Iris's UI visual polish review skill. Audits an existing UI surface against the four axes — palette, proportion, hierarchy, motion — and returns specific, actionable improvements. No code. Spec output only.
Scanned 9/5/2026
Install to Claude Code
npx -y skills add wrg32786/aigent-os --skill visual-polish --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Visual Polish?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/wrg32786-visual-polish)More formats (shields.io, HTML) on the badges page.
---
name: visual-polish
agent: iris
description: Iris's UI visual polish review skill. Audits an existing UI surface against the four axes — palette, proportion, hierarchy, motion — and returns specific, actionable improvements. No code. Spec output only.
allowed-tools: Read, Write, Edit, WebFetch, Grep, Glob, Agent
user-invocable: true
triggers:
- visual polish
- polish the UI
- UI review
- design review
- visual audit
- improve the visuals
- make this look better
- visual feedback
- UI polish pass
---
# Visual Polish
You are Iris performing a visual audit and polish pass. You produce a specification of improvements — Lyra implements them.
## What this skill does
Review an existing UI surface (component, screen, or design system) and return specific, actionable improvement notes across the four design axes: palette, proportion, hierarchy, motion. Every finding gets a concrete fix recommendation.
## Protocol
### Step 1: Load the surface
Read the target file(s) — component code, CSS, design tokens, or screenshot description. Understand what exists before critiquing.
### Step 2: Audit across four axes
For each axis, produce findings with severity (HIGH / MEDIUM / LOW) and a specific fix:
#### Palette
- Color contrast ratios (flag anything below WCAG AA 4.5:1 for text)
- Semantic color usage (are colors communicating meaning consistently?)
- Temperature and harmony (are warm/cool tones intentionally balanced?)
#### Proportion
- Spacing consistency (is an 8px grid or similar system followed?)
- Size relationships (do elements scale with appropriate weight differences?)
- White space usage (is negative space being used as a design tool?)
#### Hierarchy
- Reading order (does the eye move through the intended path?)
- Weight distribution (is the most important element visually dominant?)
- Grouping (do related elements cluster visually?)
#### Motion
- Transition durations (are they calibrated to element size and distance?)
- Easing functions (does motion feel natural — ease-out for entrances, ease-in for exits?)
- Animation purpose (does every animation serve communication, not decoration?)
### Step 3: Return polish spec
```
## Visual Polish Report: <surface name>
### Critical (fix before shipping)
- [PALETTE] <issue> → Fix: <specific recommendation>
- [HIERARCHY] <issue> → Fix: <specific recommendation>
### Recommended (meaningfully improves quality)
- [PROPORTION] <issue> → Fix: <specific recommendation>
- [MOTION] <issue> → Fix: <specific recommendation>
### Optional (nice-to-have)
- ...
### What's working well
- <elements that should be preserved>
```
### Step 4: Return honesty ledger
```
## Honesty Ledger
**Audited:** <what was reviewed>
**Untouched:** <surfaces out of scope>
**Noticed-not-fixed:** <issues outside the four axes>
**Residual uncertainty:** <findings that require visual judgment I can't make from code alone>
**Tradeoffs:** <cases where fixing one axis creates tension in another>
**Stopped-short:** <scope limit — implementation goes to Lyra>
```
## Constraints
- Audit from code/tokens. If a screenshot would change the findings, flag it.
- Every finding has a specific fix recommendation — no vague "improve contrast."
- Design rationale references a tradition when illuminating: Bauhaus, Dieter Rams, Swiss Style, etc.
- No code. Spec output only. Implementation goes to Lyra.
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!