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1134 40 Principles D16f9835
ASecurityComplete reference with examples for each principle.
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[](https://www.skillsdirectory.com/skills/tools-only-1134-40-principles-d16f9835)# The 40 TRIZ Inventive Principles
Complete reference with examples for each principle.
## Table of Contents
- [Principles 1-10](#principles-1-10)
- [Principles 11-20](#principles-11-20)
- [Principles 21-30](#principles-21-30)
- [Principles 31-40](#principles-31-40)
---
## Principles 1-10
### 1. Segmentation
**Divide an object into independent parts.**
- Divide into independent parts
- Make object easy to disassemble
- Increase degree of fragmentation
**Examples:**
- Modular furniture (IKEA)
- Sectional garage doors
- Modular smartphones
- Containerized shipping
- Microservices architecture (software)
- Venetian blinds vs. solid shade
---
### 2. Taking Out (Extraction)
**Separate an interfering part or property from an object.**
- Extract the "disturbing" part
- Extract only the necessary part
**Examples:**
- Locate noisy compressor outside building
- Use fiber optics to separate hot light source from light location
- Noise-canceling headphones (extract unwanted sound)
- Remove checkout counters → self-service kiosks
- Cloud computing (extract computing from local hardware)
---
### 3. Local Quality
**Change from uniform to non-uniform structure.**
- Make each part fulfill different functions
- Place each part in optimal conditions
**Examples:**
- Pencil with eraser at one end
- Swiss Army knife
- Lunch box with compartments
- Hammer with nail-puller
- Different bristle lengths on toothbrush
- Shark-skin riblets on aircraft to reduce drag
---
### 4. Asymmetry
**Replace symmetrical form with asymmetrical.**
- If already asymmetrical, increase asymmetry
**Examples:**
- Ergonomic mouse (right-handed design)
- Flat spot on cylinder for secure knob attachment
- Asymmetrical tires for better wet traction
- Container ship (bridge at stern)
- Mixing vanes in industrial tanks
---
### 5. Merging (Consolidation)
**Bring together identical or similar objects.**
- Combine in space or time
- Make operations parallel
**Examples:**
- Multi-blade razor
- Computer networks (parallel processing)
- Car-pooling / ride-sharing
- Multi-function printer (print/scan/copy)
- Shopping mall (many stores together)
- Bundled software suites
---
### 6. Universality
**Make a part perform multiple functions.**
- Eliminate need for other parts
**Examples:**
- Sofa bed
- Smartphone (phone + camera + GPS + music player)
- Child car seat that converts to stroller
- Toothbrush handle containing toothpaste
- Swiss Army knife
---
### 7. Nested Doll (Russian Dolls)
**Place one object inside another.**
- One object passes through cavity of another
**Examples:**
- Telescoping antenna
- Stacking chairs
- Measuring cups/spoons
- Retractable landing gear
- Nested software containers
- Foldable shopping bags
---
### 8. Anti-Weight (Counterweight)
**Compensate for object's weight with another force.**
- Use aerodynamic, hydrodynamic, buoyancy
**Examples:**
- Helium balloons for lifting
- Hydrofoils lift boats
- Race car spoilers (aerodynamic downforce)
- Magnetic levitation trains
- Counterweights in elevators
---
### 9. Preliminary Anti-Action
**Perform opposite action in advance.**
- If action has harmful/useful effects, perform counteraction first
**Examples:**
- Pre-stress concrete (compress before tension load)
- Vaccination (introduce weakened pathogen first)
- Backup before software update
- Buffer inventory before demand spike
- Pre-tension cables in suspension bridges
---
### 10. Preliminary Action
**Perform required action in advance.**
- Pre-arrange objects for convenient action
**Examples:**
- Pre-packaged kits (IKEA furniture)
- Pre-loaded software on devices
- Sterilized surgical instruments
- Pre-approved credit
- Just-in-time manufacturing
- Mise en place (cooking preparation)
---
## Principles 11-20
### 11. Beforehand Cushioning
**Prepare emergency means in advance.**
**Examples:**
- Airbags in cars
- Safety nets
- Fuses in electrical systems
- Software exception handling
- Insurance
- Sprinkler systems
---
