Skip to content
Back to skills

Ios Development

ASecurity

iOS, iPadOS, and tvOS development with Swift, SwiftUI, and UIKit. Use when building Apple platform apps, implementing iOS-specific features, or following Apple Human Interface Guidelines.

  • 100 stars
  • 0 votes
  • 1 copy
  • 10 views
  • Added May 27, 2026
data-aigoswiftangulartestingapidatabasesecurity

Works with

  • api

Security analysis

A100/100

Scanned May 27, 2026

npx -y skills add travisjneuman/.claude --skill ios-development --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Ios Development?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Ios Development
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/travisjneuman-ios-development/badge)](https://www.skillsdirectory.com/skills/travisjneuman-ios-development)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: ios-development
description: iOS, iPadOS, and tvOS development with Swift, SwiftUI, and UIKit. Use when building Apple platform apps, implementing iOS-specific features, or following Apple Human Interface Guidelines.
---

# iOS/iPadOS/tvOS Development

Comprehensive guide for building native Apple platform applications.

## Platforms Covered

| Platform | Minimum Target | Current     |
| -------- | -------------- | ----------- |
| iOS      | iOS 15.0+      | iOS 17+     |
| iPadOS   | iPadOS 15.0+   | iPadOS 17+  |
| tvOS     | tvOS 15.0+     | tvOS 17+    |
| watchOS  | watchOS 8.0+   | watchOS 10+ |

---

## SwiftUI (Preferred for New Projects)

### Basic Structure

```swift
import SwiftUI

@main
struct MyApp: App {
    var body: some Scene {
        WindowGroup {
            ContentView()
        }
    }
}

struct ContentView: View {
    @State private var count = 0

    var body: some View {
        VStack(spacing: 20) {
            Text("Count: \(count)")
                .font(.largeTitle)

            Button("Increment") {
                count += 1
            }
            .buttonStyle(.borderedProminent)
        }
        .padding()
    }
}
```

### State Management

```swift
// Local state
@State private var text = ""

// Binding (child components)
@Binding var isPresented: Bool

// Observable object
@StateObject private var viewModel = MyViewModel()
@ObservedObject var viewModel: MyViewModel

// Environment
@Environment(\.dismiss) private var dismiss
@Environment(\.colorScheme) private var colorScheme
@EnvironmentObject var appState: AppState

// App Storage (UserDefaults)
@AppStorage("username") private var username = ""
```

### Modern Concurrency

```swift
// Async/await
func fetchData() async throws -> [Item] {
    let url = URL(string: "https://api.example.com/items")!
    let (data, _) = try await URLSession.shared.data(from: url)
    return try JSONDecoder().decode([Item].self, from: data)
}

// In View
.task {
    do {
        items = try await fetchData()
    } catch {
        errorMessage = error.localizedDescription
    }
}

// Main actor for UI updates
@MainActor
class ViewModel: ObservableObject {
    @Published var items: [Item] = []

    func load() async {
        items = try? await fetchData()
    }
}
```

### Navigation (iOS 16+)

```swift
// NavigationStack with typed destinations
struct ContentView: View {
    @State private var path = NavigationPath()

    var body: some View {
        NavigationStack(path: $path) {
            List(items) { item in
                NavigationLink(value: item) {
                    Text(item.name)
                }
            }
            .navigationDestination(for: Item.self) { item in
                DetailView(item: item)
            }
        }
    }
}
```

### Lists and Grids

```swift
// Modern List
List {
    ForEach(items) { item in
        ItemRow(item: item)
    }
    .onDelete(perform: delete)
    .onMove(perform: move)
}
.listStyle(.insetGrouped)
.searchable(text: $searchText)
.refreshable {
    await refresh()
}

// LazyVGrid
LazyVGrid(columns: [
    GridItem(.adaptive(minimum: 150))
]) {
    ForEach(items) { item in
        ItemCard(item: item)
    }
}
```

