Design and review Rust roguelike procedural maps, map-builder traits, generator harnesses, field-of-view, spatial memory, Dijkstra/pathfinding, and simple monster AI. Use when adding dungeon generation, FOV, map memory, chasing behavior, or visibility-constrained AI to a Rust game.
Scanned 9/12/2026
Install to Claude Code
npx -y skills add thedixitjain/the-mega-skill-library --skill rust-roguelike-procgen-ai --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: rust-roguelike-procgen-ai
description: "Design and review Rust roguelike procedural maps, map-builder traits, generator harnesses, field-of-view, spatial memory, Dijkstra/pathfinding, and simple monster AI. Use when adding dungeon generation, FOV, map memory, chasing behavior, or visibility-constrained AI to a Rust game."
category: ai-agents-and-harness
source_repo: hashgraph-online/awesome-codex-plugins
source_path: "plugins/LVTD-LLC/skills/skills/rust-roguelike-procgen-ai/SKILL.md"
source_url: https://github.com/hashgraph-online/awesome-codex-plugins/blob/HEAD/plugins/LVTD-LLC/skills/skills/rust-roguelike-procgen-ai/SKILL.md
---
# Rust Roguelike Procgen AI
Use this skill to add procedural map variety and tactical AI without losing
testability. Keep generators behind a common interface, validate generated
maps, and make AI depend on what entities can perceive.
## Core Workflow
1. Define a map builder output type with map, starts, exits, and spawn points.
2. Put each generator behind a shared trait or equivalent interface.
3. Validate reachability and spawn legality before using a generated map.
4. Add a small output harness or snapshot path for generator inspection.
5. Implement FOV and pathfinding through map traits or adapter functions.
6. Gate monster knowledge through visibility or memory rules.
## Read Next
Read `references/procgen-ai-patterns.md` for generator interfaces, FOV,
pathfinding, map memory, AI checks, and test harness patterns.
## Source Notes
Guidance is transformed and paraphrased from *Hands-On Rust* Chapters 9, 10,
11, and 12 and from the official companion source repository. Current crate
context was checked against `bracket-lib` docs, including its pathfinding and
geometry support.
---
**Source:** [`hashgraph-online/awesome-codex-plugins`](https://github.com/hashgraph-online/awesome-codex-plugins) → `plugins/LVTD-LLC/skills/skills/rust-roguelike-procgen-ai/SKILL.md`
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