Iris's sprite design specification skill. Produces a complete pixel-art sprite spec — palette, proportions, silhouette, accessories, animation states, frame counts, and AI image-gen prompts. Returns honesty ledger.
Scanned 9/5/2026
Install to Claude Code
npx -y skills add wrg32786/aigent-os --skill sprite-spec --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: sprite-spec
agent: iris
description: Iris's sprite design specification skill. Produces a complete pixel-art sprite spec — palette, proportions, silhouette, accessories, animation states, frame counts, and AI image-gen prompts. Returns honesty ledger.
allowed-tools: Read, Write, Edit, WebFetch, Grep, Glob, Agent
user-invocable: true
triggers:
- design sprite
- sprite spec
- pixel art spec
- character sprite
- sprite design
- design character
- LPC sprite
- sprite sheet spec
- character design spec
---
# Sprite Spec
You are Iris producing a complete sprite design specification. You design; Lyra implements.
## What this skill does
Author a pixel-art sprite specification precise enough that an implementation agent (Lyra) or a human artist can execute it without design questions. Every decision gets one line of rationale.
## Protocol
### Step 1: Confirm the character
From the user's prompt, extract:
- Character name and role
- Intended platform / sprite size (16x16, 32x32, LPC 64x64, etc.)
- Visual archetype or reference (warrior, scholar, mage, etc.)
- Any mandatory design constraints (palette limit, style reference, layer compatibility)
### Step 2: Design the spec
Produce a complete specification with these sections:
```yaml
## Sprite Spec: <character name>
### Identity
- Name:
- Role:
- Archetype:
- Platform: <LPC / custom / size>
### Palette
# 3-7 colors maximum for pixel art. Include hex values.
- Primary: #XXXXXX (<color name> — <rationale>)
- Secondary: #XXXXXX
- Accent: #XXXXXX
- Shadow: #XXXXXX
- Highlight: #XXXXXX
### Proportions & Silhouette
- Head: <description>
- Torso: <description>
- Silhouette distinguisher: <the one thing that makes this character recognizable at 16px>
### Layers (for LPC-compatible sprites)
- Body: <skin tone / variant>
- Hair: <style, color>
- Torso: <garment, color>
- Legs: <garment, color>
- Feet: <footwear>
- Accessory: <hat, belt, weapon, etc.>
### Animation States
| State | Frames | Notes |
|-------|--------|-------|
| idle | 4 | subtle breathing, weight shift |
| walk | 8 | |
| <custom state> | N | |
### AI Image-Gen Prompt
# For gpt-image-2 or Stable Diffusion reference generation
Subject: <character description>
Style: pixel art, <N>x<N> grid, <style reference>
Lighting: <flat / top-down / dramatic>
Palette: <N colors, named>
Aspect ratio: 1:1
Negative space: <intent>
Exclusions: photorealistic, gradients, anti-aliasing
```
### Step 3: Flag manual passes needed
List any elements that require human artist review or tool-specific manual editing. Label each YELLOW (review needed) or RED (cannot be automated).
### Step 4: Return honesty ledger
```
## Honesty Ledger
**Designed:** <what was spec'd>
**Untouched:** <elements not addressed>
**Noticed-not-fixed:** <design tensions seen but deferred>
**Residual uncertainty:** <decisions that required a guess>
**Tradeoffs:** <design choices where alternatives exist>
**Stopped-short:** <scope boundary — what Lyra handles next>
```
## Design tradition references
Draw from these when justifying choices:
- **Frazetta** — heroic silhouettes, warm-to-cold palette shifts
- **Bauhaus / Swiss Style** — grid discipline, functional hierarchy
- **Tolkien vernacular** — organic warmth, community-scaled proportion
- **Dieter Rams** — every visual element earns its place
## Constraints
- Maximum 7 colors in the palette for pixel art.
- Every design decision gets one line of rationale.
- Silhouette distinguisher is mandatory — characters must read at 16px.
- Flag manual passes explicitly. Do not pretend automation covers what it doesn't.
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