---

## UIKit (Legacy/Complex UI)

### View Controller Lifecycle

```swift
class MyViewController: UIViewController {
    override func viewDidLoad() {
        super.viewDidLoad()
        setupUI()
    }

    override func viewWillAppear(_ animated: Bool) {
        super.viewWillAppear(animated)
        // About to appear
    }

    override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)
        // Fully visible
    }
}
```

### Auto Layout

```swift
// Programmatic constraints
NSLayoutConstraint.activate([
    label.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 20),
    label.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 16),
    label.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: -16)
])
```

---

## Data Persistence

### Core Data

```swift
// Model
@objc(Item)
public class Item: NSManagedObject {
    @NSManaged public var id: UUID
    @NSManaged public var name: String
    @NSManaged public var createdAt: Date
}

// Fetch
@FetchRequest(
    sortDescriptors: [NSSortDescriptor(keyPath: \Item.createdAt, ascending: false)],
    animation: .default
)
private var items: FetchedResults<Item>
```

### SwiftData (iOS 17+)

```swift
@Model
class Item {
    var id: UUID
    var name: String
    var createdAt: Date

    init(name: String) {
        self.id = UUID()
        self.name = name
        self.createdAt = Date()
    }
}

// In View
@Query(sort: \Item.createdAt, order: .reverse)
private var items: [Item]

@Environment(\.modelContext) private var modelContext

func addItem() {
    let item = Item(name: "New Item")
    modelContext.insert(item)
}
```

### Keychain

```swift
// Store sensitive data
import Security

func saveToKeychain(key: String, data: Data) throws {
    let query: [String: Any] = [
        kSecClass as String: kSecClassGenericPassword,
        kSecAttrAccount as String: key,
        kSecValueData as String: data
    ]
    SecItemDelete(query as CFDictionary)
    let status = SecItemAdd(query as CFDictionary, nil)
    guard status == errSecSuccess else {
        throw KeychainError.saveFailed
    }
}
```

---

## Networking

### URLSession

```swift
actor NetworkService {
    func fetch<T: Decodable>(_ type: T.Type, from url: URL) async throws -> T {
        let (data, response) = try await URLSession.shared.data(from: url)

        guard let httpResponse = response as? HTTPURLResponse,
              (200...299).contains(httpResponse.statusCode) else {
            throw NetworkError.invalidResponse
        }

        return try JSONDecoder().decode(T.self, from: data)
    }
}
```

---

## Apple Human Interface Guidelines

### iOS Design Principles

- **Clarity**: Text is legible, icons precise, adornments subtle
- **Deference**: Content is paramount, UI doesn't compete
- **Depth**: Visual layers and realistic motion convey hierarchy

### Key Metrics

| Element        | Size                           |
| -------------- | ------------------------------ |
| Touch target   | 44x44 pt minimum               |
| Navigation bar | 44 pt                          |
| Tab bar        | 49 pt                          |
| Status bar     | 47 pt (notch) / 20 pt (legacy) |

### Safe Areas

```swift
.safeAreaInset(edge: .bottom) {
    BottomBar()
}

// Ignore safe area
.ignoresSafeArea(.keyboard)
.ignoresSafeArea(.container, edges: .bottom)
```

---

## Platform-Specific

### iPadOS Specifics

```swift
// Split view
NavigationSplitView {
    Sidebar()
} content: {
    ContentList()
} detail: {
    DetailView()
}

// Keyboard shortcuts
.keyboardShortcut("n", modifiers: .command)

// Hover effects
.hoverEffect(.highlight)
```

### tvOS Specifics

```swift
// Focus management
@FocusState private var isFocused: Bool

Button("Action") { }
    .focused($isFocused)
    .focusable()

// Large text for 10-foot UI
.font(.system(size: 38))
```

---

## App Store Requirements

### Required Assets

- App icon (1024x1024)
- Screenshots for each device size
- Privacy policy URL
- App description (4000 char max)

