"Operate Kaolin Simplicits physics, material, and experimental
Scanned 9/8/2026
Install to Claude Code
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---
name: physics-simulation
description: "Operate Kaolin Simplicits physics, material, and experimental
Newton-coupling workflows without running expensive simulations by default."
disable-model-invocation: true
metadata:
disco-role: operating
license: NOASSERTION
---
# Kaolin physics simulation
Use this sub-skill for Kaolin physics tasks involving Simplicits soft bodies,
point-sampled material data, scene setup, Warp/CUDA backend checks, and
experimental Newton coupling. Keep it as an operating router: read the bundled
references before proposing code, and use the bundled probe before promising a
simulation can run.
## Read first
- [API reference](references/api-reference.md) for Simplicits objects, material
tensors, scene methods, and experimental Newton classes.
- [Workflows](references/workflows.md) for bounded mesh, point-cloud, Gaussian,
baked-object, scene, and Newton-coupling plans.
- [Troubleshooting](references/troubleshooting.md) for Warp/CUDA, shape/device,
scene setup, collision, Newton, and long-running notebook failures.
- [Backend probe](scripts/physics_backend_probe.py) for safe import/device checks.
## Use when
- A task asks for `kaolin.physics`, `kaolin.physics.simplicits`,
`PhysicsPoints`, `SimplicitsObject`, `SkinnedPhysicsPoints`,
`SimplicitsScene`, Simplicits training/baking/simulation, elastic materials,
gravity/floor/boundaries/collisions, or reduced-coordinate deformation.
- A user has mesh, point-cloud, Gaussian, or baked skinned-physics data and wants
a bounded plan to create physics inputs, add objects to a scene, step the
simulation, or query deformed/rendered points.
- A task mentions Newton coupling with rigid bodies, MPM, or articulated robots;
treat that path as experimental and optional-dependency gated.
- A setup fails due to missing Warp/CUDA/Newton, invalid material tensor shapes,
wrong `num_qp`/`renderable_pts` usage, or scene-force ordering.
## Route elsewhere
- General geometry loading, OBJ/PLY/USD/GLTF importer details, `SurfaceMesh`,
`PointSamples`, or `GaussianSplatModel` container construction: route to
`geometry-io-representations`.
- Sampling/conversions such as mesh or Gaussian point sampling, densification,
packed/padded tensor utilities, SPC, metrics, quaternion math, or generic
tensor transforms: route to `ops-metrics-conversions`.
- Output visualization, Timelapse logging, notebook widgets, Dash3D/web servers,
or rendered result presentation: route to `visualization-workflows`.
- Camera/rasterization/lighting setup for rendered images: route to
`rendering-cameras-lighting`.
## Operating rules
1. **Probe before running.** Simplicits scene stepping is Warp/CUDA-sensitive;
run or request `python scripts/physics_backend_probe.py --json` before
recommending a real simulation run. Do not treat CPU tensor construction as
proof that scene stepping works.
2. **Separate input preparation from simulation.** Ask geometry/ops owners to
produce point samples and optional renderable points; this sub-skill owns the
physics tensors, Simplicits object creation, scene forces, stepping, and
deformation queries.
3. **Prefer bounded plans.** For notebooks/tutorial-style requests, avoid long
MLP/RKPM training or asset downloads by default. Offer rigid/small-sample or
baked-object smoke plans first, then mark full training as expensive.
4. **Keep tensor contracts explicit.** `pts` and renderable points are `(N, 3)`;
`yms`, `prs`, and `rhos` are scalar or `(N,)`; `appx_vol` is scalar-like;
`skinning_weights` are `(N, H)`; `dwdx` is `(N, H, 3)`.
5. **Record backend gates.** Warp and CUDA are required for practical scene
stepping; Newton coupling additionally requires a compatible `newton` package.
Browser/Jupyter/USD output paths are optional and routed to other sub-skills.
6. **Use internal references only.** Do not depend on the original repository,
notebooks, tests, or local checkout paths at runtime; this sub-skill is the
operating context.
## Minimal decision flow
1. Identify the representation: already point-sampled, mesh-derived, Gaussian-
derived, or baked `SkinnedPhysicsPoints`.
2. Confirm backend target: dry-plan only, CPU construction smoke, CUDA/Warp
simulation, or experimental Newton coupling.
3. Build/validate `PhysicsPoints` or `SkinnedPhysicsPoints` using the API table.
4. Choose object construction: rigid, custom function, MLP training, RKPM basis,
or pre-baked load.
5. Build `SimplicitsScene`, add objects with correct `num_qp` and renderable
points, set forces/collisions, then step only when backend probes pass.
6. Query `get_object_deformed_pts` or `get_object_point_transforms`; route
logging/USD/visualization to the visualization or geometry I/O sub-skills.
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