Control and verify a running Unity Editor with the low-token hera-agent-unity CLI.
Scanned 9/12/2026
Install to Claude Code
npx -y skills add thedixitjain/the-mega-skill-library --skill live-editor--hashgraph-online --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: live-editor
description: "Control and verify a running Unity Editor with the low-token hera-agent-unity CLI."
category: ai-agents-and-harness
source_repo: hashgraph-online/awesome-codex-plugins
source_path: "plugins/NotNull92/hera-agent-unity/skills/live-editor/SKILL.md"
source_url: https://github.com/hashgraph-online/awesome-codex-plugins/blob/HEAD/plugins/NotNull92/hera-agent-unity/skills/live-editor/SKILL.md
---
# Hera Unity live editor
Use `hera-agent-unity` whenever work depends on the real Unity Editor state. Prefer dedicated commands over arbitrary C# execution.
## Bootstrap
Run these commands in order when first connecting:
```bash
hera-agent-unity doctor --json
hera-agent-unity status
hera-agent-unity list --compact
```
Report the project, port, Unity version, state, and tool count. If Unity is unreachable, ask the user to open the project with the connector installed.
## Working loop
1. Read only the state needed for the task.
2. Apply the scene, Inspector, asset, or code change.
3. Compile or re-read the changed state.
4. Check recent console errors.
5. Run focused tests or Play Mode checks when behavior changed.
Useful commands:
```bash
hera-agent-unity scene info
hera-agent-unity console --type error --lines 20
hera-agent-unity editor refresh --compile
hera-agent-unity editor play --wait
hera-agent-unity test --mode PlayMode
hera-agent-unity screenshot --view game
```
## Efficiency and safety
- Use `list --compact`, bounded console reads, and shallow `exec --depth 1` responses.
- Prefer `scene`, `console`, `editor`, `test`, `describe_type`, and other dedicated commands over `exec`.
- Batch related side effects into one `exec`; return `null` or omit the return.
- Never return a `UnityEngine.Object` directly. Return only the fields needed.
- Branch on structured error `code`, not message text.
- Throw or use `--strict` when a logical failure must produce a non-zero exit.
- Treat `input` commands as Unity EventSystem QA, not proof of a physical OS click.
The complete command and agent guide is at <https://github.com/NotNull92/hera-agent-unity/blob/main/AGENTS.md>.
---
**Source:** [`hashgraph-online/awesome-codex-plugins`](https://github.com/hashgraph-online/awesome-codex-plugins) → `plugins/NotNull92/hera-agent-unity/skills/live-editor/SKILL.md`
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