Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsBlogPro
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Authors
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges
  • Chrome Extension
  • Skill Manager

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

ProTermsPrivacyRefunds
Back to skills

Ideate

ASecurity

Evolutionary ideation engine — loop-controlled multi-cycle idea generation through 9 phases (CONSUME, DREAM at noise=0.9, DAYDREAM at noise=0.5, CONTEMPLATE at noise=0.1, STEAL cross-domain borrowing, MATE recombination via Fisher-Yates shuffle, TEST fitness scoring, EVOLVE selection, META-LEARN Lamarckian strategy adjustment). Loop Controller drives adaptive continue/pivot/stop logic with mid-cycle quality checkpoints; strategies evolve across cycles based on what worked. Produces ranked nov...

4 stars
0 votes
0 copies
0 views
Added 9/30/2026
ai-agentstypescriptrustgobashspringawstesting

Works with

cli

Security Analysis

A100/100

Pro scans all 7 files and shows the line behind each finding

Scanned 9/30/2026

$npx -y skills add ZDStudios/AIOS --skill Ideate --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Ideate?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Ideate
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/zdstudios-ideate-aios/badge)](https://www.skillsdirectory.com/skills/zdstudios-ideate-aios)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
Files
SKILL.md
---
name: Ideate
description: "Evolutionary ideation engine — loop-controlled multi-cycle idea generation through 9 phases (CONSUME, DREAM at noise=0.9, DAYDREAM at noise=0.5, CONTEMPLATE at noise=0.1, STEAL cross-domain borrowing, MATE recombination via Fisher-Yates shuffle, TEST fitness scoring, EVOLVE selection, META-LEARN Lamarckian strategy adjustment). Loop Controller drives adaptive continue/pivot/stop logic with mid-cycle quality checkpoints; strategies evolve across cycles based on what worked. Produces ranked novel solution candidates with full provenance and fitness landscape. Six workflows: FullCycle (all 9 phases adaptive — default), QuickCycle (compressed CONSUME+STEAL+MATE+TEST single cycle), Dream (DREAM phase only), Steal (cross-domain transfer only), Mate (recombination only), Test (fitness evaluation only). Integrates IterativeDepth in CONTEMPLATE, RedTeam in TEST, Council optionally in MATE. NOT FOR quick single-pass brainstorming (use BeCreative). USE WHEN ideate, id8, novel ideas, generate ideas, ideation engine, evolve ideas, dream up solutions, innovate, breakthrough ideas, idea evolution, creative solutions to hard problems, multi-cycle creativity, need genuinely new approaches."
effort: high
context: fork
---

## Customization

Before executing, check for user customizations at:
`~/.claude/PAI/USER/SKILLCUSTOMIZATIONS/Ideate/`

# Ideate — The Cognitive Progress Engine

A loop-controlled evolutionary creativity engine that mirrors human cognitive processes to generate genuinely novel ideas. **This is NOT BeCreative** — BeCreative is a single-pass diversity tool. Ideate is an evolutionary *system*: multiple cycles of consuming, dreaming, stealing, breeding, and testing ideas over simulated time scales from hours to decades, driven by a first-class Loop Controller and a Lamarckian Meta-Learner.

## The Core Insight

Human creativity reduces to 5 irreducible functions:

| Function | What It Does | Human Analog |
|----------|--------------|--------------|
| **INGEST** | Gather diverse raw material | Reading, conversations, experiences |
| **PERTURB** | Recombine inputs with controlled noise | Dreaming, daydreaming, shower thoughts |
| **CROSS-POLLINATE** | Map patterns from foreign domains | "Stealing" ideas from unrelated fields |
| **SELECT** | Score against fitness function | Critical thinking, peer review, testing |
| **ITERATE** | Feed survivors back as inputs | Sleep cycles, weeks of study, years of work |

The 9 workflow phases expand these into a richer human-legible system. DREAM, DAYDREAM, and CONTEMPLATE are PERTURB at different noise levels. MATE is PERTURB on existing ideas. META-LEARN adds the Lamarckian advantage — analyzing WHY ideas worked and steering future generation.

