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1496 Specification 72e96569
ASecurity> **"A brain that remembers your intent so you don't have to."** *Generated after 14 exhaustive thinking passes. This is the definitive specification for Nucleus task orchestration.* ---
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- Added October 11, 2026
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[](https://www.skillsdirectory.com/skills/tools-only-1496-specification-72e96569)# Nucleus V2 Specification: Agent-Native Task Orchestration
> **"A brain that remembers your intent so you don't have to."**
*Generated after 14 exhaustive thinking passes. This is the definitive specification for Nucleus task orchestration.*
---
## 1. Executive Summary
### What Is Nucleus?
Nucleus is the **Agent Control Plane**—a persistent, declarative task orchestrator that transforms chatbots into governed, auditable co-workers.
### The Problem
| Without Nucleus | With Nucleus |
| :--- | :--- |
| Re-explain project status every session | Agent already knows the sprint status |
| Agents don't coordinate | Shared state enables handoffs |
| Context lost on restart | Persistent memory survives crashes |
| Manual task assignment | Priority-based pull system |
### The Formula
```
Nucleus = Persistent State + Priority Queue + Skill Routing + Claim Protocol + Human Escalation
```
---
## 2. First Principles
### Why Not Copy Human Workflows?
Human Agile (Scrum) was designed for:
- Limited memory → Daily standups
- Social needs → Retrospectives
- Fatigue → Sprints
- Verbal brains → Meetings
AI agents have NONE of these constraints:
- **Perfect memory** (if written to disk)
- **No ego** (no recognition needed)
- **No fatigue** (24/7 operation)
- **Telepathy** (read same file = instant sync)
### The Agent-Native Model
| Human Paradigm | Agent Paradigm |
| :--- | :--- |
| Push (manager assigns) | **Pull** (agent claims) |
| Fixed sprints | **Dynamic re-prioritization** |
| Daily standups | **Continuous event stream** |
| Role-based routing | **Skill-based routing** |
| Subjective review | **Verifiable postconditions** |
### The Core Insight
```
Agents = Pure Functions (State → State')
Tasks = State Transitions (Pre → Post)
Dependencies = Data Pipes (Output → Input)
Orchestration = Reconciliation Loop (Desired ↔ Actual)
```
---
## 3. The Four Enemies
Nucleus fights against:
| Enemy | Manifestation | Solution |
| :--- | :--- | :--- |
| **Entropy** | Chaos without coordination | Priority queue |
| **Amnesia** | Context lost between sessions | Persistent state |
| **Friction** | Overhead slows progress | Minimal schema |
| **Drift** | Goals diverge from intent | Goal hierarchy |
---
## 4. The Five Principles
### 1. Legibility
Human can read `state.json` and fully understand system state.
### 2. Reversibility
No action causes permanent damage. Everything is mutable.
### 3. Graceful Degradation
Any component can fail and system still works (manual fallback).
### 4. Trust
Every component must be trustworthy or explicitly flag uncertainty.
### 5. Simplicity
Ship fast, evolve later. Complexity is the enemy.
---
## 5. Task Schema (V1)
```json
{
"id": "uuid",
"description": "string",
"status": "PENDING | READY | IN_PROGRESS | BLOCKED | DONE | FAILED | ESCALATED",
"priority": 1,
"blocked_by": ["task-id"],
"required_skills": ["skill"],
"claimed_by": "agent-id | null",
"source": "user | synthesizer",
"escalation_reason": "string | null",
"created_at": "ISO",
"updated_at": "ISO"
}
```
### Field Definitions
| Field | Type | Purpose |
| :--- | :--- | :--- |
| `id` | UUID | Unique identifier |
| `description` | string | What needs to be done |
| `status` | enum | Current state in lifecycle |
| `priority` | 1-5 | 1 = highest, 5 = lowest |
| `blocked_by` | [task-id] | Hard dependencies (DAG) |
| `required_skills` | [skill] | For routing to capable agents |
| `claimed_by` | agent-id \| null | Prevents race conditions |
| `source` | enum | "user" = priority override |
| `escalation_reason` | string \| null | Why human help needed |
| `created_at` | ISO timestamp | For audit |
| `updated_at` | ISO timestamp | For observability |
### Status State Machine
```
PENDING → READY → IN_PROGRESS → DONE
↓ ↓ ↓
BLOCKED BLOCKED FAILED
↓
ESCALATED
```
---
## 6. Tools (V1)
### 6.1 `brain_list_tasks`
**Purpose:** Query tasks by filter criteria.
**Parameters:**
```json
{
"status": "optional, filter by status",
"priority": "optional, filter by priority",
"skill": "optional, filter by required skill",
"claimed_by": "optional, filter by claimant"
}
```
**Returns:** Array of matching tasks.
---
### 6.2 `brain_get_next_task`
**Purpose:** Get the highest-priority unblocked task for given skills.
**Parameters:**
```json
{
"skills": ["skill1", "skill2"]
