Skip to content
Back to skills

Skill Author

ASecurity

Create a new project-fitting skill correctly, or decide that none is needed. Use when the project repeatedly needs expert guidance the existing skills don't carry, when the user asks for a new skill, or when the same correction has been given three times.

  • 2 stars
  • 0 votes
  • 0 copies
  • 2 views
  • Added September 26, 2026
ai-agentsgonode

Security analysis

A100/100

Scanned September 26, 2026

npx -y skills add Tradebaas/Groundwork --skill skill-author --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Skill Author?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Skill Author
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/tradebaas-skill-author/badge)](https://www.skillsdirectory.com/skills/tradebaas-skill-author)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: skill-author
description: Create a new project-fitting skill correctly, or decide that none is needed. Use when the project repeatedly needs expert guidance the existing skills don't carry, when the user asks for a new skill, or when the same correction has been given three times.
---

# skill-author: grow the library deliberately, or not at all

The studied failure mode is real: a library of 557 imported skills with 3 in use. Skills are
context spent on every session's listing. Each one must earn that. The general rule this ladder
instances - every addition declares where it is paid, and the always-on surface carries the
highest bar - is decision 0015.

## 1. Should this be a skill? (ladder: stop at the first rung)

1. **One-off knowledge?** Put it in the task, not the library.
2. **A durable fact or rule?** It belongs in the owning doc (`docs/standards/`, DESIGN.md,
   AGENTS.md if truly universal), not a skill.
3. **Mechanically checkable?** Add a check to `checks/check.mjs` + a fixture test. Never send
   a model to do a linter's job.
4. **Recurring *method* requiring judgment** (a way of working you'd teach a new senior hire)
   → that is a skill. The trigger: you've needed it three times, or you know you will.

## 2. Write it

Create `.agents/skills/<name>/SKILL.md` (open Agent Skills standard):

- **Frontmatter**: `name` = directory name (lowercase, hyphens, ≤64 chars); `description` ≤1024
  chars stating *what it does* **and** *when to load it*. Write the trigger phrases the moment
  of need actually contains; this line is all the model sees when deciding to load it.
- **Body ≤500 lines**, imperative, information-dense. Structure: purpose (one line) → the
  method (numbered, decision points explicit; ladders beat essays) → what to record →
  how it relates to the automated gates (judgment layer above, never duplicate of).
- Heavy reference material goes in files next to SKILL.md, linked one level deep, loaded only
  when needed. No code snippets that will go stale: point at the living source instead.
- End the body's report instruction with the ⚓ convention if the skill produces user output.

## 3. Register and validate

- Add one row to the skills table in `AGENTS.md` (keep the ≤150-line budget: if it doesn't
  fit, something else must leave; that trade-off is the point).
- Run `node checks/check.mjs`. It validates frontmatter, name/dir match, and budgets.
- Test the trigger: describe the situation to a fresh session and confirm the skill loads.

## 4. Maintain

Skills decay in three ways: **sediment** (steps that stopped being needed but never left),
**sprawl** (one skill quietly absorbing a second job: split it), and **no-ops** (rules so vague
no behavior would change: sharpen or delete). After using a skill, reread it and prune what
decayed in that same session. The skills table in `AGENTS.md` is the library's router: every
skill earns its row by being findable from its moment of need, and a skill nobody has loaded in
months is a candidate for deletion. Check before big milestones. Deleting a wrong or dead skill
is maintenance, not loss; note it in STATE.md's log. ⚓

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.