### Privacy

```xml
<!-- Info.plist -->
<key>NSCameraUsageDescription</key>
<string>We need camera access to...</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>We need photo access to...</string>
```

### App Transport Security

```xml
<key>NSAppTransportSecurity</key>
<dict>
    <key>NSAllowsArbitraryLoads</key>
    <false/>
</dict>
```

---

## Testing

### Unit Tests

```swift
import XCTest
@testable import MyApp

final class MyTests: XCTestCase {
    func testExample() async throws {
        let sut = MyViewModel()
        await sut.load()
        XCTAssertEqual(sut.items.count, 10)
    }
}
```

### UI Tests

```swift
import XCTest

final class MyUITests: XCTestCase {
    let app = XCUIApplication()

    override func setUp() {
        continueAfterFailure = false
        app.launch()
    }

    func testNavigation() {
        app.buttons["Start"].tap()
        XCTAssertTrue(app.staticTexts["Welcome"].exists)
    }
}
```

---

## Project Structure

```
MyApp/
├── App/
│   └── MyApp.swift
├── Features/
│   ├── Home/
│   │   ├── HomeView.swift
│   │   └── HomeViewModel.swift
│   └── Settings/
│       └── SettingsView.swift
├── Core/
│   ├── Models/
│   ├── Services/
│   └── Extensions/
├── Resources/
│   ├── Assets.xcassets
│   └── Localizable.strings
└── Tests/
```

---

## Best Practices

### DO:

- Use SwiftUI for new projects
- Support Dynamic Type for accessibility
- Handle all device orientations
- Implement proper error handling
- Use Swift's type system fully

### DON'T:

- Force unwrap optionals without validation
- Block main thread with network calls
- Hardcode strings (use localization)
- Ignore memory management (retain cycles)
- Skip accessibility labels

---

## @Observable Macro (iOS 17+, Replacing ObservableObject)

```swift
import Observation

// New pattern: @Observable macro (replaces ObservableObject + @Published)
@Observable
class UserViewModel {
    var user: User?
    var isLoading = false
    var errorMessage: String?

    func load() async {
        isLoading = true
        defer { isLoading = false }
        do {
            user = try await fetchUser()
        } catch {
            errorMessage = error.localizedDescription
        }
    }
}

// In View: no @StateObject/@ObservedObject wrappers needed
struct UserView: View {
    @State private var viewModel = UserViewModel()

    var body: some View {
        Group {
            if viewModel.isLoading {
                ProgressView()
            } else if let user = viewModel.user {
                Text(user.name)
            }
        }
        .task { await viewModel.load() }
    }
}

// @Bindable for two-way bindings
struct EditView: View {
    @Bindable var viewModel: EditViewModel

    var body: some View {
        TextField("Name", text: $viewModel.name)
    }
}
```

### Migration from ObservableObject

| Old (ObservableObject)     | New (@Observable)         |
| -------------------------- | ------------------------- |
| `class: ObservableObject`  | `@Observable class`       |
| `@Published var`           | `var` (automatic)         |
| `@StateObject`             | `@State`                  |
| `@ObservedObject`          | Direct reference          |
| `@EnvironmentObject`       | `@Environment(TypeName.self)` |

---

## SwiftUI 6 New Views and Modifiers

```swift
// Mesh gradient (iOS 18+)
MeshGradient(
    width: 3, height: 3,
    points: [
        .init(0, 0), .init(0.5, 0), .init(1, 0),
        .init(0, 0.5), .init(0.5, 0.5), .init(1, 0.5),
        .init(0, 1), .init(0.5, 1), .init(1, 1)
    ],
    colors: [
        .red, .purple, .indigo,
        .orange, .cyan, .blue,
        .yellow, .green, .mint
    ]
)

// Zoom navigation transition
NavigationLink {
    DetailView(item: item)
} label: {
    ItemCard(item: item)
}
.matchedTransitionSource(id: item.id, in: namespace)

// ScrollView enhancements
ScrollView {
    LazyVStack {
        ForEach(items) { item in
            ItemRow(item: item)
        }
    }
}
.scrollPosition(id: $scrolledID)
.defaultScrollAnchor(.bottom)

// Custom containers
@Entry macro for EnvironmentValues
@Environment(\.myCustomValue) var value
```

