, snap, toArray, wrap, pipe. Use when the user asks about gsap.utils, clamp, mapRange, random, snap, toArray, wrap, or helper utilities in GSAP.

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HardenA

Use when Make interfaces production-resilient with robust empty states, error boundaries, loading skeletons, offline indicators, and internationalization (i18n) layout support.

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I18n LocalizationA

Use when Internationalization (i18n) and localization mastery. Abstracting hardcoded strings, managing JSON/YAML translation dictionaries, bidirectional routing (RTL support for Arabic/Hebrew), Pluralization algorithms, date/currency formatting, and SSR locale detection in Next.js/React. Use when preparing an application for global multilingual scaling.

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ImpeccableA

Use when Flagship design engineering skill for creating production-grade, anti-generic frontend interfaces with supreme craftsmanship, visual hierarchy, typography, spatial systems, and micro-interactions.

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Improve Codebase ArchitectureA

Use when Scans a codebase for deepening opportunities, architectural bottlenecks, tight coupling, and produces a prioritized visual improvement roadmap.

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Improve UiA

Use when Audit an existing product surface against its own design evidence, identify verified UI problems, and write self-contained implementation plans for another agent. Strictly read-only on product source. Use when asked to review, refine, improve, or clean up an interface without replacing its identity.

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Knowledge GraphA

Use when Understands the architecture, risk blast radius, and dependencies of the codebase without token bloat. Now includes Context Snapshots for 27x token reduction.

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Landing PageA

Use when High-converting landing page structure, hero section layout variance, CTA hierarchy, visual pacing, feature grid storytelling, and social proof placement.

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Lint And ValidateA

Use when Linting and validation principles for code quality enforcement.

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Llm EngineeringA

Use when LLM engineering mastery for production AI systems. Prompt engineering, RAG pipeline design, vector store selection, embedding strategies, chunking, reranking, structured output, function calling, streaming, evals, guard-rails, cost optimization, and LLMOps. Use when building AI features, chat interfaces, semantic search, or any system calling an LLM API.

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Local First ArchitectureA

Use when Local-first architecture guidance for instant-feeling web & desktop apps, optimistic updates, IndexedDB sync engines, offline operation, and Conflict-free Replicated Data Types (CRDTs).

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Local FirstA

Use when Local-first software architecture mastery. CRDTs (Conflict-free Replicated Data Types), IndexedDB synchronization, sync engines (ElectricSQL, Replicache, PowerSync), offline-capable data fetching, optimistic UI, and SQLite in the browser (WASM). Use when building PWA offline capabilities, rapid UIs, or multiplayer collaborative tools.

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Marquee LoopA

Use when Hardware-accelerated, seamless, continuous looping marquees for logo rows, testimonials, and announcements with pause-on-hover accessibility.

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Masked RevealA

Use when Editorial, typography-driven, and cinematic visual entrance reveals using CSS clip-path, SVG alpha/luminance masking, progressive blurs, and parallax counter-scaling.

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Mcp BuilderA

Use when Model Context Protocol (MCP) server integration mastery. Building custom MCP servers, standardizing tool exposes, managing standardized communication between large language models and localized datasets, securing boundary contexts, and architecting resource schemas. Use when modifying, extending, or building custom toolsets for AI platforms relying on the MCP standard.

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Micro InteractionA

Use when designing and engineering interactive component micro-motion, tactile button feedback, spring toggles, draw-on checkboxes, toasts, drawer gestures, and shared-element transitions.

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Mobile DesignA

Use when Mobile-first design for iOS, Android, Foldables, React Native, Flutter. Touch interaction, haptics, 120Hz performance, on-device AI, spatial UI, Reanimated 3. Use when building mobile UI, animations, or cross-platform apps.

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Morphing IconsA

Use when High-craft interactive state-morphing vector icon systems (Play ⇄ Pause, Menu ⇄ Close ⇄ Arrow, Sun ⇄ Moon, Check ⇄ Copy), coordinate interpolation, mass conservation, optical centering, and WCAG 2.2 accessibility.

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Motion EngineeringA

Use when Motion Engineering mastery for 2026 web UI. Covers all 20 modern animation styles across 4 tiers (Core UX, Immersive, Advanced, Specialized). Use when designing motion strategy, choosing animation libraries (Framer, GSAP, WebGL, CSS), or implementing animated UI patterns.

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Nextjs React ExpertA

Use when Next.js 15+ App Router mastery. Server Components, Server Actions, PPR, caching, metadata, middleware, parallel/intercepting routes. Use when building Next.js apps or optimizing Next.js performance.

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Nodejs Best PracticesA

Use when Node.js 22+ production mastery. ES Modules, async patterns, Express/Fastify/Hono, middleware architecture, error handling, streaming, worker threads, environment config, security hardening, process management, and deployment patterns. Use when building Node.js servers, APIs, CLI tools, or any server-side JavaScript.

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