### 12. Equipotentiality
**Change conditions to eliminate need to raise/lower objects.**
**Examples:**
- Canal locks (bring water to boat level)
- Spring-loaded floor in pool
- Loading dock at truck bed height
- Pit stops in racing (car at work level)
- Adjustable-height desks
---
### 13. The Other Way Round (Inversion)
**Invert the action, make moving parts fixed or vice versa.**
- Turn object upside down
**Examples:**
- Upside-down ketchup bottle
- Moving sidewalk (people stay still)
- Rotate workpiece instead of tool
- Self-checkout (customer does work)
- Running on treadmill (stationary running)
- Rotisserie (rotate food, not heat source)
---
### 14. Spheroidality (Curvature)
**Replace linear with curved, flat with spherical.**
- Use rollers, balls, spirals
- Replace linear motion with rotational
**Examples:**
- Ball bearings
- Arched doorways (stronger than rectangular)
- Curved computer monitors
- Scroll wheel on mouse
- Spiral staircases
- Dome structures
---
### 15. Dynamics
**Allow characteristics to change for optimal performance.**
- Divide into parts that can move relative to each other
**Examples:**
- Adjustable steering wheel
- Bifocal glasses (two focal lengths)
- Flexible shower hose
- Articulated bus
- Dynamic pricing
- Auto-adjusting suspension
---
### 16. Partial or Excessive Action
**If 100% is hard to achieve, use slightly less or more.**
**Examples:**
- Overspray when painting, sand off excess
- Fill tire with extra air, release to exact pressure
- Over-estimate project time, deliver early
- Rough machining before precision finishing
- Spray insulation, trim to shape
---
### 17. Another Dimension
**Move in 2D instead of 1D, 3D instead of 2D.**
- Use multi-story arrangement
- Tilt or reorient object
**Examples:**
- Multi-level parking garage
- Spiral staircase vs. straight
- CD vs. tape (2D vs. 1D storage)
- 3D printing
- Vertical farming
- Multi-lane highways
---
### 18. Mechanical Vibration
**Use oscillation or vibration.**
- Increase frequency (ultrasonic)
- Use resonance
**Examples:**
- Ultrasonic cleaning
- Electric toothbrush
- Jackhammer
- Vibrating concrete to remove air bubbles
- Massage chairs
- Piezoelectric energy harvesting
---
### 19. Periodic Action
**Replace continuous with periodic/pulsating action.**
- Use pauses between impulses for additional action
**Examples:**
- Pulsating sprinkler (vs. continuous)
- Flashing warning lights
- Interval training (exercise)
- Batch processing
- Intermittent windshield wipers
- PWM (pulse-width modulation)
---
### 20. Continuity of Useful Action
**Carry out action continuously, eliminate idle time.**
- All parts working at full capacity
**Examples:**
- Flywheel stores energy during idle
- Continuous flow manufacturing
- 24/7 operations
- Printing on both sides of paper
- Multi-tasking CPUs
- Regenerative braking
---
## Principles 21-30
### 21. Skipping (Rushing Through)
**Conduct harmful/dangerous operations at high speed.**
**Examples:**
- High-speed dental drill (less heat transfer)
- Laser surgery (minimal tissue damage)
- Flash pasteurization
- Quick-freezing food
- High-speed photography
- Explosive welding
---
### 22. Blessing in Disguise (Convert Harm to Benefit)
**Use harmful factors to achieve positive effect.**
- Amplify harmful factor until it becomes useful
**Examples:**
- Use waste heat for electricity (cogeneration)
- Controlled burns prevent wildfires
- Vaccines use weakened pathogens
- Noise-canceling uses noise to cancel noise
- Composting waste
- Judo (use opponent's force)
---
### 23. Feedback
**Introduce feedback to improve action.**
- If feedback exists, change its magnitude
**Examples:**
- Thermostat
- Cruise control
- Auto-focus camera
- Statistical process control
- Customer reviews
- A/B testing
- Agile retrospectives
---
### 24. Intermediary
**Use intermediate object to transfer action.**
- Temporarily connect objects
**Examples:**
- Catalyst in chemical reaction
- Carpenter's nail set
- Belt or chain drive
- API (application programming interface)
- Travel agent / broker
- Translator / interpreter
---
### 25. Self-Service
**Make object serve/repair itself.**
- Use waste resources
**Examples:**
- Self-cleaning oven
- Self-healing materials
- Self-sharpening lawn mower blades
- Auto-scaling cloud servers
- Plants that fertilize themselves (nitrogen fixation)