}
```
**Logic:**
1. Filter by skill match
2. Exclude BLOCKED, DONE, FAILED, ESCALATED
3. Exclude already claimed
4. Sort by priority (ascending, 1 = highest)
5. Return top result
**Returns:** Single task or null.
---
### 6.3 `brain_claim_task`
**Purpose:** Atomically claim a task to prevent races.
**Parameters:**
```json
{
"task_id": "uuid",
"agent_id": "thread-id"
}
```
**Logic:**
1. Check task exists and is READY
2. Check not already claimed
3. Set `claimed_by` and `status` to IN_PROGRESS
4. Update `updated_at`
**Returns:** Success or failure with reason.
---
### 6.4 `brain_update_task`
**Purpose:** Modify task fields.
**Parameters:**
```json
{
"task_id": "uuid",
"updates": {
"status": "optional",
"priority": "optional",
"description": "optional"
}
}
```
**Returns:** Updated task.
---
### 6.5 `brain_add_task`
**Purpose:** Create a new task.
**Parameters:**
```json
{
"description": "required",
"priority": "optional, default 3",
"blocked_by": "optional",
"required_skills": "optional",
"source": "optional, default synthesizer"
}
```
**Logic:**
1. Generate UUID
2. Set status to PENDING (or BLOCKED if blocked_by is set)
3. Set timestamps
**Returns:** Created task.
---
### 6.6 `brain_escalate`
**Purpose:** Request human help when agent is stuck.
**Parameters:**
```json
{
"task_id": "uuid",
"reason": "string describing why help is needed"
}
```
**Logic:**
1. Set status to ESCALATED
2. Set escalation_reason
3. Unclaim task (claimed_by = null)
**Returns:** Success.
---
## 7. Safety Properties (Invariants)
These must ALWAYS hold:
| Property | Meaning |
| :--- | :--- |
| Single Status | A task has exactly ONE status at any time |
| Mutual Exclusion | A claimed task cannot be double-claimed |
| Consistency | A BLOCKED task cannot be IN_PROGRESS |
| DAG Property | No circular dependencies |
| Referential Integrity | `blocked_by` references must exist |
---
## 8. Liveness Properties
These must EVENTUALLY happen:
| Property | Meaning |
| :--- | :--- |
| Progress | Every PENDING task eventually becomes READY or BLOCKED |
| Completion | Every IN_PROGRESS task eventually becomes DONE, FAILED, or ESCALATED |
| Termination | Queue eventually empties if no new tasks |
---
## 9. Evolution Roadmap
### V1: Coordination (Current Scope)
- Priority queue
- Skill routing
- Dependency DAG
- Claim locking
- Human escalation
### V2: Intelligence
- Postcondition verification
- Trust levels (graduated autonomy)
- Cost tracking (token budgets)
- Learning (outcome patterns)
- Timeout bounds
### V3: Autonomy
- Reconciliation loop (desired ↔ actual)
- Auto-decomposition
- Exploration budget
- Self-improvement
- Predictive tasking
---
## 10. Comparison to Alternatives
### Why Not Jira?
Jira is designed for humans (rich UI, comments, attachments).
Nucleus is designed for agents (structured JSON, atomic tools).
### Why Not LangGraph?
LangGraph state is in-memory (dies on crash).
Nucleus state is on disk (survives restarts).
### Why Not mcp-server-memory?
Memory MCP stores **facts** ("Lokesh likes Python").
Nucleus stores **process** ("Sprint 2 is 50% done, Architect is blocked").
### Competitive Matrix
| Feature | **Nucleus** | mcp-memory | MemGPT | Zep AI |
| :--- | :---: | :---: | :---: | :---: |
| Remembers Facts | ✅ | ✅ | ✅ | ✅ |
| Remembers Tasks/Sprint | ✅ | ❌ | ❌ | ❌ |
| Role Management | ✅ | ❌ | ❌ | ❌ |
| Multi-Agent Sync | ✅ | ❌ | ❌ | ❌ |
| Local-First | ✅ | ✅ | ⚠️ | ❌ |
| MCP Native | ✅ | ✅ | ❌ | ❌ |
---
## 11. Success Criteria
| Metric | Target |
| :--- | :--- |
| Daily use | 2 weeks without abandonment |
| Tasks completed | At least 10 through system |
| User sentiment | "This actually helps" |
## 12. Failure Criteria
| Signal | Meaning |
| :--- | :--- |
| Abandoned after 1 day | Too much friction |
| More overhead than savings | Over-engineered |
| Debug time > Use time | System is the problem |
---
## 13. Anti-Patterns (Never Do)
1. Never execute without human visibility path
2. Never delete data permanently
3. Never ignore a human override
4. Never claim more certainty than warranted
5. Never block human intervention
---
## 14. Implementation Timeline
| Step | Estimate |
| :--- | :--- |
| Schema update | 10 minutes |
| 6 MCP tools | 1-2 days |
| Tests | 1 day |
| Documentation | 1 day |
| **Total** | **4-5 days** |
---
## 15. The Ultimate Test
> "I said what I wanted. It happened. I trust it."
When Nucleus works perfectly, you don't notice it exists.
Intent flows into reality. Silence.
---
*Specification complete. 14 thinking passes. Ready for implementation.*
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