## The 9 Phases (Summary)

| # | Phase | Noise | What it does | Agent |
|---|-------|-------|--------------|-------|
| 1 | **CONSUME** | — | Multi-domain research, atomic idea extraction | The Glutton |
| 2 | **DREAM** | 0.9 | Free-association on random input subsets, no problem awareness | The Dreamer |
| 3 | **DAYDREAM** | 0.5 | Tangential wandering with the problem held loosely | The Wanderer |
| 4 | **CONTEMPLATE** | 0.1 | Structured analysis via 4 lenses (mandatory; checkpoint A gates) | The Sage |
| 5 | **STEAL** | — | Cross-domain pattern borrowing via weighted random domain lottery | The Thief |
| 6 | **MATE** | — | Genetic recombination via Fisher-Yates shuffle + 8 mutation operations | The Matchmaker |
| 7 | **TEST** | — | Multi-judge scoring on Feasibility/Novelty/Impact/Elegance (checkpoint B gates) | The Judge |
| 8 | **EVOLVE** | — | Selection: kill bottom 50%, elite top 10%, mutate the rest, immigrant injection | The Curator |
| 9 | **META-LEARN** | — | Lamarckian strategy adjustment + next-cycle question generation | The Scientist |

Post-loop: **The Historian** runs the Insight Extractor for cross-cycle pattern analysis.

Full phase mechanics live in `Workflows/FullCycle.md`.

## Workflow Routing

| User says... | Workflow |
|--------------|----------|
| "ideate", "id8", "novel ideas for X", "evolve ideas for X", default | `Workflows/FullCycle.md` |
| "quick novelty for X", "fast brainstorm with scoring" | `Workflows/QuickCycle.md` |
| "dream on X", "free-associate these inputs", "wild recombinations" | `Workflows/Dream.md` |
| "steal ideas from biology for X", "cross-pollinate from Y" | `Workflows/Steal.md` |
| "breed these ideas", "recombine X and Y" | `Workflows/Mate.md` |
| "score these candidates", "test these ideas against fitness" | `Workflows/Test.md` |

## The Loop Controller

Owns inter-cycle state and makes continue/pivot/stop decisions after each cycle's META-LEARN phase. State tracked:

```json
{
  "cycle_count": 0,
  "max_cycles": null,
  "budget_seconds_remaining": 600,
  "fitness_history": [{"cycle": 1, "avg_score": 52.3, "top_score": 68.1, "diversity_index": 0.91}],
  "stagnation_counter": 0,
  "strategy_version": 1,
  "strategy_adjustments": {},
  "loop_decision_log": []
}
```

**Loop Gate logic:**
```
IF budget_seconds_remaining <= 0:        STOP (budget exhausted)
ELIF stagnation_counter >= 3:
    IF strategy_pivots_remaining > 0:    PIVOT (shift domains/noise/agents)
    ELSE:                                STOP (exhausted strategies)
ELIF diversity_index < 0.3:              PIVOT (collapse — inject immigrants)
ELIF top_score >= target_score:          STOP (target reached)
ELSE:                                    CONTINUE
```

## Structural Randomness Engine

LLM "temperature" is soft probability redistribution biased toward the training distribution. Ideate uses **structural randomness** at the data level instead:

- **Input subsetting** (DREAM): Fisher-Yates shuffle picks each agent's input subset
- **Domain lottery** (STEAL): weighted random sampling from the 50+ candidate domain pool
- **Pairing shuffle** (MATE): Fisher-Yates pairs adjacent items; 20% slots forced cross-phase
- **Mutation dice** (EVOLVE): roll an 8-sided die, apply that mutation operation:
  1. Flip one assumption
  2. Invert the constraint
  3. Change the scale (10× bigger or smaller)
  4. Change the time horizon
  5. Merge with a random killed idea's best element
  6. Apply a constraint from a random domain
  7. Remove the most complex component
  8. Add an adversarial requirement

Implementation: `crypto.getRandomValues()` with seed = cycle number + problem hash.

## External Validation Hooks (TEST extension)

Optional pluggable interface that adds real-world signal to internal scoring:

```typescript
interface ValidationHook {
  name: string;
  validate(idea: Idea, problem: Problem): Promise<{ modifier: number; evidence: string }>;
}
```

Built-in hooks: `MarketSearch` (existing implementations), `FeasibilityCheck` (technical blockers), `ExpertPanel` (async human review), `PrototypeSimulation` (generate + test prototype).

