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---
name: openmontage-character-animation-scene-director
version: "1.0.0"
description: 为绑定角色动画规划逐场方案,确保每个场景在骨骼动画下可行,产出符合共享 schema 的 scene_plan,并强制在人工审批关口停下等待确认。
metadata:
license: AGPL-3.0
---
# Scene Director - Character Animation Pipeline
## Goal
Produce a `scene_plan` where each scene is feasible for rigged character
animation.
## Scene Planning Fields
For each scene, include:
- character IDs,
- emotional beat,
- action sequence,
- camera/framing,
- background,
- props,
- effects,
- required assets,
- transition notes.
Use `type: "character_scene"` for rigged character acting scenes. Store
character-specific detail in `character_actions`; do not put per-scene acting
data in arbitrary metadata because the shared `scene_plan` schema rejects
unknown per-scene fields.
## Complexity Budget
Prefer fewer, stronger shots:
- one establish,
- one action beat,
- one reaction beat,
- one resolution beat.
Avoid scenes that require many unique views or complex physical contact unless
the user approved that complexity.
---
## Gate Reminder (Binding)
This stage gates on human approval (`human_approval_default: true`). After review passes:
checkpoint with `status="awaiting_human"`, present the summary (the Backlot board renders
the artifact), and **END YOUR TURN**. Do not start the next stage in the same response.
Approval is per-gate — an earlier "go ahead" does not cover this gate.