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Openmontage Character Animation Edit Director

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角色动画管线的剪辑环节,产出 edit_decisions 与 action_timeline,把场景节拍转成带时间的角色动作,适用于设计表演节奏与动作映射的场景。

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  • Added November 7, 2026
businessgoreact

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Scanned November 7, 2026

npx -y skills add Wanfeng1028/muse --skill openmontage-character-animation-edit-director --agent claude-code

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SKILL.md
---
name: openmontage-character-animation-edit-director
version: "1.0.0"
description: 角色动画管线的剪辑环节,产出 edit_decisions 与 action_timeline,把场景节拍转成带时间的角色动作,适用于设计表演节奏与动作映射的场景。
metadata:
  license: AGPL-3.0
---

# Edit Director - Character Animation Pipeline

## Goal

Produce `edit_decisions` and `action_timeline`.

## Process

1. Carry `render_runtime` forward from the approved proposal.
2. Convert scene beats into timed character actions.
3. Add anticipation, hold, action, and follow-through where appropriate.
4. Align mouth/gesture beats to dialogue or music.
5. Keep action density readable.

## Timing Pattern

Most acting beats need:

```text
anticipation -> action -> hold/reaction -> settle
```

Do not animate everything continuously. Holds are part of acting.

## Tool Use

Use `action_timeline_compiler` for a first pass, then revise the timeline if the
acting or rhythm is weak.

## Quality Bar

Every scene has timed actions. Every action maps to a pose, action cycle, or
procedural effect that the renderer can understand.

Files in this skill

  • LICENSE33.7 KB
  • SKILL.md1.1 KB

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