---

## Swift 6 Concurrency

```swift
// Complete data race safety (strict concurrency checking)
// Enable in Xcode: SWIFT_STRICT_CONCURRENCY = complete

// Sendable conformance required for data crossing isolation boundaries
struct UserData: Sendable {
    let id: UUID
    let name: String
}

// Actor isolation
actor DatabaseManager {
    private var cache: [String: Data] = [:]

    func get(_ key: String) -> Data? { cache[key] }
    func set(_ key: String, value: Data) { cache[key] = value }
}

// Global actors
@MainActor
class ViewModel {
    var items: [Item] = []

    func load() async {
        let data = await fetchFromNetwork() // Runs off main actor
        items = data // Back on main actor automatically
    }
}

// Typed throws (Swift 6)
enum DataError: Error {
    case notFound, corrupted
}

func loadData() throws(DataError) -> Data {
    guard let data = cache.get("key") else {
        throw .notFound
    }
    return data
}
```

---

## Minimum Target: iOS 17+

For new projects, target iOS 17+ to access:

| Feature         | Minimum iOS | Benefit                          |
| --------------- | ----------- | -------------------------------- |
| @Observable     | 17          | Simpler state management         |
| SwiftData       | 17          | Modern persistence (replaces Core Data) |
| NavigationStack | 16          | Type-safe navigation             |
| Swift Charts    | 16          | Native charting                  |
| MeshGradient    | 18          | Beautiful gradients              |
| ControlWidget   | 18          | Control Center widgets           |

---

## visionOS and Spatial Computing

```swift
// visionOS app structure
@main
struct MyVisionApp: App {
    var body: some Scene {
        // 2D window
        WindowGroup {
            ContentView()
        }

        // Immersive space
        ImmersiveSpace(id: "immersiveScene") {
            ImmersiveView()
        }

        // 3D volume
        WindowGroup(id: "3dContent") {
            Model3D(named: "Globe") { model in
                model.resizable()
                    .aspectRatio(contentMode: .fit)
            } placeholder: {
                ProgressView()
            }
        }
        .windowStyle(.volumetric)
    }
}

// RealityKit integration
import RealityKit

struct ImmersiveView: View {
    var body: some View {
        RealityView { content in
            let sphere = MeshResource.generateSphere(radius: 0.5)
            let material = SimpleMaterial(color: .blue, isMetallic: true)
            let entity = ModelEntity(mesh: sphere, materials: [material])
            content.add(entity)
        }
        .gesture(TapGesture().targetedToAnyEntity().onEnded { value in
            // Handle spatial tap
        })
    }
}
```

---

## watchOS Development

```swift
// watchOS app with SwiftUI
@main
struct MyWatchApp: App {
    var body: some Scene {
        WindowGroup {
            NavigationStack {
                ContentView()
            }
        }
    }
}

// Complications / Widgets
struct MyWidget: Widget {
    var body: some WidgetConfiguration {
        StaticConfiguration(kind: "myWidget", provider: Provider()) { entry in
            MyWidgetView(entry: entry)
        }
        .configurationDisplayName("My Widget")
        .supportedFamilies([
            .accessoryCircular,
            .accessoryRectangular,
            .accessoryInline,
        ])
    }
}

// Watch Connectivity for iPhone <-> Watch communication
import WatchConnectivity

class ConnectivityManager: NSObject, WCSessionDelegate {
    func session(_ session: WCSession, didReceiveMessage message: [String: Any]) {
        // Handle message from paired device
    }
}
```

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.