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Reactive Controller Evaluation

ASecurity

Evaluate GRAIL-style reactive behavioral clones with metrics, predictions, and mechanism checks.

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  • Added September 9, 2026
toolspythongoreact

Security analysis

A100/100

Scanned September 9, 2026

npx -y skills add VectorSpaceLab/AREX-Skill --skill reactive_controller_evaluation --agent claude-code

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SKILL.md
---
name: reactive_controller_evaluation
description: Evaluate GRAIL-style reactive behavioral clones with metrics, predictions, and mechanism checks.
---

# reactive_controller_evaluation

Use this skill when recovering Bain and Sammut style behavioural cloning without the original simulator repository. It is not a general reinforcement-learning skill; it targets trace-driven reactive cloning with explicit GRAIL-style separation.

## Inputs
- JSON-compatible trace examples or prepared examples, depending on the script.
- Current-attempt artifacts only; do not read any original source repository.

## Outputs
- Deterministic JSON-compatible structures that can be consumed by downstream recovery modules.

## Workflow
1. Run the separated goal/effect controller on held-out examples.
2. Compare against a direct cloning baseline.
3. Emit numeric metrics and mechanism checks for recovery validation.

## Validation
Run `python scripts/reactive_controller_evaluation.py --help` where applicable and run the tests through the Distiller skill-tree validator with `--run-tests`.

## Limitations
The scripts implement a reduced proxy for the paper mechanism. They validate trace preparation, GRAIL separation, compactness, and reactive action prediction; they do not recreate the unavailable flight simulator.

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