Skip to content
Back to skills

482 Interaction 6298b812

ASecurity

Handle user input and object interaction.

  • 9 stars
  • 0 votes
  • 0 copies
  • 0 views
  • Added October 11, 2026
toolsjavascriptjava

Works with

  • cursor
  • cli

Security analysis

A100/100

Scanned October 11, 2026

npx -y skills add tools-only/X-Skills --skill 482-interaction_6298b812 --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of 482 Interaction 6298b812?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for 482 Interaction 6298b812
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/tools-only-482-interaction-6298b812/badge)](https://www.skillsdirectory.com/skills/tools-only-482-interaction-6298b812)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

SKILL.md
# Interaction & Picking

Handle user input and object interaction.

## Mouse/Touch Raycasting

Detect which object user clicked:

```javascript
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
const clickableObjects = []; // array of meshes

function onPointerMove(event) {
  // Normalize mouse coordinates (-1 to +1)
  mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
  mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;

  // Update raycaster
  raycaster.setFromCamera(mouse, camera);

  // Find intersections
  const intersects = raycaster.intersectObjects(clickableObjects);

  if (intersects.length > 0) {
    // Hover effect
    intersects[0].object.material.emissive.setHex(0xff0000);
  }
}

function onClick(event) {
  mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
  mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;

  raycaster.setFromCamera(mouse, camera);
  const intersects = raycaster.intersectObjects(clickableObjects);

  if (intersects.length > 0) {
    const object = intersects[0].object;
    console.log('Clicked:', object.name);
    console.log('Point:', intersects[0].point);
  }
}

renderer.domElement.addEventListener('pointermove', onPointerMove);
renderer.domElement.addEventListener('click', onClick);
```

## DragControls (Addon)

Drag objects with mouse:

```javascript
import { DragControls } from 'three/addons/controls/DragControls.js';

const controls = new DragControls(objectsArray, camera, renderer.domElement);

// Events
controls.addEventListener('dragstart', (event) => {
  orbitControls.enabled = false; // disable camera controls during drag
  event.object.material.emissive.set(0xaaaaaa);
});

controls.addEventListener('drag', (event) => {
  console.log(event.object.position);
});

controls.addEventListener('dragend', (event) => {
  orbitControls.enabled = true;
  event.object.material.emissive.set(0x000000);
});
```

## TransformControls (Addon)

Interactive 3D gizmo for translate/rotate/scale:

```javascript
import { TransformControls } from 'three/addons/controls/TransformControls.js';

const transformControls = new TransformControls(camera, renderer.domElement);
scene.add(transformControls);

// Attach to object
transformControls.attach(mesh);

// Switch modes
transformControls.setMode('translate'); // or 'rotate', 'scale'

// Switch space
transformControls.setSpace('world'); // or 'local'

// Events
transformControls.addEventListener('change', () => {
  renderer.render(scene, camera);
});

transformControls.addEventListener('dragging-changed', (event) => {
  orbitControls.enabled = !event.value; // disable orbit during transform
});

// Keyboard shortcuts
window.addEventListener('keydown', (event) => {
  switch (event.key) {
    case 'g': transformControls.setMode('translate'); break;
    case 'r': transformControls.setMode('rotate'); break;
    case 's': transformControls.setMode('scale'); break;
    case 'x': transformControls.showX = !transformControls.showX; break;
    case 'Escape': transformControls.detach(); break;
  }
});
```

## Selection Box (Addon)

Box selection for multiple objects:

```javascript
import { SelectionBox } from 'three/addons/interactive/SelectionBox.js';
import { SelectionHelper } from 'three/addons/interactive/SelectionHelper.js';

const selectionBox = new SelectionBox(camera, scene);
const helper = new SelectionHelper(renderer, 'selectBox');

let isSelecting = false;

renderer.domElement.addEventListener('pointerdown', (event) => {
  isSelecting = true;
  selectionBox.startPoint.set(
    (event.clientX / window.innerWidth) * 2 - 1,
    -(event.clientY / window.innerHeight) * 2 + 1,
    0.5
  );
});

renderer.domElement.addEventListener('pointermove', (event) => {
  if (isSelecting) {
    selectionBox.endPoint.set(
      (event.clientX / window.innerWidth) * 2 - 1,
      -(event.clientY / window.innerHeight) * 2 + 1,
      0.5
    );
    const allSelected = selectionBox.select();
    console.log('Selected:', allSelected.length);
  }
});

renderer.domElement.addEventListener('pointerup', () => {
  isSelecting = false;
});
```

## Keyboard Input

Handle keyboard controls:

```javascript
const keysPressed = {};

window.addEventListener('keydown', (event) => {
  keysPressed[event.key] = true;
});

window.addEventListener('keyup', (event) => {
  keysPressed[event.key] = false;
});

// In animation loop
function animate() {
  const speed = 0.1;

  if (keysPressed['w']) object.position.z -= speed;
  if (keysPressed['s']) object.position.z += speed;
  if (keysPressed['a']) object.position.x -= speed;
  if (keysPressed['d']) object.position.x += speed;

  renderer.render(scene, camera);
  requestAnimationFrame(animate);
}
```

## Pointer Lock (First Person)

Lock pointer for FPS controls:

```javascript
import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';

const controls = new PointerLockControls(camera, renderer.domElement);

// Lock on click
renderer.domElement.addEventListener('click', () => {
  controls.lock();
});

controls.addEventListener('lock', () => {
  console.log('Pointer locked');
});

controls.addEventListener('unlock', () => {
  console.log('Pointer unlocked');
});

// Movement
const velocity = new THREE.Vector3();
const direction = new THREE.Vector3();

function animate() {
  if (controls.isLocked) {
    // Apply movement
    controls.moveForward(velocity.z);
    controls.moveRight(velocity.x);
  }
  renderer.render(scene, camera);
  requestAnimationFrame(animate);
}
```

## Object Highlighting

Visual feedback on hover/selection:

```javascript
let hoveredObject = null;
const originalEmissive = new THREE.Color();

function onPointerMove(event) {
  mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
  mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;

  raycaster.setFromCamera(mouse, camera);
  const intersects = raycaster.intersectObjects(scene.children, true);

  // Reset previous
  if (hoveredObject) {
    hoveredObject.material.emissive.copy(originalEmissive);
    hoveredObject = null;
  }

  // Highlight new
  if (intersects.length > 0) {
    hoveredObject = intersects[0].object;
    originalEmissive.copy(hoveredObject.material.emissive);
    hoveredObject.material.emissive.setHex(0x555555);
  }

  renderer.domElement.style.cursor = hoveredObject ? 'pointer' : 'default';
}
```

## Tooltips & UI Overlays

Show HTML tooltip at 3D position:

```javascript
function updateTooltip(object3D, text) {
  const vector = object3D.position.clone();
  vector.project(camera);

  const x = (vector.x * 0.5 + 0.5) * window.innerWidth;
  const y = (-vector.y * 0.5 + 0.5) * window.innerHeight;

  tooltip.style.left = x + 'px';
  tooltip.style.top = y + 'px';
  tooltip.textContent = text;
}
```

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.