Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsBlogPro
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Authors
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges
  • Chrome Extension
  • Skill Manager

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

ProTermsPrivacyRefunds
Back to skills

Skill Evolution

ASecurity

Self-evolving skill system. Skills are scored after execution (0-100) on 5 dimensions. Score 90+ over 5 runs = crystallized (locked). Score below 30 = auto-repair attempted. Skills improve themselves through usage feedback.

530 stars
0 votes
0 copies
1 views
Added 5/29/2026
ai-agentspythonrustgobashnodegit

Works with

cli

Security Analysis

A100/100

Scanned 5/29/2026

$npx -y skills add vibeeval/vibecosystem --skill skill-evolution --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Skill Evolution?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Skill Evolution
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/vibeeval-skill-evolution/badge)](https://www.skillsdirectory.com/skills/vibeeval-skill-evolution)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
Files
SKILL.md
---
name: skill-evolution
description: "Self-evolving skill system. Skills are scored after execution (0-100) on 5 dimensions. Score 90+ over 5 runs = crystallized (locked). Score below 30 = auto-repair attempted. Skills improve themselves through usage feedback."
---

# Skill Evolution

Darwinian selection for skills. Skills that produce good outcomes are crystallized and protected. Skills that produce poor outcomes are repaired or archived. Every execution generates a score that drives the next generation of the skill.

## The 5 Scoring Dimensions

Each skill execution is scored 0-100 on five dimensions:

| Dimension | Weight | What It Measures |
|-----------|--------|-----------------|
| Accuracy | 25% | Did the skill produce the correct result for the task? |
| Relevance | 20% | Was the skill content applicable to the actual use case? |
| Token Efficiency | 20% | Did the skill guide the agent without bloat or repetition? |
| User Satisfaction | 20% | Did the outcome meet or exceed user expectations? |
| Reusability | 15% | Could another agent use this skill in a similar situation? |

**Composite score** = weighted average of all five dimensions (0-100).

### Scoring Rubric

```
90-100: Excellent -- candidate for crystallization
70-89:  Good -- active skill, no action needed
50-69:  Adequate -- flag for review after 3 more runs
30-49:  Poor -- schedule auto-repair attempt
0-29:   Critical -- immediate auto-repair or archive
```

## Skill Lifecycle

```
DRAFT          ACTIVE         CRYSTALLIZED      ARCHIVED
  |               |                |                |
New skill   In regular use   Proven stable    Deprecated/replaced
  |               |                |                |
  +-- first run ->+-- score >90   ++-- score <30    |
                  |   for 5+ runs  |   (3 attempts)  |
                  +-- score <30 -->+ auto-repair      |
                  |   auto-repair  |   fails 3x -->--+
                  +-- score >90 -->+
```

### Draft
New skills enter as Draft. They receive no special protection and are evaluated critically on first use. A Draft skill that scores below 30 on its very first run is discarded rather than repaired.

### Active
Skills in regular use. Scores are tracked in `~/.claude/skill-scores.jsonl`. No action unless scores trend below 30 or above 90 over a rolling window of 5 runs.

### Crystallized
A skill that maintains an average composite score above 90 over 5 or more consecutive runs is crystallized:
- Git tag applied: `skill/<name>/crystallized-v<N>`
- Read-only flag added to frontmatter: `locked: true`
- Skill is excluded from auto-repair
- Changes require explicit human unlock + PR

### Archived
A skill that fails auto-repair 3 times is archived:
- Moved to `skills/_archived/<name>/`
- Git tag applied: `skill/<name>/archived`
- Replacement skill drafted by `catalyst` agent if the capability is still needed

## Score Storage Format

Append one record per execution to `~/.claude/skill-scores.jsonl`:

```jsonl
{"skill":"experiment-loop","ts":"2026-04-07T10:00:00Z","session":"abc123","scores":{"accuracy":88,"relevance":92,"token_efficiency":75,"user_satisfaction":90,"reusability":85},"composite":86.5,"feedback":"Loop ran 4 iterations successfully, target nearly met"}
{"skill":"experiment-loop","ts":"2026-04-07T14:30:00Z","session":"def456","scores":{"accuracy":95,"relevance":90,"token_efficiency":82,"user_satisfaction":95,"reusability":88},"composite":90.4,"feedback":"Bundle size reduced 28%, target exceeded"}
```

### Score CLI (quick check)

```bash
# Average scores for a skill (last 10 runs)
cat ~/.claude/skill-scores.jsonl | python3 -c "
import sys, json, statistics
skill = '$1'
runs = [json.loads(l) for l in sys.stdin if json.loads(l).get('skill') == skill][-10:]
if runs:
    avg = statistics.mean(r['composite'] for r in runs)
    print(f'{skill}: {avg:.1f} avg over {len(runs)} runs')
"
```

## Crystallization Protocol

When a skill reaches 90+ composite score over 5+ consecutive runs:

1. Verify scores in `~/.claude/skill-scores.jsonl` -- confirm no outliers inflating the average
2. Add `locked: true` to the skill's frontmatter
3. Apply git tag:
   ```bash
   git tag skill/<name>/crystallized-v1 -m "Crystallized: avg score 92.3 over 7 runs"
   git push origin skill/<name>/crystallized-v1
   ```
4. Log the crystallization in `thoughts/SKILL-EVOLUTION.md`
5. Notify via canavar cross-training so all agents know this skill is stable

