Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsBlogPro
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Authors
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges
  • Chrome Extension
  • Skill Manager

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

ProTermsPrivacyRefunds
Back to skills

Framer Motion Expert

ASecurity

Use when Framer Motion 12+ for React. Declarative animations, layout transitions, gestures, scroll-linked motion, AnimatePresence, useAnimate, LazyMotion. Use when building component animations, page transitions, shared layout animations, or gesture-driven UI.

5 stars
0 votes
0 copies
1 views
Added 9/27/2026
ai-agentsbashreactnextjsspringapiperformance

Works with

cliapi

Security Analysis

A100/100

Scanned 9/27/2026

$npx -y skills add Harmitx7/tribunal-kit --skill framer-motion-expert --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Framer Motion Expert?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Framer Motion Expert
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/harmitx7-framer-motion-expert-tribunal-kit/badge)](https://www.skillsdirectory.com/skills/harmitx7-framer-motion-expert-tribunal-kit)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
Files
SKILL.md
---
name: framer-motion-expert
description: "Use when Framer Motion 12+ for React. Declarative animations, layout transitions, gestures, scroll-linked motion, AnimatePresence, useAnimate, LazyMotion. Use when building component animations, page transitions, shared layout animations, or gesture-driven UI."
version: 5.0.0
last-updated: 2026-09-13
skills:
  - motion-engineering
  - 60fps-animation
  - accessible-animation
tools: Read, Grep, Glob, Bash, Edit, Write
scripts-binding:
  - .agent/scripts/lint_runner.js
  - .agent/scripts/verify_all.js
---

# Framer Motion 12+ — Dense Reference

---

## 🛠️ Technical Architecture & Reference Recipes

---

## 🛠️ Technical Architecture & Reference Recipes

---

## 🛠️ Technical Architecture & Reference Recipes

---

## Hallucination Traps (Read First)

- ❌ `<Motion>` (capital M) → ✅ `motion.div` (lowercase dot notation)
- ❌ `motion()` wrapper function → ✅ `motion.div`, `motion.span`, etc.
- ❌ `exitBeforeEnter` prop → ✅ `mode="wait"` on `<AnimatePresence>` (removed in FM7+)
- ❌ `exit` works without `<AnimatePresence>` → ✅ REQUIRES AnimatePresence wrapper
- ❌ `<AnimatePresence>` children without unique `key` → ✅ ALWAYS set `key`
- ❌ `stiffness + damping` AND `duration + bounce` together → ✅ pick ONE pair
- ❌ `m.div` without `<LazyMotion>` wrapper → ✅ REQUIRES LazyMotion parent
- ❌ `layout` animations with `domAnimation` feature set → ✅ requires `domMax`
- ❌ Force-animating `width`/`height`/`top`/`left` → ✅ use `x`,`y`,`scale`,`opacity` (GPU)
- ❌ `viewport.once` defaults to true → ✅ defaults to **false** — add `once: true` for entrance anims

---

## Core Primitives

### `motion.X` / Declarative Animation

```tsx
import { motion } from 'framer-motion';
<motion.div
  initial={{ opacity: 0, y: 20 }}
  animate={{ opacity: 1, y: 0 }}
  exit={{ opacity: 0, y: -20 }}
  transition={{ duration: 0.3, ease: 'easeOut' }}
/>;
```

### Variants (Stagger / Orchestration)

```tsx
const container = {
  hidden: {},
  visible: { transition: { staggerChildren: 0.08, delayChildren: 0.1 } },
};
const item = {
  hidden: { opacity: 0, y: 20, filter: 'blur(4px)' },
  visible: { opacity: 1, y: 0, filter: 'blur(0px)', transition: { duration: 0.4 } },
};
<motion.ul variants={container} initial="hidden" animate="visible">
  {list.map(e => (
    <motion.li key={e.id} variants={item}>
      {e.name}
    </motion.li>
  ))}
</motion.ul>;
```

### Transitions

```tsx
// Tween (default)
transition={{ duration: 0.5, ease: "easeInOut", delay: 0.2, repeat: Infinity, repeatType: "reverse" }}
// Spring (physics)
transition={{ type: "spring", stiffness: 300, damping: 20 }} // OR use duration+bounce, not both
transition={{ type: "spring", duration: 0.8, bounce: 0.25 }}
// Per-property
transition={{ x: { type: "spring", stiffness: 300 }, opacity: { duration: 0.2 } }}
```

---

## Gestures

```tsx
// Hover/Tap/Focus
<motion.button
  whileHover={{ scale: 1.05 }}
  whileTap={{ scale: 0.95 }}
  whileFocus={{ boxShadow: "0 0 0 3px rgba(66,153,225,0.6)" }}
  transition={{ type: "spring", stiffness: 400, damping: 15 }}
/>
// Drag
<motion.div
  drag="x"                                   // "x" | "y" | true
  dragConstraints={{ left: -100, right: 100 }}
  dragElastic={0.2}                          // 0=hard stop, 1=free
  dragMomentum={true}
  dragSnapToOrigin
/>
// Scroll-triggered
<motion.div
  initial={{ opacity: 0, y: 50 }}
  whileInView={{ opacity: 1, y: 0 }}
  viewport={{ once: true, amount: 0.3 }}    // ← once: true is almost always what you want
/>
```

---

## Layout Animations

```tsx
// layout prop — auto-animates position/size changes
<motion.div layout transition={{ type: "spring", stiffness: 200 }}>
  {/* layout="position" = only position, layout="size" = only size */}
</motion.div>

// layoutId — shared element transition (morph between renders)
// List thumbnail → expanded modal:
<motion.div key={item.id} layoutId={`card-${item.id}`} />   // in list
<motion.div layoutId={`card-${selectedId}`} className="modal" /> // in modal
// ❌ TRAP: Cross-tree layoutId requires <LayoutGroup> wrapper
import { LayoutGroup } from "framer-motion";
<LayoutGroup><Sidebar /><MainContent /></LayoutGroup>
```

