Skip to content
Back to skills

Physics Simulation

ASecurity

"Operate Kaolin Simplicits physics, material, and experimental

  • 247 stars
  • 0 votes
  • 2 copies
  • 13 views
  • Added September 8, 2026
devopspythonapibackend

Works with

  • api

Security analysis

A100/100

Pro scans all 5 files and shows the line behind each finding

Scanned September 8, 2026

npx -y skills add VectorSpaceLab/AREX-Skill --skill physics-simulation --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Physics Simulation?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Physics Simulation
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/vectorspacelab-physics-simulation/badge)](https://www.skillsdirectory.com/skills/vectorspacelab-physics-simulation)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: physics-simulation
description: "Operate Kaolin Simplicits physics, material, and experimental
  Newton-coupling workflows without running expensive simulations by default."
disable-model-invocation: true
metadata:
  disco-role: operating
license: NOASSERTION
---

# Kaolin physics simulation

Use this sub-skill for Kaolin physics tasks involving Simplicits soft bodies,
point-sampled material data, scene setup, Warp/CUDA backend checks, and
experimental Newton coupling. Keep it as an operating router: read the bundled
references before proposing code, and use the bundled probe before promising a
simulation can run.

## Read first

- [API reference](references/api-reference.md) for Simplicits objects, material
  tensors, scene methods, and experimental Newton classes.
- [Workflows](references/workflows.md) for bounded mesh, point-cloud, Gaussian,
  baked-object, scene, and Newton-coupling plans.
- [Troubleshooting](references/troubleshooting.md) for Warp/CUDA, shape/device,
  scene setup, collision, Newton, and long-running notebook failures.
- [Backend probe](scripts/physics_backend_probe.py) for safe import/device checks.

## Use when

- A task asks for `kaolin.physics`, `kaolin.physics.simplicits`,
  `PhysicsPoints`, `SimplicitsObject`, `SkinnedPhysicsPoints`,
  `SimplicitsScene`, Simplicits training/baking/simulation, elastic materials,
  gravity/floor/boundaries/collisions, or reduced-coordinate deformation.
- A user has mesh, point-cloud, Gaussian, or baked skinned-physics data and wants
  a bounded plan to create physics inputs, add objects to a scene, step the
  simulation, or query deformed/rendered points.
- A task mentions Newton coupling with rigid bodies, MPM, or articulated robots;
  treat that path as experimental and optional-dependency gated.
- A setup fails due to missing Warp/CUDA/Newton, invalid material tensor shapes,
  wrong `num_qp`/`renderable_pts` usage, or scene-force ordering.

## Route elsewhere

- General geometry loading, OBJ/PLY/USD/GLTF importer details, `SurfaceMesh`,
  `PointSamples`, or `GaussianSplatModel` container construction: route to
  `geometry-io-representations`.
- Sampling/conversions such as mesh or Gaussian point sampling, densification,
  packed/padded tensor utilities, SPC, metrics, quaternion math, or generic
  tensor transforms: route to `ops-metrics-conversions`.
- Output visualization, Timelapse logging, notebook widgets, Dash3D/web servers,
  or rendered result presentation: route to `visualization-workflows`.
- Camera/rasterization/lighting setup for rendered images: route to
  `rendering-cameras-lighting`.

## Operating rules

1. **Probe before running.** Simplicits scene stepping is Warp/CUDA-sensitive;
   run or request `python scripts/physics_backend_probe.py --json` before
   recommending a real simulation run. Do not treat CPU tensor construction as
   proof that scene stepping works.
2. **Separate input preparation from simulation.** Ask geometry/ops owners to
   produce point samples and optional renderable points; this sub-skill owns the
   physics tensors, Simplicits object creation, scene forces, stepping, and
   deformation queries.
3. **Prefer bounded plans.** For notebooks/tutorial-style requests, avoid long
   MLP/RKPM training or asset downloads by default. Offer rigid/small-sample or
   baked-object smoke plans first, then mark full training as expensive.
4. **Keep tensor contracts explicit.** `pts` and renderable points are `(N, 3)`;
   `yms`, `prs`, and `rhos` are scalar or `(N,)`; `appx_vol` is scalar-like;
   `skinning_weights` are `(N, H)`; `dwdx` is `(N, H, 3)`.
5. **Record backend gates.** Warp and CUDA are required for practical scene
   stepping; Newton coupling additionally requires a compatible `newton` package.
   Browser/Jupyter/USD output paths are optional and routed to other sub-skills.
6. **Use internal references only.** Do not depend on the original repository,
   notebooks, tests, or local checkout paths at runtime; this sub-skill is the
   operating context.

## Minimal decision flow

1. Identify the representation: already point-sampled, mesh-derived, Gaussian-
   derived, or baked `SkinnedPhysicsPoints`.
2. Confirm backend target: dry-plan only, CPU construction smoke, CUDA/Warp
   simulation, or experimental Newton coupling.
3. Build/validate `PhysicsPoints` or `SkinnedPhysicsPoints` using the API table.
4. Choose object construction: rigid, custom function, MLP training, RKPM basis,
   or pre-baked load.
5. Build `SimplicitsScene`, add objects with correct `num_qp` and renderable
   points, set forces/collisions, then step only when backend probes pass.
6. Query `get_object_deformed_pts` or `get_object_point_transforms`; route
   logging/USD/visualization to the visualization or geometry I/O sub-skills.

Files in this skill

  • SKILL.md4.7 KB
  • references/api-reference.md15.6 KB
  • references/troubleshooting.md13 KB
  • references/workflows.md14.1 KB
  • scripts/physics_backend_probe.py14.1 KB

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.