## Auto-Repair Protocol

When a skill's composite score drops below 30:

### Diagnosis
1. Identify the lowest-scoring dimension (the primary failure mode)
2. Read the last 3 session feedback notes from `~/.claude/skill-scores.jsonl`
3. Summarize what went wrong (specific, not vague)

### Repair
The `catalyst` agent rewrites the failing section(s) of the skill:
- Only the sections relevant to the low-scoring dimension
- Preserve all high-scoring sections unchanged
- Add a concrete example for the repaired section

### Validation
After repair, the skill is re-scored on a synthetic test case by the `verifier` agent:
- Synthetic score must be 50+ to proceed to Active state
- If synthetic score < 50, attempt 2 of 3 repairs begins

### Escalation
After 3 failed auto-repairs:
- Archive the skill
- Alert via `thoughts/SKILL-EVOLUTION.md`
- Spawn `catalyst` to draft a replacement from scratch

## Evolution Log Format

Append events to `thoughts/SKILL-EVOLUTION.md`:

```markdown
## 2026-04-07

### skill: experiment-loop
- Status change: Active -> Crystallized
- Trigger: avg composite 91.2 over 6 consecutive runs
- Git tag: skill/experiment-loop/crystallized-v1
- Notable strength: Token Efficiency dimension consistently 85+

### skill: legacy-deploy-helper
- Status change: Active -> Auto-Repair (attempt 1/3)
- Trigger: composite 24 on last run
- Lowest dimension: Relevance (12) -- skill referenced outdated Heroku patterns
- Repair: catalyst rewrote "Deployment Targets" section with Vercel/Railway focus
- Post-repair synthetic score: 71 -- promoted back to Active
```

## Integration with Canavar Cross-Training

Skill evolution data feeds into canavar's cross-training pipeline:

- A crystallized skill is injected into canavar's `skill-matrix.json` with `trust: locked`
- An archived skill is marked `trust: deprecated` -- agents stop referencing it
- Auto-repair failures are logged to `error-ledger.jsonl` with `source: skill-evolution`
- The canavar leaderboard tracks which agents most frequently produce high-scoring skill executions

```bash
# View crystallized skills
node ~/.claude/hooks/dist/canavar-cli.mjs leaderboard --filter crystallized

# View skills needing repair
cat ~/.claude/skill-scores.jsonl | python3 -c "
import sys, json, collections
runs = [json.loads(l) for l in sys.stdin]
low = {r['skill'] for r in runs if r['composite'] < 30}
print('Skills needing repair:', low)
"
```

## Activation

This skill activates automatically when:
- A skill completes an execution (PostToolUse hook)
- A skill is referenced in a session that ends with user dissatisfaction
- The `verifier` agent reports a skill-guided task as failed

Agents involved: `catalyst` (repair), `verifier` (validation), `self-learner` (feedback extraction), `canavar` (cross-training propagation).

Attribution

vibeevalvibeeval
View sourceSee grades on GitHubMore from vibeeval →
SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Related Skills

Caveman

Terse caveman voice: answer first, fluff gone, every technical fact kept. Use for /caveman, "caveman mode", "talk like caveman", "be brief", "less tokens". Stays on until "stop caveman" or "normal mode".

1100021 votes

Hyperplan

Adversarial multi-agent planning skill. Self-orchestrates 5 hostile category members (unspecified-low, unspecified-high, deep, ultrabrain, artistry) via team-mode for ruthless cross-critique debate, distills only the defensible insights, then MANDATORILY hands the distilled insight bundle to the `plan` agent for executable plan formalization. Use when planning needs maximum rigor and surfacing of weak assumptions, blind spots, and over-engineering. Triggers: 'hyperplan', 'hpp', '/hyperplan', ...

698461 votes

Writing Skills

Create and manage Claude Code skills in HASH repository following Anthropic best practices. Use when creating new skills, modifying skill-rules.json, understanding trigger patterns, working with hooks, debugging skill activation, or implementing progressive disclosure. Covers skill structure, YAML frontmatter, trigger types (keywords, intent patterns), UserPromptSubmit hook, and the 500-line rule. Includes validation and debugging with SKILL_DEBUG. Examples include rust-error-stack, cargo-dep...

3931 votes

Mcp Code Execution

Routes multi-tool workflows through MCP servers for large datasets and pipelines. Use when Bash tool overhead is limiting throughput on data-heavy tasks.

3421 votes

catchup

Recovers the conversation and failed tool calls of a previous Codex, Amp, Claude Code, Antigravity, Cline, Copilot CLI, Cursor, DeepSeek Harness, Grok Build, Kimi, OpenCode, Pi Agent, or ZCode session. Use when the user says "catch up", "what did the last session do", "get me up to speed", "I switched agents", asks to recover/summarize a previous session before continuing, or asks to diagnose or report a catchup failure. Do NOT use for the current conversation, git history, or any non-agent log.

741 votes
View all in ai-agents →