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Video Agent Short Editing

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Edits a talking-head take end to end into a paper-style motion design short (1080x1920, also 1:1 and 16:9) with its own render engine (Node + Chrome + ffmpeg, free, offline). Use when the user says edit, cut, captions, subtitles, motion design, montage, "make it a short", render, or gives a recording from video-agent/takes/. Transcribes locally with word timings (whisper.cpp, or ElevenLabs when a key is set), cuts every silence, lays the boards on a textured paper above the camera card (count...

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  • Added November 7, 2026
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  • api

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npx -y skills add Wanfeng1028/muse --skill video-agent-short-editing --agent claude-code

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SKILL.md
---
name: short-editing
description: Edits a talking-head take end to end into a paper-style motion design short (1080x1920, also 1:1 and 16:9) with its own render engine (Node + Chrome + ffmpeg, free, offline). Use when the user says edit, cut, captions, subtitles, motion design, montage, "make it a short", render, or gives a recording from video-agent/takes/. Transcribes locally with word timings (whisper.cpp, or ElevenLabs when a key is set), cuts every silence, lays the boards on a textured paper above the camera card (counters, terminals, logos, trees, real screens, HTML motion components), word-by-word captions, a calm music bed, a few designed hits, -14 LUFS, and writes the mp4, an .srt and the post copy.
argument-hint: "<take file or slug> [9:16 | 1:1 | 16:9] [style <name>] [brief]"
allowed-tools: Bash(node *) Bash(ffmpeg *) Bash(ffprobe *) Bash(open video-agent/edits/*)
---

# Short Editing

One raw take in, one finished video out: `video-agent/edits/short-<slug>/output/short-<slug>.mp4`.

The engine ships in this skill folder (`<skill>` below): `<skill>/engine/short.mjs`. It is a deterministic canvas renderer driven by ONE file per short, `source/spec.js`. The design is a paper stage on top and the camera below, one accent color, springs that never overshoot, no pulse, no bounce. Everything runs on the creator's computer, macOS, Windows or Linux: Node 20+, ffmpeg, a Chrome (or the headless Chromium setup installs), whisper.cpp.

Read before writing a spec:

- [references/shorts-codes.md](references/shorts-codes.md): format, safe zones, hook and pace
- [references/design-system.md](references/design-system.md): palette, motion, paper, what is forbidden
- [references/scene-library.md](references/scene-library.md): every scene and item, every parameter, the time keys
- [references/music.md](references/music.md): the 8 beds, which fits which hook, where to start it
- [references/style.md](references/style.md): the house rules of the edit
- [examples/](examples/README.md): real shorts made with this engine (spec, components, contact sheets). Open the one closest to the request before planning: it is the quality bar.

## How to run it

- Talk in the creator's language (`creator.lang` of the style, else `video-agent/voice.md`, else English). Say in one line what each long step does and how long it takes.
- `<slug>`: lowercase, dashes, no dots or spaces.
- Every command runs from the project root (the folder that holds `video-agent/`).

## 0. Setup (first time only, then a 1 s check)

```bash
node <skill>/engine/setup.mjs --check || node <skill>/engine/setup.mjs
```

It installs what is missing: the engine packages (15 MB), a Chromium when no Chrome is installed (100 MB), whisper.cpp and its speech model (0.5 GB, once), the 8 music beds and the icons (generated on this computer). Tell them the first run takes 3 to 6 minutes. ffmpeg missing: it prints the command to install it (`brew install ffmpeg`, `winget install Gyan.FFmpeg`); run it with their ok, then setup again.