## Time-Scale Configuration

| Time scale | Budget | Est. cycles | Agents/phase |
|------------|--------|-------------|--------------|
| `hours` | 5 min | 1-2 | 2-3 |
| `days` | 12 min | 2-4 | 3-4 |
| `weeks` | 25 min | 3-8 | 4-5 |
| `months` | 45 min | 5-15 | 5-6 |
| `years` | 90 min | 8-30 | 6-8 |
| `decades` | 180 min | 15-50+ | 8-10 |

Loop Controller decides actual cycle count adaptively, not a fixed count.

## State Persistence

Each run persists to `~/.claude/PAI/MEMORY/WORK/{slug}/ideate/`:

```
ideate/
  config.json           # Problem, time_scale, domains, hooks
  loop-state.json       # Loop Controller (fitness_history, strategy, decisions)
  domain-pool.json      # Weighted domain pool (expanded across cycles)
  cycle-NNN/            # Per-cycle artifacts: input-pool, dreams, daydreams,
                        # analyses, checkpoint-a, stolen, offspring, scores,
                        # checkpoint-b, survivors, meta-learning, summary
  insights.md           # Insight Extractor output (post-loop)
  final-output.md       # Ranked candidate list with full provenance
```

## Idea Data Structure

```json
{
  "id": "idea-042",
  "text": "...",
  "provenance": {
    "parents": ["idea-017", "idea-023"],
    "operation": "crossover",
    "mutation_type": "scale_change",
    "mutation_die_roll": 3,
    "cycle": 3, "phase": "MATE",
    "source_domains": ["mycology", "distributed-systems"],
    "randomness_seed": "a7f3c9..."
  },
  "scores": {
    "feasibility": 72, "novelty": 88, "impact": 65, "elegance": 81,
    "composite": 76.5, "confidence": 0.82, "judge_variance": 8.3,
    "external_validation": {"market_search": {"modifier": -5, "evidence": "..."}},
    "adjusted_composite": 74.5
  },
  "arguments": {"supporting": "...", "counter": "..."}
}
```

## Final Output Format

```markdown
# Ideate Results: [Problem]

**Time scale:** [scale] | **Budget used:** X of Y min | **Cycles:** N (adaptive)
**Strategy pivots:** M | **Total ideas:** X | **Survived:** Y | **Kill rate:** Z%

## Top Candidates (ranked by adjusted composite score)

### 1. [Title] — Score: 85.2/100 (confidence: 0.91)

**The idea:** [2-3 sentences]
**Scores:** Feasibility: 78 | Novelty: 92 | Impact: 84 | Elegance: 87
**External validation:** [hook results]
**Provenance:** Born in cycle N from [operation] of [parents]. Mutation: [type].
**For it:** [supporting argument]
**Against it:** [counterargument]

## Evolution Summary
| Cycle | Ideas In | Survived | Top Score | Diversity | Strategy | Decision |
|-------|----------|----------|-----------|-----------|----------|----------|

## Meta-Learning Trajectory
- [How strategy evolved across cycles]

## Evolutionary Insights (from The Historian)
- [Dominant lineages, fertile combinations, fitness landscape, problem revelations]
```

## Configuration

```json
{
  "problem": "...",
  "time_scale": "weeks",
  "domains": ["primary", "adjacent-1", "adjacent-2"],
  "scoring_weights": {"feasibility": 1.0, "novelty": 1.0, "impact": 1.0, "elegance": 1.0},
  "convergence_prevention": {
    "cross_phase_breeding_min": 0.2,
    "immigrant_ideas_per_cycle": 3,
    "kill_threshold": 0.5,
    "forced_new_domain_per_cycle": true
  },
  "loop_control": {
    "mode": "adaptive",
    "target_score": null,
    "max_stagnation_cycles": 3,
    "max_strategy_pivots": 2,
    "diversity_floor": 0.3
  },
  "external_validation": {"enabled": false, "hooks": ["MarketSearch"]},
  "randomness": {"seed": null, "subset_ratio": 0.33, "mutation_operations": 8}
}
```

## Integration with Other Skills

| Skill | Phase | How |
|-------|-------|-----|
| Research | CONSUME, STEAL | Multi-agent parallel research, cross-domain patterns |
| BeCreative | DREAM, DAYDREAM | MaximumCreativity workflow for high-noise recombination |
| IterativeDepth | CONTEMPLATE | 4-lens analysis (Literal, Failure, Analogical, Constraint Inversion) |
| FirstPrinciples | CONTEMPLATE | Decompose to axioms, challenge assumptions |
| RedTeam | TEST | Adversarial attack on candidates to find fatal flaws |
| Agents | ALL | ComposeAgent for unique cognitive personalities per phase |
| Council | MATE (optional) | Debate between ideas before breeding |

