Create generative art using p5.js with seeded randomness and interactive
Scanned 9/9/2026
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---
name: algorithmic-art
description: Create generative art using p5.js with seeded randomness and interactive
exploration. Use for computational aesthetics, parametric design, particle systems,
noise fields, and procedural generation.
type: reference
version: 2.0.0
category: business
last_updated: 2026-01-02
related_skills:
- canvas-design
- frontend-design
- web-artifacts-builder
capabilities: []
requires: []
tags: []
---
# Algorithmic Art
## Overview
Create generative art using p5.js with seeded randomness and interactive exploration. Beauty emerges from algorithmic execution rather than static composition.
## When to Use
- Creating generative art with reproducible randomness
- Building interactive visual explorations
- Implementing particle systems and flow fields
- Designing parametric compositions
- Procedural pattern generation
- Art that rewards exploration through seed navigation
## Quick Start
1. **Write algorithmic philosophy** (how art emerges from code)
2. **Set up p5.js template** with seed controls
3. **Implement core algorithm** (noise, particles, recursion)
4. **Add parameter controls** for exploration
5. **Enable seed navigation** for reproducibility
```html
<!DOCTYPE html>
<html>
<head>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.9.0/p5.min.js"></script>
</head>
<body>
<script>
let seed = 0;
function setup() {
createCanvas(800, 800);
generate();
}
function generate() {
randomSeed(seed);
noiseSeed(seed);
background(10);
*See sub-skills for full details.*
## Related Skills
- [canvas-design](../canvas-design/SKILL.md) - Static visual art
- [frontend-design](../frontend-design/SKILL.md) - Web interface design
- [web-artifacts-builder](../../builders/web-artifacts-builder/SKILL.md) - Self-contained HTML apps
---
## Version History
- **2.0.0** (2026-01-02): Upgraded to v2 template - added Quick Start, When to Use, Execution Checklist, Error Handling, Metrics sections
- **1.0.0** (2024-10-15): Initial release with p5.js templates, seeded randomness, noise fields, particle systems, recursive structures
## Sub-Skills
- [Execution Checklist](execution-checklist/SKILL.md)
- [Error Handling](error-handling/SKILL.md)
- [Metrics](metrics/SKILL.md)
## Sub-Skills
- [Phase 1: Algorithmic Philosophy (+1)](phase-1-algorithmic-philosophy/SKILL.md)
- [Core Principle: Seeded Reproducibility](core-principle-seeded-reproducibility/SKILL.md)
- [Template Structure](template-structure/SKILL.md)
- [Noise Fields (+2)](noise-fields/SKILL.md)
- [Philosophy-Driven Implementation](philosophy-driven-implementation/SKILL.md)
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