Use this skill when reviewing TensorRT or TensorRT-LLM deployment artifacts statically — ONNX/PyTorch export pipelines, precision selection (FP16/BF16/INT8/FP8/INT4), calibration cache integrity, dynamic shape profiles, custom plugin loading, engine cache and serialized engine provenance, runtime memory pool sizing. Trigger when the user asks whether a TensorRT build script, calibration pipeline, or trtexec invocation follows NVIDIA's published guidance.
Scanned 9/4/2026
Install to Claude Code
npx -y skills add VincentChuWaiChow/vanguard-frontier-agentic --skill nvidia-tensorrt-llm-deployment-review --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Nvidia Tensorrt Llm Deployment Review?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/vincentchuwaichow-nvidia-tensorrt-llm-deployment-review)More formats (shields.io, HTML) on the badges page.
---
name: nvidia-tensorrt-llm-deployment-review
description: Use this skill when reviewing TensorRT or TensorRT-LLM deployment artifacts statically — ONNX/PyTorch export pipelines, precision selection (FP16/BF16/INT8/FP8/INT4), calibration cache integrity, dynamic shape profiles, custom plugin loading, engine cache and serialized engine provenance, runtime memory pool sizing. Trigger when the user asks whether a TensorRT build script, calibration pipeline, or trtexec invocation follows NVIDIA's published guidance.
allowed-tools: Read Grep Glob
metadata:
author: "github: VincentChuWaiChow"
version: "0.1.0"
updated: "2026-05-10"
category: platform
---
# NVIDIA TensorRT-LLM Deployment Review
## Purpose
Static review of TensorRT and TensorRT-LLM deployment pipelines against NVIDIA's TensorRT Developer Guide — ONNX/PyTorch export, FP16/INT8/FP8/INT4 precision, calibration data integrity, dynamic shape profiles, plugin trust boundaries, engine cache provenance. This skill is doc-anchored: it grounds review findings in NVIDIA's published documentation rather than in a certification blueprint, because no NVIDIA certification currently covers this developer-facing surface as a standalone exam objective.
## Lean operating rules
- Prefer the user's actual TensorRT build scripts, ONNX export code, and calibration pipelines as evidence; otherwise fall back to documentation-based inference.
- Treat custom TensorRT plugins loaded from non-pinned sources or unsigned object files as a critical finding — native-code execution surface inside the inference engine.
- Treat serialized engines (`.engine`, `.plan`) distributed without sha256 verification or provenance attestation as a high finding — silent model substitution.
- Treat INT8 / FP8 calibration data containing production user traffic without redaction or retention controls as a high finding — confidentiality and PII surface.
- Treat absence of `optimization_profiles` for variable input shapes as a medium finding — builds either fail at runtime or fall back to padded inference.
- Treat hardcoded `--workspace` or `--memory-pool-size` values that exceed the deployment GPU's free memory as a medium finding — engine build will OOM in CI.
- Treat use of `--strict-types` without explicit precision tagging on every layer as a low finding — actual precision drifts from intent.
- Always emit the exact `trtexec`, `polygraphy run`, or `tensorrt_llm/build.py` commands the user should run — do not execute them.
## Response minimum
Return, at minimum:
- the scoped target (model source and export pipeline, precision selection and calibration posture, dynamic shape and profile posture, plugin and engine provenance posture, runtime memory and concurrency posture, recommended trtexec/polygraphy invocations) and evidence level,
- findings labelled critical / high / medium / low,
- recommended NVIDIA-tooling invocations the user should run themselves,
- safe next actions and assumptions or blockers.
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!