## 1. The take

Use the file they name, else the newest file in `video-agent/takes/`. A URL (YouTube, X, Instagram, Loom, a direct mp4): `yt-dlp -f "bv*+ba/b" --merge-output-format mp4 -o "video-agent/takes/<slug>.%(ext)s" "<url>"` first.

```bash
ffprobe -v error -show_entries format=duration:stream=codec_type,width,height -of compact "<take>"
```

No audio stream: stop and say so. Then create the project:

```bash
node <skill>/engine/short.mjs init video-agent/edits/short-<slug> --source "<take>" [--style <name>]
```

- The style: `style <name>` in the request = `video-agent/styles/<name>/style.json`, passed as `--style <name>` (only when that folder exists: an unknown name stops `init`, so list `video-agent/styles/` instead). Without it, `init` takes the default one (`video-agent/style.json` names it). No style at all: first write `video-agent/styles/default/style.json` = `{"version": 1, "name": "default"}` plus the `style` of the `default` look of `<skill>/assets/looks.json` (system font, camera full width, mono caps captions on a black band), and `video-agent/style.json` = `{"default": "default"}`, then say once that `/studio-setup style` makes it theirs in 2 minutes.
- `init` makes `assets/ files/ source/ output/ stills/`, copies the take to `assets/source.mp4`, frames `cam` on the face, writes the starter `source/spec.js` and snapshots the style into `source/style.json` (engine defaults < style < spec: the spec only sets what differs for this one short). The style's `assets/` (logos, images) are copied into the project.
- Format: `9:16` by default. `1:1` = `format: 'square'` (X feed), `16:9` = `format: 'wide'` in the spec.

## 2. Words

```bash
node <skill>/engine/short.mjs words video-agent/edits/short-<slug> [lang]
```

whisper.cpp on this computer, about real time (a 60 s take, about a minute), free. With an ElevenLabs key (`ELEVENLABS_API_KEY=` or `ELEVEN_KEY=` in `video-agent/.env`, the project `.env` or the environment), ElevenLabs Scribe instead, on its own: it hears every retake and false start that whisper smooths over, and names; a few cents a take. Recommend it once when a take has retakes. Never ask for a key in chat, never print one.

Then `prepare` (step 4) once: it writes `files/words.md`, every word with its SOURCE time and the SHORT time it lands on after the cuts. Fix misheard words from the script with `captions.replace: [['clics cloud', 'skills Claude']]`, never by editing the times.

## 3. The spec

Author `source/spec.js` from `files/words.md`. All times are SOURCE seconds; the engine maps them onto the tightened cut. Start from the starter spec `init` wrote, and from the closest example.

Plan the beats first, in a comment block at the top of the spec:

- **Hook** (first 2 s): readable on the first frame, never blank paper at t=0. It adds to the spoken hook, never repeats it.
- **Something changes every 2 to 4 s**: a new board, a counter that counts, a terminal that types, a logo that lands, a line struck. Each on the exact word it illustrates (`at` = that word's source time).
- **Pick the item from what is said** (all in scene-library): a figure = `counter` (`countFrom`/`countTo`, `strikeAt` when it dies); a command or a prompt = `term` (`typeFrom`, `typeTo`, `out` lines); a folder or a list of parts = `tree`; a tool named = its real `logo`; a result = `check`; a real screen = `screen` (zoom keys + rings on the number they read); a tweet = `tweet`; before / after = two boards or `bars`; the big payoff = `stat` or a board with one huge `text` and an `emph` word.
- **Camera**: `layout.keys: [[t, seam]]`, seam 1160 = split (paper above, camera card below), 1920 = paper alone, 0 = full camera. Full camera only for the direct lines (a story, a reaction, the CTA) and for 5 s or more of SHORT time; a style with a fixed `layout.seam` keeps that one size all along.
- **Every beat is an action**, never an image sitting there. A software idea (source code, privacy, price, speed) is played in a recreated UI: code that scrolls then blacks out line by line, a lock that closes, a price that drops to 0 under a stamp. A platform named with a number is its real interface recreated and animated (the GitHub repo page, the stars curve settling on the real figure). Never a screenshot pasted as an image (even zoomed or circled), a lone logo, a text card or a still illustration: a screenshot is only a reference to rebuild in HTML.
- **The hook gets the most work**: a 2 or 3 act mini story with a reversal, several layers moving together, an impact (stamp + thud) on each keyword, the payoff as a badge. For example: the big apps crush the viewer's app under a REPLACED stamp; on the turning word ("now") it flips, the viewer's app becomes the giant. A hook that places one object and slides it is not enough: rebuild it richer, never tweak it.
- **Motion components**: what the library cannot draw well (a real app in its own UI, an Instagram comment sheet, a notification, a GitHub repo page, a software idea, the hook's mini story, an illustration that acts) becomes an HTML page with `window.setT(t)`, captured into a clip (step 3b). The examples hold a dozen of them to copy.
- **Captions**: on by default, on the seam. `captions.emph` = the words in the accent color, `captions.hide: [[a, b]]` over a board that carries the same words.
- **Music**: one bed from [music.md](references/music.md) picked by the hook's emotion, `music: { bed: '<id>', offset }`. Never the same bed as the previous short.
- **Sound**: `sfx: { swish: 0, accents: 0, extra: [[t, 'thud', -6]] }`: no movement noise, a `thud` or `pop` only on a real payoff. Bigger moments (the hook cut, the payoff, a shatter) take a bundled file from `assets/sfx/` (`zhhh`, `impact-boom`, `riser`, `glass-shatter`...), all in [references/sfx.md](references/sfx.md). Never generate a sound with ElevenLabs unless the creator asks for one the library lacks.
- **Real logos, always**: every tool or app named on screen shows its real icon in `assets/logos/<name>.png` (the App Store icon, the official site or repo), never a letter glyph, never an emoji, never a look-alike. Download it into the project and say from where.
- No em-dashes in any on-screen text.

