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Openmontage Character Animation Scene Director

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为绑定角色动画规划逐场方案,确保每个场景在骨骼动画下可行,产出符合共享 schema 的 scene_plan,并强制在人工审批关口停下等待确认。

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  • Added November 7, 2026
designgoreact

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Scanned November 7, 2026

npx -y skills add Wanfeng1028/muse --skill openmontage-character-animation-scene-director --agent claude-code

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SKILL.md
---
name: openmontage-character-animation-scene-director
version: "1.0.0"
description: 为绑定角色动画规划逐场方案,确保每个场景在骨骼动画下可行,产出符合共享 schema 的 scene_plan,并强制在人工审批关口停下等待确认。
metadata:
  license: AGPL-3.0
---

# Scene Director - Character Animation Pipeline

## Goal

Produce a `scene_plan` where each scene is feasible for rigged character
animation.

## Scene Planning Fields

For each scene, include:

- character IDs,
- emotional beat,
- action sequence,
- camera/framing,
- background,
- props,
- effects,
- required assets,
- transition notes.

Use `type: "character_scene"` for rigged character acting scenes. Store
character-specific detail in `character_actions`; do not put per-scene acting
data in arbitrary metadata because the shared `scene_plan` schema rejects
unknown per-scene fields.

## Complexity Budget

Prefer fewer, stronger shots:

- one establish,
- one action beat,
- one reaction beat,
- one resolution beat.

Avoid scenes that require many unique views or complex physical contact unless
the user approved that complexity.

---

## Gate Reminder (Binding)

This stage gates on human approval (`human_approval_default: true`). After review passes:
checkpoint with `status="awaiting_human"`, present the summary (the Backlot board renders
the artifact), and **END YOUR TURN**. Do not start the next stage in the same response.
Approval is per-gate — an earlier "go ahead" does not cover this gate.

Files in this skill

  • LICENSE33.7 KB
  • SKILL.md1.5 KB

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