- Regenerative braking
---
### 26. Copying
**Use simple, inexpensive copies instead of expensive original.**
- Replace with optical copy (can scale)
**Examples:**
- Crash test dummies
- Wind tunnel models
- Digital twins
- Prototype before production
- Virtual reality training
- Photo of signature vs. hand-signing
---
### 27. Cheap Short-Living Objects
**Replace expensive with many cheap, disposable objects.**
**Examples:**
- Disposable diapers
- Paper cups at water cooler
- Disposable medical instruments
- Fast fashion
- Single-use pods (coffee, detergent)
- Throwaway prototypes
---
### 28. Mechanics Substitution
**Replace mechanical with optical, acoustic, thermal, etc.**
**Examples:**
- Optical mouse (vs. ball mouse)
- Electric fence (vs. physical barrier)
- Induction heating
- Wireless charging
- Voice recognition (vs. keyboard)
- Gesture control
---
### 29. Pneumatics and Hydraulics
**Use gas or liquid instead of solid parts.**
**Examples:**
- Inflatable furniture
- Hydraulic jack
- Air mattress
- Pneumatic tools
- Bubble wrap
- Hovercraft
---
### 30. Flexible Shells and Thin Films
**Use flexible shells, thin films, membranes.**
**Examples:**
- Inflatable structures
- Gore-Tex fabric
- Bubble wrap
- Shrink wrap
- Screen protectors
- Vacuum packaging
---
## Principles 31-40
### 31. Porous Materials
**Make object porous or add porous elements.**
- Fill pores with useful substance
**Examples:**
- Sponge
- Foam insulation
- Aerated chocolate
- Sintered metal filters
- Porous pavement (drainage)
- Aerogel insulation
---
### 32. Color Changes
**Change color or transparency for monitoring.**
- Use color additives or luminescent
**Examples:**
- Temperature-indicating strips
- Litmus paper (pH indicator)
- Mood rings
- UV-sensitive sunglasses
- Food freshness indicators
- Highlighter pens
---
### 33. Homogeneity
**Make objects interacting with main object from same material.**
**Examples:**
- Ice container made of ice
- Chocolate box made of chocolate
- Diamond cutting tools for diamonds
- Wooden dowels in wood joinery
- Same programming language for full stack
---
### 34. Discarding and Recovering
**Make portions that have fulfilled function disappear.**
- Restore consumable parts during operation
**Examples:**
- Dissolving stitches
- Rocket stage separation
- Self-erasing whiteboard markers
- Biodegradable packaging
- Evaporating dry ice
- Sacrificial anodes
---
### 35. Parameter Changes
**Change physical state, concentration, flexibility, temperature.**
**Examples:**
- Freeze food for transport
- LNG (liquefied natural gas)
- Freeze-drying
- Frozen nitrogen for surgery
- Concentrate juice for shipping
- Shape-memory alloys
---
### 36. Phase Transitions
**Use phenomena during phase transitions (expansion, heat release).**
**Examples:**
- Ice cubes cool drinks (melting absorbs heat)
- Steam power
- Heat packs (crystallization releases heat)
- Frost heaving (can be harmful or useful)
- Evaporative cooling
---
### 37. Thermal Expansion
**Use thermal expansion or contraction.**
- Use materials with different expansion coefficients
**Examples:**
- Bimetallic strip thermostat
- Shrink-fit assembly
- Expansion joints in bridges
- Thermometer
- Thermal switch
---
### 38. Strong Oxidants
**Use enriched atmospheres or strong oxidizing agents.**
**Examples:**
- Oxygen-enriched welding
- Hyperbaric oxygen therapy
- Ozone for water treatment
- Hydrogen peroxide bleaching
- Pure oxygen in hospitals
---
### 39. Inert Atmosphere
**Replace normal environment with inert one.**
**Examples:**
- Nitrogen packaging for chips
- Argon welding
- Nitrogen-filled tires
- Inert gas fire suppression
- Vacuum packaging
---
### 40. Composite Materials
**Change from uniform to composite materials.**
**Examples:**
- Carbon fiber reinforced plastic
- Reinforced concrete
- Plywood
- Fiberglass
- Gore-Tex (multiple layers)
- Sandwich panels
---
## Principle Groups by Function
### Adding Something
1, 3, 7, 24, 31, 40
### Removing Something
2, 27, 34
### Changing Something
4, 6, 13, 14, 15, 17, 28, 32, 35, 36, 37
### Using Resources
22, 25, 38, 39
### Timing/Sequence
9, 10, 11, 19, 20, 21
### Dynamics/Flexibility
5, 15, 18, 29, 30
### Substitution/Copying
26, 27, 28, 33
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