Skip to content
Back to skills

292 Evaluation 209cc339

ASecurity

Detailed frameworks for scoring, filtering, and selecting creative ideas.

  • 9 stars
  • 0 votes
  • 0 copies
  • 0 views
  • Added October 11, 2026
researchgo

Security analysis

A100/100

Pro scans all 2 files and shows the line behind each finding

Scanned October 11, 2026

npx -y skills add tools-only/X-Skills --skill 292-evaluation_209cc339 --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of 292 Evaluation 209cc339?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for 292 Evaluation 209cc339
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/tools-only-292-evaluation-209cc339/badge)](https://www.skillsdirectory.com/skills/tools-only-292-evaluation-209cc339)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
# Idea Evaluation Frameworks

Detailed frameworks for scoring, filtering, and selecting creative ideas.

## Table of Contents

1. [Core Dimensions](#core-dimensions)
2. [NAF Framework](#naf-framework)
3. [ICE Scoring](#ice-scoring)
4. [RICE Scoring](#rice-scoring)
5. [Weighted Decision Matrix](#weighted-decision-matrix)
6. [Impact/Effort Matrix](#impacteffort-matrix)
7. [Timing & Process](#timing--process)
8. [AI-Specific Evaluation](#ai-specific-evaluation)

---

## Core Dimensions

Most frameworks agree on three fundamental dimensions:

| Dimension | What it measures |
|-----------|-----------------|
| **Novelty / Originality** | How new, surprising, or unique |
| **Usefulness / Resolution** | How well it solves the problem |
| **Elaboration / Synthesis** | How well-developed and refined |

---

## NAF Framework

**Origin:** Synectics creative problem-solving tradition (George Prince)

**Process:**
1. Create table with ideas in rows, N/A/F in columns
2. Score each idea 1-10 on each criterion
3. Sum and rank

**Criteria:**
- **Novelty** -- Is it new for this situation?
- **Attractiveness** -- Does it completely solve the problem?
- **Feasibility** -- Can it be put into practice?

**Interpretation:**
- Feasibility 80%+ (8/10): Worth trying
- Feasibility < 50% but N+A high: Turn concerns into new problems to solve
- Low on all three: Implementation will disappoint

**Why NAF over gut feel:** People slip into "either/or thinking" when selecting ideas. NAF forces structured evaluation while keeping the creative spirit.

---

## ICE Scoring

**Origin:** Sean Ellis / GrowthHackers

```
ICE Score = Impact x Confidence x Ease
```

| Factor | Scale | Description |
|--------|-------|-------------|
| Impact | 1-10 | Potential benefit/value |
| Confidence | 1-10 | How certain are we? |
| Ease | 1-10 | How easy to implement? |

**Best for:** Quick experiments, growth hacking, early-stage ideas
**Weakness:** Subjective, prone to guesstimates

---

## RICE Scoring

**Origin:** Intercom

```
RICE Score = (Reach x Impact x Confidence) / Effort
```

| Factor | Measurement |
|--------|-------------|
| Reach | Users/quarter affected |
| Impact | 3=massive, 2=high, 1=medium, 0.5=low, 0.25=minimal |
| Confidence | 100%=high, 80%=medium, 50%=low |
| Effort | Person-months |

**Best for:** Data-driven roadmap planning, product teams with metrics

---

## Weighted Decision Matrix

**Process:**
1. List all options (ideas)
2. Define criteria (customer impact, feasibility, strategic fit, etc.)
3. Assign weights as percentages (must sum to 100%)
4. Score each option 1-5 on each criterion
5. Multiply score x weight
6. Sum weighted scores per option
7. Rank by total

**Example:**

| Idea | Customer Impact (40%) | Feasibility (30%) | Strategic Fit (30%) | Total |
|------|----------------------|-------------------|-------------------|-------|
| A | 5 x 0.4 = 2.0 | 3 x 0.3 = 0.9 | 4 x 0.3 = 1.2 | **4.1** |
| B | 3 x 0.4 = 1.2 | 5 x 0.3 = 1.5 | 3 x 0.3 = 0.9 | **3.6** |

**Best for:** Complex decisions with multiple stakeholders

---

## Impact/Effort Matrix

```
         High Impact
              |
   Big Bets   |   Quick Wins  <-- Do these first
              |
  ------------|------------
              |
   Avoid      |   Fill-ins
              |
         Low Impact

  High Effort      Low Effort
```

**Quadrants:**
- **Quick Wins** (High Impact + Low Effort): Do immediately
- **Big Bets** (High Impact + High Effort): Worth investing if resources allow
- **Fill-ins** (Low Impact + Low Effort): Do when time permits
- **Avoid** (Low Impact + High Effort): Deprioritize or discard

---

## Timing & Process

### The Separation Principle

**Generate first, evaluate later.** Most important timing rule.

- During divergent phase: No judgment. Zero.
- Create a transitional phase between generating and judging
- Different mindset required: take a break, or evaluate next day

### Why Premature Evaluation Kills Creativity

- People self-censor
- Teams get stuck on one idea
- Feasible/safe ideas win over novel ones

### Stage-Gate for Ideas

```
Stage 1: Diverge      → Gate 1: Quick screen (NAF/dot vote)
Stage 2: Develop      → Gate 2: Thorough evaluation (matrix/RICE)
Stage 3: Prototype    → Gate 3: Go/No-go based on evidence
```

### Different Ideas Need Different Processes

- Incremental improvements: Standard criteria work
- Disruptive ideas: Don't penalize low feasibility too early -- disruptive ideas often look impractical initially

---

## AI-Specific Evaluation

### The Novelty-Feasibility Trade-off

Research shows two patterns depending on domain:
- Some domains: AI ideas are more novel but less feasible
- Other domains: AI ideas are more feasible but less novel

**Key insight:** The direction depends on domain, AI system, and prompts.

### Evaluating AI-Generated Idea Batches

Beyond individual idea quality, measure **set-level diversity:**

| Metric | What to check |
|--------|---------------|
| Semantic diversity | How different are ideas from each other? |
| Category coverage | Do ideas span multiple approaches? |
| Outlier presence | Any high-risk/high-reward ideas? Or all clustered at safe center? |

### AI "Safe" Ideas Problem

AI defaults to high-feasibility, moderate-novelty ideas because:
- Trained on existing text (synthesizes known patterns)
- Without novelty prompting, converges to "optimal"
- Lacks lived experience for truly novel insights

**Mitigations:**
- Explicitly prompt for novelty
- Use AI for quantity, human judgment for quality
- Apply NAF to separate genuinely novel from merely competent
- Use multiple prompting strategies for diversity

### Human-AI Evaluation Flow

The emerging consensus (2026):
1. AI generates quantity + feasible ideas quickly
2. Humans recognize novelty + apply domain intuition
3. Best outcomes from iterative collaboration: AI generates -> human evaluates -> AI refines -> human selects

Files in this skill

  • README.md863 B
  • skill.md5.8 KB

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.