Skip to content
Back to skills

Live Editor Hashgraph Online

ASecurity

Control and verify a running Unity Editor with the low-token hera-agent-unity CLI.

  • 3 stars
  • 0 votes
  • 0 copies
  • 2 views
  • Added September 12, 2026
ai-agentsgoc#bashgit

Works with

  • cli

Security analysis

A100/100

Scanned September 12, 2026

npx -y skills add thedixitjain/the-mega-skill-library --skill live-editor--hashgraph-online --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Live Editor Hashgraph Online?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Live Editor  Hashgraph Online
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/thedixitjain-live-editor-hashgraph-online/badge)](https://www.skillsdirectory.com/skills/thedixitjain-live-editor-hashgraph-online)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: live-editor
description: "Control and verify a running Unity Editor with the low-token hera-agent-unity CLI."
category: ai-agents-and-harness
source_repo: hashgraph-online/awesome-codex-plugins
source_path: "plugins/NotNull92/hera-agent-unity/skills/live-editor/SKILL.md"
source_url: https://github.com/hashgraph-online/awesome-codex-plugins/blob/HEAD/plugins/NotNull92/hera-agent-unity/skills/live-editor/SKILL.md
---


# Hera Unity live editor

Use `hera-agent-unity` whenever work depends on the real Unity Editor state. Prefer dedicated commands over arbitrary C# execution.

## Bootstrap

Run these commands in order when first connecting:

```bash
hera-agent-unity doctor --json
hera-agent-unity status
hera-agent-unity list --compact
```

Report the project, port, Unity version, state, and tool count. If Unity is unreachable, ask the user to open the project with the connector installed.

## Working loop

1. Read only the state needed for the task.
2. Apply the scene, Inspector, asset, or code change.
3. Compile or re-read the changed state.
4. Check recent console errors.
5. Run focused tests or Play Mode checks when behavior changed.

Useful commands:

```bash
hera-agent-unity scene info
hera-agent-unity console --type error --lines 20
hera-agent-unity editor refresh --compile
hera-agent-unity editor play --wait
hera-agent-unity test --mode PlayMode
hera-agent-unity screenshot --view game
```

## Efficiency and safety

- Use `list --compact`, bounded console reads, and shallow `exec --depth 1` responses.
- Prefer `scene`, `console`, `editor`, `test`, `describe_type`, and other dedicated commands over `exec`.
- Batch related side effects into one `exec`; return `null` or omit the return.
- Never return a `UnityEngine.Object` directly. Return only the fields needed.
- Branch on structured error `code`, not message text.
- Throw or use `--strict` when a logical failure must produce a non-zero exit.
- Treat `input` commands as Unity EventSystem QA, not proof of a physical OS click.

The complete command and agent guide is at <https://github.com/NotNull92/hera-agent-unity/blob/main/AGENTS.md>.

---

**Source:** [`hashgraph-online/awesome-codex-plugins`](https://github.com/hashgraph-online/awesome-codex-plugins) → `plugins/NotNull92/hera-agent-unity/skills/live-editor/SKILL.md`

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.