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Claude Skills by cydh
github.com/cydh8 skills0 installs14 views
- Category:ScriptCommand[Category:Script_Command](/Category:Script_Command "wikilink") Syntax ------ - [addtoskill](/addtoskill "wikilink") <skill id>,<level>{,<flag>}; - [skill](/skill "wikilink") <skill id>,<level>{,<flag>}; Description ----------- These commands will give the invoking character a specified skill. This is also used for item scripts. Parameters ---------- Skill ID is the ID number of the skill in question as per . It is not known for certain whether this can be used to give a character a monste...Votes: 0GitHub stars: 6
- SyntaxSyntax ------ - **areamobuseskill** "<map name>",<x>,<y>,<range>,<mob id>,<skill id>,<skill level>,<cast time>,<cancelable>,<emotion>,<target type>; - **areamobuseskill** "<map name>",<x>,<y>,<range>,<mob id>,"<skill name>",<skill level>,<cast time>,<cancelable>,<emotion>,<target type>; Description ----------- This command will make all monsters of the specified mob ID in the specified area use the specified skill. Map name, x, and y define the center of the area which extending <range> c...Votes: 0GitHub stars: 6
- 1. REDIRECT Adding new skills1. REDIRECT [Adding new skills](/Adding_new_skills "wikilink")Votes: 0GitHub stars: 6
- Check Skill LVL on the characterCheck Skill LVL on the character -------------------------------- `int pc_checkskill(struct map_session_data *sd,int skill_id)` `pc_checkskill(sd,SKILLID)>X)` - sd = Only players have skills (mobs are forced skill uses) - SKILLID = Skill ID, can be numeric (28=heal) or the client name (AL_HEAL=heal) - X = Skill Level (>0 he only needs 1 point) - int = Return the skill level learned by player Note: This can be used to check if the character has the skill or not (same as >0) `pc_c...Votes: 0GitHub stars: 6
- 1. REDIRECT addtoskill1. REDIRECT [addtoskill](/addtoskill "wikilink") [Category:Script_Command](/Category:Script_Command "wikilink")Votes: 0GitHub stars: 6
- SyntaxSyntax ------ - **guildskill** <skill id>,<level>; - **guildskill** "<skill name>",<level>; Description ----------- This command will bump up the specified guild skill by the specified number of levels. This refers to the invoking character and will only work if the invoking character is a member of a guild AND it's guild master, otherwise no failure message will be given and no error will occur, but nothing will happen - same about the guild skill trying to exceed the possible maximum. T...Votes: 0GitHub stars: 6
- SyntaxSyntax ------ - **itemskill** <skill id>, <skill level>; - **itemskill** <"skill name">, <skill level>; Description ----------- This command meant for item scripts to replicate single-use skills in usable items. It will not work properly, if there is a visible dialog window or menu. If the skill is self or auto-targeting, it will be used immediately otherwise a target cursor is shown. Examples -------- `605,Anodyne,Anodyne,11,2000,0,100,,,,,10477567,2,,,,,{ itemskill 8,1; },{}` When...Votes: 0GitHub stars: 6
- Category:ScriptCommand[Category:Script_Command](/Category:Script_Command "wikilink") Syntax ------ - **npcskill** <skill id>,<skill lvl>,<stat point>,<NPC level>; - **npcskill** "<skill name>",<skill lvl>,<stat point>,<NPC level>; Description ----------- This command causes the attached NPC object to cast a skill on the attached player. The skill will have no cast time or cooldown. The player must be within the default skill range or the command will fail silently. The "stat point" parameter temporarily sets a...Votes: 0GitHub stars: 6