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---
name: openmontage-character-animation-research-director
version: "1.0.0"
description: 角色动画流水线的研究导演技能,负责用真实参考与当下技法为角色动画计划奠定基础,适用于角色动画项目的参考分析与可行性调研阶段。
metadata:
license: AGPL-3.0
---
# Research Director - Character Animation Pipeline
## Goal
Ground the character-animation plan in real references and current technique.
For reference videos, start from `video_analysis_brief`: content, pacing, motion
classification, keyframes, color, and production complexity.
## Process
1. Identify what the reference actually uses:
- rigged local animation,
- frame-by-frame traditional animation,
- video generation,
- still-image motion,
- mixed techniques.
2. Research 3-5 relevant examples or techniques.
3. Separate what the pipeline can reproduce locally from what requires manual
illustration, video generation, or a larger asset library.
4. Record reusable animation primitives:
- walk cycle,
- blink,
- head turn,
- reach,
- wing flap,
- squash/stretch,
- camera pan/parallax,
- particles/weather.
## Output Guidance
The `research_brief` should include:
- `character_animation_fit`: high/medium/low,
- `reference_motion_type`,
- `required_character_actions`,
- `rig_complexity`,
- `manual_asset_risks`,
- `local_runtime_candidates`.
## Quality Bar
Be explicit when a reference is hand-drawn or frame-by-frame. The user can still
choose an inspired local rigged style, but the proposal must not imply exact
traditional-animation quality from an automatic rig.