### 3b. Motion components

One HTML file per component in `source/<name>.html`, 1080 wide (or the card size), every animation a pure function of `t` set by `window.setT(t)` (no CSS animation, no timers), transparent background for an overlay. See [references/sub-agents.md](references/sub-agents.md) for the page contract and the prompt to give a sub-agent (one per component, in parallel, when the harness has sub-agents; else build them one after the other). Capture:

```bash
node <skill>/engine/short.mjs capture video-agent/edits/short-<slug> source/<name>.html --dur 4.5 --alpha --out assets/<name>.mov
```

Read its `stills/<name>-sheet.jpg`, then wire it: `media: { x: { src: 'assets/<name>.mov', width: 1080, alpha: true } }` plus an `overlay` scene (or an actor on the board), see `examples/thinking-orbs/source/spec.js`.

## 4. Prepare

```bash
node <skill>/engine/short.mjs prepare video-agent/edits/short-<slug>
```

Cuts every micro silence, applies the speed (1.15 by default), splices the voice, extracts the camera and media frames (cached), writes `assets/timeline.json` and `files/words.md`. Rerun it after a change to `cut`, `cam` or `media`. `cut: [[a, b]]` (source time) drops a retake or a false start: walk the script, keep the last complete attempt of each line.

## 5. Stills, then critique (the main loop)

```bash
node <skill>/engine/short.mjs stills video-agent/edits/short-<slug> 0.3 2.9s 6.4s 9s 12.9s
```

Plain numbers = SHORT time, an `s` suffix = SOURCE time. Take one still per beat (the moment it is complete), plus the hook and the last second. Read `stills/contact.jpg`, then zoom the full-size stills, and check the quality bar below. Fix the spec, stills again. Stills cost seconds, renders cost minutes: iterate here.

## 6. Render, sound, final

```bash
node <skill>/engine/short.mjs all video-agent/edits/short-<slug>
```

Render + audio (ducked voice, music bed, SFX, mixed beside the render) + final (mux, poster, QC), all at once. On an Apple Silicon Mac a 36 s short takes about 5 s (the render alone about 4 s, 250 fps, WebCodecs H.264 inside Chrome with 2 workers); slower machines take longer, so run it in the background and say how long. After a sound change, rerun only `audio` and `final`. The QC line must read `h264 1080 1920` (or `1080 1080`, `1920 1080`), a duration equal to the timeline, about -14 LUFS and a true peak at or under -1 dBTP (else `mix: { ceil: -2.2 }` in the spec, then `audio` and `final` again). Draft: `render ... --scale .5`.

