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---
name: openmontage-animation-idea-director
version: "1.0.0"
description: 动画管线创意总监技能,用于确定动画模式、视觉路径与复用策略并产出创意简报,适用于运动图形、动态字体、图解说明、数学可视化和插画动画等以设计运动为核心的视频项目。
metadata:
license: AGPL-3.0
---
# Idea Director - Animation Pipeline
## When To Use
Use this pipeline when the video should be built primarily through designed motion: motion graphics, kinetic typography, diagram-led explainers, math visuals, or illustrative animation.
Do not use this pipeline when the project is really footage-led with a few overlays. That belongs in `hybrid`.
## Reference Inputs
- `docs/animation-best-practices.md`
- `skills/creative/animation-pipeline.md`
- `skills/creative/storytelling.md`
- `skills/creative/ink-theater.md` — for hand-drawn **ink "doodle"** briefs: a character that draws itself and performs, or a deadpan contraption explainer (Ink Theater engine + Ink Puppet mocap; command `/ink-art`). A stick/pencil character that walks or dances belongs in the `character-animation` pipeline.
## Process
### 1. Classify The Animation Mode
Choose the primary mode:
- `diagrammatic`
- `motion_graphics`
- `kinetic_type`
- `math_animation`
- `illustrative`
- `mixed_animation`
### 2. Decide The Visual Path Early
Figure out which tools are supposed to do the work:
- `diagram_gen`
- `math_animate`
- `code_snippet`
- `image_selector`
- `video_selector` or a concrete video provider tool
- source-provided art
If the requested mode depends on unavailable tools, say so in the brief metadata immediately.
### 3. Choose A Reuse Strategy
Animation gets expensive when every scene is unique. Define:
- recurring motifs,
- layout system,
- transition family,
- typography hierarchy.
### 4. Build The Brief
Recommended metadata keys:
- `animation_mode`
- `visual_path`
- `narration_strategy`
- `reuse_strategy`
- `timing_style`
- `blocked_capabilities`
### 5. Quality Gate
- the animation mode is explicit,
- the visual path is feasible,
- the project is designed for reuse,
- the brief is honest about missing tools.
## Common Pitfalls
- Treating all animation as one generic category.
- Planning bespoke visuals for every scene.
- Hiding missing tool paths until the asset stage.
---
## Gate Reminder (Binding)
This stage gates on human approval (`human_approval_default: true`). After review passes:
checkpoint with `status="awaiting_human"`, present the summary (the Backlot board renders
the artifact), and **END YOUR TURN**. Do not start the next stage in the same response.
Approval is per-gate — an earlier "go ahead" does not cover this gate.