Skip to content
Back to skills

Openmontage Screen Demo Scene Director

ASecurity

为已有屏幕录制规划镜头与注意力路径,决定何时保持全景、何时局部放大、何时添加极简引导,适用于录屏演示的镜头编排与裁剪策略设计阶段。

  • 5 stars
  • 0 votes
  • 0 copies
  • 0 views
  • Added November 7, 2026
toolsgo

Works with

  • terminal
  • cli

Security analysis

A100/100

Pro scans all 2 files and shows the line behind each finding

Scanned November 7, 2026

npx -y skills add Wanfeng1028/muse --skill openmontage-screen-demo-scene-director --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Openmontage Screen Demo Scene Director?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Openmontage Screen Demo Scene Director
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/wanfeng1028-openmontage-screen-demo-scene-director/badge)](https://www.skillsdirectory.com/skills/wanfeng1028-openmontage-screen-demo-scene-director)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: openmontage-screen-demo-scene-director
version: "1.0.0"
description: 为已有屏幕录制规划镜头与注意力路径,决定何时保持全景、何时局部放大、何时添加极简引导,适用于录屏演示的镜头编排与裁剪策略设计阶段。
metadata:
  license: AGPL-3.0
---

# Scene Director - Screen Demo Pipeline

## When To Use

You are planning how the viewer's attention moves through an existing screen capture. The source video already exists; your job is to decide when to stay wide, when to crop in, and when to add minimal guidance.

## Prerequisites

| Layer | Resource | Purpose |
|-------|----------|---------|
| Schema | `schemas/artifacts/scene_plan.schema.json` | Artifact validation |
| Prior artifacts | `state.artifacts["script"]["script"]`, `state.artifacts["idea"]["brief"]` | Script timing and source notes |
| Tools | `frame_sampler`, `scene_detect` | Extract reference frames and transitions |
| Playbook | Active style playbook | Overlay style and pacing rules |

## Process

### 1. Plan Attention, Not Constant Motion

Modern screen-demo tools converge on click-led zoom because it reduces random camera motion. Use that principle here:

- zoom when the viewer truly needs help reading or locating something,
- stay steady during comprehension,
- zoom manually when the key event has no click anchor,
- reset to a wider context between major steps.

Use `frame_sampler` for exact reference frames around each key action and store detailed crop notes in `scene_plan.metadata`.

### 2. Choose Scene Shapes

Use simple scene types that match the schema:

- `screen_recording` for live UI capture sections
- `text_card` for step labels, title cards, or recap slides
- `diagram` only when the UI alone cannot explain the concept
- `transition` sparingly between major workflow phases

### 3. Plan Crop Strategy In Metadata

The schema does not have first-class zoom objects, so keep the scene descriptions concise and place the detailed crop plan in `scene_plan.metadata.crop_regions`.

Recommended `crop_regions` fields:

- `section_id`
- `start_seconds`
- `end_seconds`
- `region`
- `zoom_level`
- `trigger` (`click_cluster`, `typing`, `result`, `manual_focus`)
- `transition_duration`
- `rationale`

Useful heuristics:

| UI Element | Zoom Level | Region Sizing | Notes |
|------------|-----------|---------------|-------|
| Terminal / code | 1.5-2.2x | keep enough surrounding context to orient the viewer |
| Small button / icon | 2.0-3.0x | show padding so the viewer knows where it lives |
| Modal / dialog | 1.4-2.0x | capture the full modal, not a partial crop |
| Full-page result | 1.0-1.3x | show more context before zooming again |

### 4. Plan Callouts With Restraint

Document overlay needs in `required_assets` and `metadata.callout_plan`.

Use only the patterns that clarify the action:

- `highlight_box`
- `arrow`
- `step_label`
- `keystroke_badge`
- `blur_mask`

Rules:

- no more than two attention cues at once,
- show the cue just before the action,
- remove it quickly after the action,
- prefer highlight or zoom; do not stack both unless readability truly demands it.

### 5. Plan Speed Treatment

Mark repetitive segments as either:

- `speed_up`
- `cut`
- `realtime`

Useful visual treatments for sped-up sections:

- progress label,
- small status text,
- simple dissolve over the removed wait.

Do not invent flashy transition behavior for installs, builds, or long typing stretches.

### 6. Choose Aspect Ratio Per Segment

If the whole project targets multiple outputs, note in metadata which scene crops are viable for:

- `16:9`
- `1:1`
- `9:16`

If a step cannot survive vertical, say so. The correct answer is sometimes to ship landscape only or create a separate simplified vertical cut.

### 7. Quality Gate

**Zoom coherence:**
- [ ] motion is intentional, not constant
- [ ] every zoom exists for legibility or orientation
- [ ] every major section gets a wider re-establishing view
- [ ] crops do not cut off the relevant text or control

**Callout coherence:**
- [ ] every critical action has either a crop or a callout
- [ ] callouts do not obscure the UI
- [ ] subtitle and callout zones do not collide
- [ ] sensitive data has a planned mask

**Pacing coherence:**
- [ ] result moments stay at normal speed
- [ ] waiting and repetitive typing are compressed or removed
- [ ] the output duration still matches the brief

## Common Pitfalls

- Staying zoomed in so long that the viewer loses the interface map.
- Planning vertical crops for wide UI without admitting they fail.
- Adding highlight layers everywhere instead of choosing the single clearest cue.
- Ignoring sensitive data revealed in seemingly minor frames.

---

## Gate Reminder (Binding)

This stage gates on human approval (`human_approval_default: true`). After review passes:
checkpoint with `status="awaiting_human"`, present the summary (the Backlot board renders
the artifact), and **END YOUR TURN**. Do not start the next stage in the same response.
Approval is per-gate — an earlier "go ahead" does not cover this gate.

Files in this skill

  • LICENSE33.7 KB
  • SKILL.md5 KB

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.