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Explainer Motion

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Design or implement explanatory motion with observable state changes, optional 2D and 3D, deterministic timing and actual preview checks.

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  • Added October 22, 2026
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Scanned October 22, 2026

npx -y skills add VisualxIntelligence/motion-tools-and-skills --skill explainer-motion --agent claude-code

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SKILL.md
---
name: explainer-motion
description: Design or implement explanatory motion with observable state changes, optional 2D and 3D, deterministic timing and actual preview checks.
---

[English instructions](SKILL.en.md) · 简体中文

For English-language tasks, read [SKILL.en.md](SKILL.en.md) and its English reference templates before proceeding. Both editions use the same tools and authorization boundaries.


# 机制解释动画
目标是让观众看见关系怎样改变。适用于因果、流程、尺度、对比、数据与产品机制;不要求把有价值的真实素材换成动画。

## 导演输入
按 [Brief 与实现包](references/motion-brief.md) 确定观众问题、核验内容与假设、对象初始/结果状态、触发事件、注意力顺序、实际音频锚点、当前工程和安全区。
2D 表达关系、流程和数据;3D 表达实体、层次、尺度与空间运动。围绕同一解释自然组合,简单关系保留简单画面,不规定每镜都用 3D。
固定内容、改变表现:风格选择同时考虑材质、空间、运动与可读性,单纯换颜色不是机制演示。

## 实现选择
采用用户现有 Remotion、SVG/HTML、Canvas、Three.js 或编辑工具;先核对版本/能力。不因参考教程自动安装、改栈或切模型。若指定主创/模型,显式提供必要正文、源码、可读附件与实际接口;链接或本机路径不代表对方已读取。
分开内容状态、布局与渲染到足够程度。可寻址渲染的画面应由时间/帧和输入确定:固定随机、避免累计漂移,重复和乱序 seek 得到同一状态;物理模拟用固定步长重放或可验证检查点。
数量/面积/长度承载数据时按真实值或明确假设计算;动画过渡没有精确计量意义时避免用精确标签误导。结论在变化可读后出现。
对象身份与连续关系保留;光影、响应层、音效与镜头运动服务主事件。效果按需,避免全片弹跳、装饰箭头与大段文字轮播。

## 预览与修订
先做完整代表事件和接缝,带本次实际声音。实际看正常速度运动,必要时查事件前后帧;实际听辨旁白和声事件。静帧、解码成功、波形与代码检查各自记录,不升级为视听通过。
检查数据、假设、文字阅读、动作触发、全片/局部时钟、遮挡与手机尺寸。缺能力时交“已实现,视听待验收”,附具体时间段。
修改优先解决解释错误和同步问题,再调整材质。纯字幕或 Logo 修订不重做整段机制。

## 产物
Brief、事件表、可维护源码、依赖/运行说明、预览、实际观察范围、修订处理与当前输出。工具或模型不可用时明确待项,不冒称有成片。

Files in this skill

  • SKILL.en.md2.7 KB
  • SKILL.md2.7 KB
  • agents/openai.yaml360 B
  • references/motion-brief.en.md1.5 KB
  • references/motion-brief.md1.3 KB

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