### AnimatePresence

```tsx
<AnimatePresence mode="sync">
  {' '}
  {/* "sync"|"wait"|"popLayout" */}
  {items.map(item => (
    <motion.div
      key={item.id}
      /* ← REQUIRED */ initial={{ opacity: 0, height: 0 }}
      animate={{ opacity: 1, height: 'auto' }}
      exit={{ opacity: 0, height: 0 }}
    />
  ))}
</AnimatePresence>
// mode="wait" — waits for exit before entering
// initial={false} on AnimatePresence — skip first-render animation
```

---

## Scroll Animations

```tsx
import { useScroll, useTransform } from 'framer-motion';
// Page scroll progress (0–1)
const { scrollYProgress } = useScroll();
const y = useTransform(scrollYProgress, [0, 1], [0, -200]);
const opacity = useTransform(scrollYProgress, [0, 0.5], [1, 0]);
<motion.div style={{ y, opacity }} />;

// Element-scoped scroll
const ref = useRef(null);
const { scrollYProgress } = useScroll({ target: ref, offset: ['start end', 'end start'] });
```

---

## Hooks

### `useAnimate` — Imperative sequences

```tsx
import { useAnimate, stagger } from 'framer-motion';
const [scope, animate] = useAnimate(); // ← returns [scope, animate] NOT [ref, controls]
await animate('.item', { opacity: 1 }, { delay: stagger(0.1) });
<div ref={scope}>...</div>;
```

### `useMotionValue` + `useTransform` — No re-renders

```tsx
const x = useMotionValue(0);
const rotateY = useTransform(x, [-200, 200], [-45, 45]);
// ✅ useMotionValue does NOT trigger React re-renders — key perf advantage over useState
<motion.div style={{ x, rotateY }} drag="x" />;
```

### `useSpring` / `useVelocity`

```tsx
const springX = useSpring(x, { stiffness: 300, damping: 30 });
const xVel = useVelocity(x);
const skewX = useTransform(xVel, [-1000, 0, 1000], [-15, 0, 15]);
```

---

## Performance & Bundle

```tsx
// LazyMotion — ~5KB vs ~30KB full bundle
import { LazyMotion, domAnimation, m } from 'framer-motion';
// domAnimation ≈ 5KB | domMax ≈ 20KB (needed for layout/drag)
<LazyMotion features={domAnimation}>
  <m.div animate={{ opacity: 1 }} />
</LazyMotion>;
```

### Accessibility

```tsx
import { useReducedMotion } from 'framer-motion';
const reduce = useReducedMotion();
// opacity/color: always safe | position/scale/rotation: must be disabled when reduce=true
<motion.div
  animate={{ x: reduce ? 0 : 100, opacity: 1 }}
  transition={{ duration: reduce ? 0 : 0.5 }}
/>;
```

### Rules

- ✅ Animate: `x`, `y`, `scale`, `rotation`, `opacity` (GPU composited)
- ❌ Never animate: `width`, `height`, `top`, `left`, `padding`, `margin` (causes layout thrashing)
- ✅ `useMotionValue` for animation-driven values — never `useState`
- ❌ Nest `AnimatePresence` only when necessary — each adds reconciler overhead
- `"use client"` required in Next.js — `motion.div` cannot run in Server Components

Attribution

Harmitx7Harmitx7
View sourceSee grades on GitHubMore from Harmitx7 →
SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Related Skills

Caveman

Terse caveman voice: answer first, fluff gone, every technical fact kept. Use for /caveman, "caveman mode", "talk like caveman", "be brief", "less tokens". Stays on until "stop caveman" or "normal mode".

1100021 votes

Hyperplan

Adversarial multi-agent planning skill. Self-orchestrates 5 hostile category members (unspecified-low, unspecified-high, deep, ultrabrain, artistry) via team-mode for ruthless cross-critique debate, distills only the defensible insights, then MANDATORILY hands the distilled insight bundle to the `plan` agent for executable plan formalization. Use when planning needs maximum rigor and surfacing of weak assumptions, blind spots, and over-engineering. Triggers: 'hyperplan', 'hpp', '/hyperplan', ...

698461 votes

Writing Skills

Create and manage Claude Code skills in HASH repository following Anthropic best practices. Use when creating new skills, modifying skill-rules.json, understanding trigger patterns, working with hooks, debugging skill activation, or implementing progressive disclosure. Covers skill structure, YAML frontmatter, trigger types (keywords, intent patterns), UserPromptSubmit hook, and the 500-line rule. Includes validation and debugging with SKILL_DEBUG. Examples include rust-error-stack, cargo-dep...

3931 votes

Mcp Code Execution

Routes multi-tool workflows through MCP servers for large datasets and pipelines. Use when Bash tool overhead is limiting throughput on data-heavy tasks.

3421 votes

catchup

Recovers the conversation and failed tool calls of a previous Codex, Amp, Claude Code, Antigravity, Cline, Copilot CLI, Cursor, DeepSeek Harness, Grok Build, Kimi, OpenCode, Pi Agent, or ZCode session. Use when the user says "catch up", "what did the last session do", "get me up to speed", "I switched agents", asks to recover/summarize a previous session before continuing, or asks to diagnose or report a catchup failure. Do NOT use for the current conversation, git history, or any non-agent log.

741 votes
View all in ai-agents →