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Principle Exhaust The Design Space

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Build a few materially different cheap prototypes and compare evidence before committing to one design. Use when for novel interactions or architecture with no strong precedent.

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  • Added October 1, 2026
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A100/100

Scanned October 1, 2026

npx -y skills add TheOnlyFusionCube/potetos-for-everyone --skill principle-exhaust-the-design-space --agent claude-code

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SKILL.md
---
name: principle-exhaust-the-design-space
description: Build a few materially different cheap prototypes and compare evidence before committing to one design. Use when for novel interactions or architecture with no strong precedent.
---
# Exhaust the Design Space

## Trigger

For novel interactions or architecture with no strong precedent.

## Rule

Build a few materially different cheap prototypes and compare evidence before committing to one design.

## Application

1. Name the concrete decision this principle changes.
2. Apply the rule to that decision, not as a decorative citation.
3. Prefer evidence from the current repository/runtime over generic preference.
4. If the principle conflicts with an explicit user constraint, keep the constraint and state the tradeoff.

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