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Openmontage Localization Dub Edit Director

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负责本地化配音流水线的剪辑决策阶段,把场景计划与本地化素材转成各语言的具体时间线方案,适用于多语言版本的剪辑编排场景。

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  • Added November 7, 2026
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Scanned November 7, 2026

npx -y skills add Wanfeng1028/muse --skill openmontage-localization-dub-edit-director --agent claude-code

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SKILL.md
---
name: openmontage-localization-dub-edit-director
version: "1.0.0"
description: 负责本地化配音流水线的剪辑决策阶段,把场景计划与本地化素材转成各语言的具体时间线方案,适用于多语言版本的剪辑编排场景。
metadata:
  license: AGPL-3.0
---

# Edit Director - Localization Dub Pipeline

## When To Use

Translate the scene plan and localized asset kit into concrete timeline decisions for each language output. The goal is to preserve the source structure where possible without pretending all languages land on the same timing.

## Process

### 1. Preserve Structure By Default

Keep the original scene order and major timing unless the translated audio clearly requires extension, compression, or coverage.

### 2. Apply The Chosen Dub Mode

Per deliverable, decide where to:

- keep original picture with new subtitles,
- replace only the audio,
- use lip-sync output,
- cover mismatch with graphics or B-roll.

### 3. Keep Language Variants Organized

Separate timeline decisions by locale so versioning stays clear all the way into compose and publish.

### 4. Use Metadata For Variant Control

Recommended metadata keys:

- `locale_timeline_map`
- `timing_adjustments`
- `coverage_sections`
- `subtitle_strategy_by_locale`

### 5. Quality Gate

- language variants are explicit,
- timing changes are recorded,
- coverage decisions are deliberate,
- the original structure is only changed where necessary.

## Common Pitfalls

- Forcing every language to match source timing exactly.
- Mixing locale-specific notes into one ambiguous edit list.
- Hiding sections where the dub treatment is visually weak.

Files in this skill

  • LICENSE33.7 KB
  • SKILL.md1.6 KB

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