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Openmontage Character Animation Research Director

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角色动画流水线的研究导演技能,负责用真实参考与当下技法为角色动画计划奠定基础,适用于角色动画项目的参考分析与可行性调研阶段。

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  • Added November 7, 2026
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SKILL.md
---
name: openmontage-character-animation-research-director
version: "1.0.0"
description: 角色动画流水线的研究导演技能,负责用真实参考与当下技法为角色动画计划奠定基础,适用于角色动画项目的参考分析与可行性调研阶段。
metadata:
  license: AGPL-3.0
---

# Research Director - Character Animation Pipeline

## Goal

Ground the character-animation plan in real references and current technique.
For reference videos, start from `video_analysis_brief`: content, pacing, motion
classification, keyframes, color, and production complexity.

## Process

1. Identify what the reference actually uses:
   - rigged local animation,
   - frame-by-frame traditional animation,
   - video generation,
   - still-image motion,
   - mixed techniques.
2. Research 3-5 relevant examples or techniques.
3. Separate what the pipeline can reproduce locally from what requires manual
   illustration, video generation, or a larger asset library.
4. Record reusable animation primitives:
   - walk cycle,
   - blink,
   - head turn,
   - reach,
   - wing flap,
   - squash/stretch,
   - camera pan/parallax,
   - particles/weather.

## Output Guidance

The `research_brief` should include:

- `character_animation_fit`: high/medium/low,
- `reference_motion_type`,
- `required_character_actions`,
- `rig_complexity`,
- `manual_asset_risks`,
- `local_runtime_candidates`.

## Quality Bar

Be explicit when a reference is hand-drawn or frame-by-frame. The user can still
choose an inspired local rigged style, but the proposal must not imply exact
traditional-animation quality from an automatic rig.

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  • LICENSE33.7 KB
  • SKILL.md1.6 KB

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