An interactive 3D visualization application featuring an "Augmented Entity" with reactive shaders and emotional states.
Scanned 6/5/2026
Install via CLI
openskills install yomero243/PhysicClaw-VEA---
name: physic-claw-vea
description: An interactive 3D visualization application featuring an "Augmented Entity" with reactive shaders and emotional states.
---
# PhysicClaw-VEA
## Overview
PhysicClaw-VEA is an advanced interactive 3D experience built with **React Three Fiber** and **Three.js**. The core of the application is an "Augmented Entity" that dynamically reacts to simulated internal states such as "thinking", emotions, and intensity levels through custom shaders and animations.
## Key Features
### 🎨 Advanced 3D Visualization
- Immersive scene rendering using React Three Fiber.
- Support for loaded 3D models (GLB/FBX) with animation playback.
- Fallback to procedural geometry when models are loading or unavailable.
### ⚡ Reactive Shaders (`EnergyShader`)
- Custom GLSL shaders that visually modify the entity in real-time.
- Visual parameters include:
- **Intensity**: Fluctuating energy levels.
- **Thinking State**: Visual pulses indicating processing.
- **Mood**: Color shifts based on the entity's emotional state.
### 🧠 "Soul" System (State Management)
- Powered by **Zustand** for global state management (`soulStore`).
- Simulates the entity's internal "soul" or consciousness, driving the visual changes and behaviors.
### 💬 Chat Interface
- An overlay interface allowing users to interact with the entity via text.
- Connects directly to the entity's state to trigger responses or visual changes.
## Tech Stack
- **Frontend**: React (v19), TypeScript, Vite
- **3D Graphics**: Three.js, React Three Fiber, Dre
- **State**: Zustand
- **Styling**: Tailwind CSS (configured)
## Installation & Usage
1. **Install dependencies**:
```bash
npm install
```
2. **Run locally**:
```bash
npm run dev
```
3. **Build**:
```bash
npm run build
```
No comments yet. Be the first to comment!
Implement modern responsive layouts using container queries, fluid typography, CSS Grid, and mobile-first breakpoint strategies. Use when building adaptive interfaces, implementing fluid layouts, or creating component-level responsive behavior.