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Claude Skills by cydh

github.com/cydh
5 skillsA× 50 installs1 views
Category:ScriptCommandA

[Category:Script_Command](/Category:Script_Command "wikilink") Syntax ------ - [addtoskill](/addtoskill "wikilink") <skill id>,<level>{,<flag>}; - [skill](/skill "wikilink") <skill id>,<level>{,<flag>}; Description ----------- These commands will give the invoking character a specified skill. This is also used for item scripts. Parameters ---------- Skill ID is the ID number of the skill in question as per . It is not known for certain whether this can be used to give a character a monste...

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SyntaxA

Syntax ------ - **areamobuseskill** "<map name>",<x>,<y>,<range>,<mob id>,<skill id>,<skill level>,<cast time>,<cancelable>,<emotion>,<target type>; - **areamobuseskill** "<map name>",<x>,<y>,<range>,<mob id>,"<skill name>",<skill level>,<cast time>,<cancelable>,<emotion>,<target type>; Description ----------- This command will make all monsters of the specified mob ID in the specified area use the specified skill. Map name, x, and y define the center of the area which extending <range> c...

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1. REDIRECT Adding new skillsA

1. REDIRECT [Adding new skills](/Adding_new_skills "wikilink")

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Check Skill LVL on the characterA

Check Skill LVL on the character -------------------------------- `int pc_checkskill(struct map_session_data *sd,int skill_id)` `pc_checkskill(sd,SKILLID)>X)` - sd = Only players have skills (mobs are forced skill uses) - SKILLID = Skill ID, can be numeric (28=heal) or the client name (AL_HEAL=heal) - X = Skill Level (&gt;0 he only needs 1 point) - int = Return the skill level learned by player Note: This can be used to check if the character has the skill or not (same as &gt;0) `pc_c...

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1. REDIRECT addtoskillA

1. REDIRECT [addtoskill](/addtoskill "wikilink") [Category:Script_Command](/Category:Script_Command "wikilink")

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