## Quality bar (every contact sheet)

- The hook reads on the first frame.
- Every beat acts. On each beat's still, ask « is something happening, or is it an image sitting there? ». A sitting image (a screenshot, a still illustration, a logo next to a counter, a text card) is a component to redo before rendering.
- Every board fills the paper: big mobile text (nothing under 34 px, captions about 84 px), 1 to 3 lines, nothing cut at the edges, nothing in the safe zones of [shorts-codes.md](references/shorts-codes.md).
- Captions never overlap a card, a CTA or a chat composer (`captions.hide`).
- One accent color per moment; accent words only from `captions.emph` and `emph`.
- Cards never change size; the camera card never resizes. A full-camera stretch lasts 5 s or more.
- No ghost of the old beat under the new one, no counter parked on 0, no two values stacked in one slot.
- Camera colors natural: bright warm skin, never grey or greenish (`stills/grade.jpg`).
- Every named tool shows its real logo.
- Sound: the voice on top, the bed breathing between sentences, hits only on real payoffs, no whooshes.

## 7. Deliver

In `video-agent/edits/short-<slug>/output/`: `short-<slug>.mp4` and its poster. Then write next to them:

- `short-<slug>.srt`: from `files/words.md` (the SHORT times), up to 7 words per cue, a new cue after each sentence.
- `post.md`: the post copy (below).

Open the video so they watch it right away: `open <mp4>` (macOS), `start "" "<mp4>"` (Windows), `xdg-open <mp4>` (Linux). Say the length, what was cut, the bed and why, and offer one change ("another hook? a board on another word? full camera on the story?"). A change = edit `spec.js`, stills, `all` again. A change they want on every video (accent, font, captions, pace) goes in their style (`video-agent/styles/<name>/style.json`, schema in [style-schema.md](references/style-schema.md)), not only in this spec. Next: `/publish short-<slug>`.

On their first finished video only (the only folder in `video-agent/edits/`), end with one line in their language: a one-minute review of the free pack helps make it better, https://codelynx.dev/editing/feedbacks. Never again after that.

## Post copy

`post.md`, from the script and voice.md, in the language of the video:

- **Title** (YouTube Shorts): under 60 characters, the topic in the first 3 words.
- **Caption**: the first 125 characters work on their own. Then 1 or 2 short lines and one ask (the CTA of the style).
- **Search words**: the 2 or 3 words their viewer would type, written plainly in the title or the first line.
- **Hashtags**: 3 to 5 about the topic. No #fyp or #viral.
- Nothing the video doesn't say.

Run the humanize pass of `studio-script` (its `references/humanize.md`) on it when that skill is installed.

## CapCut or Premiere

Some creators prefer their editor. Do steps 0 to 4 (the spec with no scenes), then give them `files/words.md` (the cut, word by word) and the plain cut: `node <skill>/engine/short.mjs rough video-agent/edits/short-<slug>` writes `output/short-<slug>-rough.mp4` (every silence cut, full frame, no motion design) to import, with the `.srt` of step 7.

## Paper-only (no take)

`silent: true` and `duration: <s>` in the spec, `init` without `--source`, skip step 2. No voice, camera or captions; the music and the on-screen text carry it, same pace rule.

## Honest limits

- whisper.cpp mishears names and jargon: fix them with `captions.replace`, check numbers by eye.
- A cut can clip a breath or a soft last syllable: watch the result once before posting.
- Claude cannot hear the take: it trusts the timings. Bad audio (music, echo, two voices) makes them worse.
- Face framing is exact on macOS (Apple Vision); on Windows and Linux it uses MediaPipe in Chrome, check `cam` on the first still.
- The review studio, the Recorder, the B-roll library, the faceless mascot and the thumbnails come with the paid kit, Editing IA Pro.

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