Find and identify the CTakeDamageInfo_GetWeaponName function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the GetWeaponName function by searching for the "_projectile" string reference and analyzing cross-references.
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---
name: find-CTakeDamageInfo_GetWeaponName
description: Find and identify the CTakeDamageInfo_GetWeaponName function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the GetWeaponName function by searching for the "_projectile" string reference and analyzing cross-references.
---
# Find CTakeDamageInfo_GetWeaponName
Locate `CTakeDamageInfo::GetWeaponName` in CS2 server.dll or server.so using IDA Pro MCP tools.
## Method
1. Search for the string "_projectile":
```
mcp__ida-pro-mcp__find_regex pattern="_projectile"
```
Look for the exact string `_projectile` (not the ones with prefixes like `flashbang_projectile`).
2. Get cross-references to the string:
```
mcp__ida-pro-mcp__xrefs_to addrs="<string_addr>"
```
3. Decompile the referencing function and verify it matches this pattern:
```
mcp__ida-pro-mcp__decompile addr="<function_addr>"
```
The target function should contain code similar to:
```cpp
if ( (unsigned __int8)sub_XXXXXXXX(v6) )
return v6 + 7;
v15 = sub_XXXXXXXX(v6, 95i64); // 95 = '_' character
v16 = v15;
if ( !v15 || (unsigned int)V_stricmp_fast(v15, "_projectile") )
return v6;
sub_XXXXXXXX(&unk_XXXXXXXX, "%.*s", (unsigned int)(v16 - (_DWORD)v6), v6);
return (char *)&unk_XXXXXXXX;
```
Key characteristics:
- Uses `V_stricmp_fast` to compare with `"_projectile"`
- Uses `"%.*s"` format string for string manipulation
- Returns a `const char*`
4. Rename the function:
```
mcp__ida-pro-mcp__rename batch={"func": [{"addr": "<function_addr>", "name": "CTakeDamageInfo_GetWeaponName"}]}
```
5. Generate and validate unique signature:
**ALWAYS** Use SKILL `/generate-signature-for-function` to generate a robust and unique signature for the function.
6. Write IDA analysis output as YAML beside the binary:
**ALWAYS** Use SKILL `/write-func-as-yaml` to write the analysis results.
Required parameters:
- `func_name`: `CTakeDamageInfo_GetWeaponName`
- `func_addr`: The function address from step 3
- `func_sig`: The validated signature from step 5
Note: This is NOT a virtual function, so no vtable parameters are needed.
## Signature Pattern
The function contains:
- String comparison with `"_projectile"` using `V_stricmp_fast`
- Format string `"%.*s"` for extracting weapon name prefix
- Character search for `'_'` (95 decimal)
## Function Characteristics
- **Prototype**: `const char *CTakeDamageInfo::GetWeaponName(CTakeDamageInfo *pthis)`
- **Parameters**:
- `pthis`: Pointer to the CTakeDamageInfo instance (this)
- **Return**: `const char*` - the weapon name with `_projectile` suffix stripped if present
## DLL Information
- **DLL**: `server.dll` (Windows) / `server.so` (Linux)
## Notes
- This is a regular member function, NOT a virtual function
- No vtable information is needed for this function
## Output YAML Format
The output YAML filename depends on the platform:
- `server.dll` → `CTakeDamageInfo_GetWeaponName.windows.yaml`
- `server.so` → `CTakeDamageInfo_GetWeaponName.linux.yaml`
```yaml
func_va: 0x180XXXXXX # Virtual address of the function - This can change when game updates.
func_rva: 0xXXXXXX # Relative virtual address (VA - image base) - This can change when game updates.
func_size: 0xXXX # Function size in bytes - This can change when game updates.
func_sig: XX XX XX XX XX # Unique byte signature for pattern scanning - This can change when game updates.
```