Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsBlogPro
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Authors
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges
  • Chrome Extension
  • Skill Manager

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

ProTermsPrivacyRefunds
Back to skills

Renderdoc Frame Analysis

ASecurity

Capture and analyze GPU frames via the devtools-mcp renderdoc backend (RenderDoc). Use when a graphics app (D3D/Vulkan/OpenGL) renders slowly or wrongly and you need the per-drawcall event tree, GPU timings per draw, the resource inventory, a frame thumbnail, or a GPU-time flame graph, captured headlessly, no RenderDoc GUI required. Covers the capture→analyze→counters workflow, the two capture modes, and the GPU/interactive-session prerequisite.

9 stars
0 votes
0 copies
0 views
Added 9/27/2026
ai-agentspythongoawsapibackend

Works with

apimcp

Security Analysis

A100/100

Scanned 9/27/2026

$npx -y skills add Ugbot/ai-grind --skill renderdoc-frame-analysis --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Renderdoc Frame Analysis?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Renderdoc Frame Analysis
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/ugbot-renderdoc-frame-analysis/badge)](https://www.skillsdirectory.com/skills/ugbot-renderdoc-frame-analysis)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
Files
SKILL.md
---
name: renderdoc-frame-analysis
description: >
  Capture and analyze GPU frames via the devtools-mcp renderdoc backend
  (RenderDoc). Use when a graphics app (D3D/Vulkan/OpenGL) renders slowly or
  wrongly and you need the per-drawcall event tree, GPU timings per draw, the
  resource inventory, a frame thumbnail, or a GPU-time flame graph, captured
  headlessly, no RenderDoc GUI required. Covers the capture→analyze→counters
  workflow, the two capture modes, and the GPU/interactive-session prerequisite.
---

# GPU frame capture + replay analysis (devtools-mcp `renderdoc`)

The `renderdoc` backend drives **RenderDoc**: capture one frame of a running
graphics app into an `.rdc`, then replay it headlessly for the action tree,
GPU counter timings, and resources, all as bounded summaries plus queryable
Polars frames. The GUI (`qrenderdoc`) is never opened; replay runs through
`qrenderdoc --python` under the hood.

## Install

```
devtools_install(suite="renderdoc")          # shows the exact commands
winget install --id BaldurKarlsson.RenderDoc -e    # Windows
apt install renderdoc                              # Debian/Ubuntu
```

Non-default install location: set `$DEVTOOLS_RENDERDOCCMD` / `$DEVTOOLS_QRENDERDOC`.

## Prerequisites

- **Replay needs a GPU + interactive session.** analyze/counters/resources fail
  under session-0 services and headless containers, so run the MCP server in your
  user session for this suite. `thumb` needs no GPU.
- The capture and the installed RenderDoc should be the same version
  (a mismatch fails with "capture unsupported, recapture").
- UAC-elevated targets can't be injected.

## Capture

```
devtools_run(suite="renderdoc", tool="capture", binary="C:/path/app.exe", args=[...])
```

Default mode **targetcontrol**: launches + injects the app, waits `--warmup`
seconds (default 3), auto-triggers a capture of the next frame, and terminates
the app. `extra_args`:
- `--frame N` queues an exact frame number instead of "next frame".
- `--warmup S` and `--max-wait S` set the steady-state delay and the capture deadline.
- `--out DIR` is where the `.rdc` lands (default temp dir).
- `--mode launch-wait` is the fallback, plain `renderdoccmd capture`, where you trigger
  with F12/PrintScreen in-app (or the in-application RENDERDOC_API). Use for
  interactive sessions or when injection is blocked.

The summary prints the produced `.rdc` path and the exact analyze call.

## Analyze the .rdc

```
devtools_run(suite="renderdoc", tool="analyze",   binary="<file>.rdc")   # action tree, fast
devtools_run(suite="renderdoc", tool="counters",  binary="<file>.rdc")  # + GPU µs per action
devtools_run(suite="renderdoc", tool="resources", binary="<file>.rdc")  # textures/buffers by size
devtools_run(suite="renderdoc", tool="thumb",     binary="<file>.rdc")  # PNG of the frame
```

- `counters` replays the frame per counter pass, which takes minutes on big captures;
  it defaults to a 600s timeout, raise `timeout` if needed. Extra counters:
  `extra_args=["--counter", "SamplesPassed"]`.
- Huge frames: `--max-actions N` bounds the action walk (default 50k, summary
  says TRUNCATED when hit).

Then drill in without flooding context:

```
devtools_analyze(run_id, function_pattern="Draw", sort_by="duration_us")  # slow draws
devtools_analyze(run_id, group_by="flags")                                # cost by action type
devtools_flamegraph(run_id)          # GPU-time flame graph of the marker hierarchy
```

The actions frame: `event_id, parent_event_id, depth, function` (action name),
`flags, indices, instances, dispatch_x/y/z, duration_us, value` (µs when
counters ran, else indices). `devtools_raw(run_id)` returns the full bridge JSON.

## Gotchas

- No capture produced (targetcontrol): the app is too slow to reach steady state, so
  raise `--warmup`; or it presents no frames (offscreen compute), so use the
  in-application API with `--mode launch-wait`.
- **"replay needs a GPU + interactive session"**: the server is running as a
  service/session-0; restart it in your desktop session.
- Marker regions (`PushMarker`) give the flame graph its structure. Apps
  without debug markers produce a flat one-level graph.

See [[flamegraph-reading]] for flame-graph interpretation and
[[devtools-mcp-usage]] for the overall run→analyze→query workflow.

Attribution

UgbotUgbot
View sourceSee grades on GitHubMore from Ugbot →
SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Related Skills

Caveman

Terse caveman voice: answer first, fluff gone, every technical fact kept. Use for /caveman, "caveman mode", "talk like caveman", "be brief", "less tokens". Stays on until "stop caveman" or "normal mode".

1100021 votes

Hyperplan

Adversarial multi-agent planning skill. Self-orchestrates 5 hostile category members (unspecified-low, unspecified-high, deep, ultrabrain, artistry) via team-mode for ruthless cross-critique debate, distills only the defensible insights, then MANDATORILY hands the distilled insight bundle to the `plan` agent for executable plan formalization. Use when planning needs maximum rigor and surfacing of weak assumptions, blind spots, and over-engineering. Triggers: 'hyperplan', 'hpp', '/hyperplan', ...

698621 votes

Writing Skills

Create and manage Claude Code skills in HASH repository following Anthropic best practices. Use when creating new skills, modifying skill-rules.json, understanding trigger patterns, working with hooks, debugging skill activation, or implementing progressive disclosure. Covers skill structure, YAML frontmatter, trigger types (keywords, intent patterns), UserPromptSubmit hook, and the 500-line rule. Includes validation and debugging with SKILL_DEBUG. Examples include rust-error-stack, cargo-dep...

3931 votes

Mcp Code Execution

Routes multi-tool workflows through MCP servers for large datasets and pipelines. Use when Bash tool overhead is limiting throughput on data-heavy tasks.

3421 votes

catchup

Recovers the conversation and failed tool calls of a previous Codex, Amp, Claude Code, Antigravity, Cline, Copilot CLI, Cursor, DeepSeek Harness, Grok Build, Kimi, OpenCode, Pi Agent, or ZCode session. Use when the user says "catch up", "what did the last session do", "get me up to speed", "I switched agents", asks to recover/summarize a previous session before continuing, or asks to diagnose or report a catchup failure. Do NOT use for the current conversation, git history, or any non-agent log.

741 votes
View all in ai-agents →