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Openmontage Character Animation Character Design Director

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角色动画管线的角色设计环节,产出一小组轮廓清晰、角色定位与情绪动作明确的角色设定,适用于确定演员阵容、视图需求与道具附件的场景。

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  • Added November 7, 2026
designgonodeexpressaws

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  • cli

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Scanned November 7, 2026

npx -y skills add Wanfeng1028/muse --skill openmontage-character-animation-character-design-director --agent claude-code

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SKILL.md
---
name: openmontage-character-animation-character-design-director
version: "1.0.0"
description: 角色动画管线的角色设计环节,产出一小组轮廓清晰、角色定位与情绪动作明确的角色设定,适用于确定演员阵容、视图需求与道具附件的场景。
metadata:
  license: AGPL-3.0
---

# Character Design Director - Character Animation Pipeline

## Goal

Produce `character_design`: a small cast with clear silhouettes, roles,
emotions, actions, and style anchors.

> **Hand-drawn ink "doodle" character?** (a stick/pencil figure that draws itself, then walks / dances / waves / jumps) → use the **Ink Puppet** system: `skills/creative/ink-theater.md` + `ink-theater/README.md`. The rig is proportion-agnostic and plays **real mocap** clips via `InkPuppet.choreograph([{clip:'wave'},{clip:'twist'},…])` — clip names come from `ink-theater/mocap/catalog.json` (12 CMU-sourced moves); the agent only chooses named moves, **never hand-tunes motion**; add moves with `node ink-theater/mocap/add-motion.mjs`. Command: `/ink-art`.

## Process

1. List every character with `id`, role, body type, and style.
2. Identify the minimum emotional range needed by the story.
3. Identify the minimum action list needed by the story.
4. Decide required views: front, 3/4, side, back. Keep MVPs to one or two views.
5. Note props attached to characters, such as scarf, feather, bag, glasses.

## Constraints

- One or two characters is the MVP sweet spot.
- Animal characters need species-specific parts and action cycles.
- More views multiply asset and pose requirements.
- Do not invent more poses than the approved duration can use.

## Tool Use

Use `character_spec_generator` for structured drafts. Use `image_selector` only
after the visual style and character sheet requirements are explicit. Before
using image generation, read the tool's Layer 3 skills from the registry.

## Quality Bar

A character design is ready only when an animator or tool can infer what parts,
expressions, and actions must exist.

---

## Gate Reminder (Binding)

This stage gates on human approval (`human_approval_default: true`). After review passes:
checkpoint with `status="awaiting_human"`, present the summary (the Backlot board renders
the artifact), and **END YOUR TURN**. Do not start the next stage in the same response.
Approval is per-gate — an earlier "go ahead" does not cover this gate.

Files in this skill

  • LICENSE33.7 KB
  • SKILL.md2.4 KB

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