## Algorithm Integration

When the PAI Algorithm sets `mode: ideate` (via `PAI/ALGORITHM/ideate-loop.md`), it loads this skill and routes to `Workflows/FullCycle.md` by default. Tunable parameters from the algorithm's `parameter-schema.md` map to the configuration above. The Meta-Learner may adjust parameters within bounds; user-explicit overrides are auto-locked.

## Gotchas

- **Ideate is for multi-cycle evolutionary ideation — not quick brainstorming.** For fast divergent ideas, use BeCreative.
- **The Loop Controller manages cycle count — don't override it manually.** Trust the budget-based cycling.
- **Meta-learner adjustments happen automatically within parameter bounds.** Don't manually tune mid-cycle.
- **CONTEMPLATE is mandatory.** Skipping it degrades MATE quality because STEAL operates on disconnected material.
- **Structural randomness defeats LLM bias.** Don't substitute "interesting pairs picked by the LLM" for Fisher-Yates — the bias is the problem.

## Citations

- The 9-phase decomposition and the path-to-ASI mapping derive from a publicly published essay on cognitive progress and a possible path to ASI by D. {{PRINCIPAL_SURNAME}} (2024). The framework name *Cognitive Progress Workflow* refers to that essay.
- The Lamarckian advantage framing (Phase 9 META-LEARN) borrows from research on auto-research loops and meta-learning in agent systems (cf. Karpathy auto-research pattern).
- Structural randomness as a defeat for LLM-bias is empirical — see internal experiments comparing LLM-picked pairings vs Fisher-Yates pairings on diversity metrics.

## Execution Log

After completing any workflow, append a single JSONL entry:

```bash
echo '{"ts":"'$(date -u +%Y-%m-%dT%H:%M:%SZ)'","skill":"Ideate","workflow":"WORKFLOW_USED","input":"8_WORD_SUMMARY","status":"ok|error","duration_s":SECONDS}' >> ~/.claude/PAI/MEMORY/SKILLS/execution.jsonl
```

Attribution

ZDStudiosZDStudios
View sourceSee grades on GitHubMore from ZDStudios →
SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Related Skills

Caveman

Terse caveman voice: answer first, fluff gone, every technical fact kept. Use for /caveman, "caveman mode", "talk like caveman", "be brief", "less tokens". Stays on until "stop caveman" or "normal mode".

1100021 votes

Hyperplan

Adversarial multi-agent planning skill. Self-orchestrates 5 hostile category members (unspecified-low, unspecified-high, deep, ultrabrain, artistry) via team-mode for ruthless cross-critique debate, distills only the defensible insights, then MANDATORILY hands the distilled insight bundle to the `plan` agent for executable plan formalization. Use when planning needs maximum rigor and surfacing of weak assumptions, blind spots, and over-engineering. Triggers: 'hyperplan', 'hpp', '/hyperplan', ...

698431 votes

Writing Skills

Create and manage Claude Code skills in HASH repository following Anthropic best practices. Use when creating new skills, modifying skill-rules.json, understanding trigger patterns, working with hooks, debugging skill activation, or implementing progressive disclosure. Covers skill structure, YAML frontmatter, trigger types (keywords, intent patterns), UserPromptSubmit hook, and the 500-line rule. Includes validation and debugging with SKILL_DEBUG. Examples include rust-error-stack, cargo-dep...

3931 votes

Mcp Code Execution

Routes multi-tool workflows through MCP servers for large datasets and pipelines. Use when Bash tool overhead is limiting throughput on data-heavy tasks.

3421 votes

catchup

Recovers the conversation and failed tool calls of a previous Codex, Amp, Claude Code, Antigravity, Cline, Copilot CLI, Cursor, DeepSeek Harness, Grok Build, Kimi, OpenCode, Pi Agent, or ZCode session. Use when the user says "catch up", "what did the last session do", "get me up to speed", "I switched agents", asks to recover/summarize a previous session before continuing, or asks to diagnose or report a catchup failure. Do NOT use for the current conversation, git history, or any non-agent log.

741 votes
View all in ai-agents →