Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsBlogPro
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Authors
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges
  • Chrome Extension
  • Skill Manager

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

ProTermsPrivacyRefunds
Back to skills

Story Reference

ASecurity

Use when correcting a storytelling or comedy misconception, looking up a runtime, act-length, page-count or industry figure, finding the books, or needing a quick-reference picker — plus the current state of the production contraction and AI in film and television. Companion to the other storytelling skills.

2 stars
0 votes
0 copies
1 views
Added 9/19/2026
ai-agentsgorailsawsperformance

Works with

cli

Security Analysis

A100/100

Scanned 9/19/2026

$npx -y skills add the-vibey-project/vibey --skill story-reference --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Story Reference?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Story Reference
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/the-vibey-project-story-reference/badge)](https://www.skillsdirectory.com/skills/the-vibey-project-story-reference)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
Files
SKILL.md
---
name: story-reference
description: "Use when correcting a storytelling or comedy misconception, looking up a runtime, act-length, page-count or industry figure, finding the books, or needing a quick-reference picker — plus the current state of the production contraction and AI in film and television. Companion to the other storytelling skills."
---

# Storytelling and Performance: What's Live, Misconceptions, Books, and Numbers

> **Part 5 of 5** of the *Entertainment, Comedy, Drama and Storytelling* reference (plugin `entertainment-comedy-drama-storytelling`), covering §25–§30. Sibling skills: `story-rules-character-structure-and-scene` (§0–§6), `story-dialogue-point-of-view-theme-exposition-and-endings` (§7–§11), `story-comedy-jokes-improv-standup-and-timing` (§12–§19), `story-acting-directing-medium-and-industry` (§20–§24). Section numbers are shared across the set; a reference written as §N → `skill` points into that sibling skill.
>
> **Currency:** The craft is ancient and stable. Two areas are live. See §25 for the production contraction, and AI in film and television.

> **⚠️ A craft domain with an unusually loud rules industry.** **The techniques are real
> and largely teachable; the "rules" sold alongside them are mostly heuristics with a
> decent hit rate, presented as laws.**
>
> **Complements a prose/writing-craft reference (sentence-level mechanics), an art theory
> reference (§1's register distinction), and a business reference (§24's economics).**
>
> **⚠️ GOTCHA** boxes mark rules that are actually conventions, and claims the evidence
> or the practice contradicts.
>
> **The three ideas that organize this document:**
> 1. **⚠️ Structure models are DESCRIPTIONS of what has worked, retrofitted** (§1 → `story-rules-character-structure-and-scene`, §4 → `story-rules-character-structure-and-scene`).
>    **They're useful diagnostic tools and terrible generative recipes, and the industry
>    routinely reverses that.**
> 2. **⚠️ Drama is desire meeting obstacle; comedy is expectation meeting violation**
>    (§3 → `story-rules-character-structure-and-scene`, §12 → `story-comedy-jokes-improv-standup-and-timing`). **Almost every technique in both halves descends from one of those two
>    sentences.**
> 3. **⚠️ The unit of craft is the SCENE, not the outline** (§5 → `story-rules-character-structure-and-scene`). **Most story problems
>    presented as structure problems are scene problems — nobody wants anything
>    specific enough.**

---

## §25. What's Live — verified August 2026

### 25.1 ⚠️ The contraction: Peak TV ended and did not come back
**⚠️ This is the structural fact anyone entering or working in the industry needs, and it
is measured rather than vibes.**

- **⚠️ Scripted series orders by US distributors went from a peak of 759 in 2021 to roughly
  478–493 per year across 2023, 2024 and 2025** — ⚠️ **about a 36% decline, described as
  content commissioners finding "a new magic number for stability."** **FX's John Landgraf,
  who coined "Peak TV," dated its end to 2023 and noted the decline began before the
  strikes accelerated it.**
- **⚠️ The labour impact was severe and disproportionate.** **The WGA reported TV writer
  jobs falling 42% in the 2023–24 season — 1,319 positions — to 1,819 total**, ⚠️ **with
  declines of roughly 40–46% at every level from staff writer to co-executive producer.**
- **⚠️ The budget distribution barbelled, which matters more than the headline count.**
  **$20M+ per-episode budgets — once unheard of in television — became standard for
  franchise and genre series.** ⚠️ **Meanwhile sub-$5M-per-episode series fell from 82% of
  US scripted releases to under two-thirds by 2025, and shows under $1M per episode "have
  all but disappeared."**
- **⚠️ Geographic concentration shifted**: **40% of US scripted series released in Q1 2019
  filmed in Los Angeles, versus under 25% in Q1 2026** — **driven both by relocation and by
  the overall contraction.** ⚠️ **US production share showed signs of stabilizing in Q1
  2026 following California's expanded tax credit.**

> **⚠️ GOTCHA — the craft consequence, which is the part that belongs in a storytelling
> reference.** ⚠️ **The middle disappeared.** **The lower-cost shows that filled slates
> during Peak TV were where writers learned, where unusual premises got made, and where
> steady between-seasons employment lived.** **⚠️ What remains is expensive franchise work
> and very little beneath it.**
> ⚠️ **One executive's description of the buyer environment: roughly four buyers for a
> given show, more hyperspecific parameters, and windows for a particular kind of material
> that "come and go in just weeks, or even days."** **⚠️ Consolidation compounds it — when
> the buyer is also the producer and the distributor, small strategy shifts propagate.**

**⚠️ Worth noting against the doom framing**: **an analysis of IMDb ratings suggests series
acclaim has continued rising** — ⚠️ **the drop in "buzzy" shows appears to stem from
production VOLUME rather than declining quality.** **And Ampere's analyst view is that the
cutback has bottomed, pending further consolidation.**

### 25.2 ⚠️ AI: the guardrails landed, and they differ sharply by guild
**⚠️ 2026 was the year the labour framework actually got written, and the union-by-union
divergence is the instructive part.**

- **⚠️ SAG-AFTRA ratified a four-year TV/Theatrical Agreement in June 2026** (**91.4% in
  favour, 19.3% turnout; effective 1 July 2026 through 30 June 2030**), **with over $1
  billion in new compensation and benefits funding and a pension plan merger.**
- **⚠️ The AI provisions are specific.** **Producers must have an "articulable business
  reason" to scan a performer; ⚠️ producers may not use synthetic performers without first
  bargaining with SAG-AFTRA, under a strict notice-and-bargaining schedule, with
  arbitration for damages on violation.** ⚠️ **Producers may use AI performers only where
  they bring "significant additional value" compared to a live actor.** **Voice work gained
  separate written-consent requirements, and the Interactive agreement now defines "voice
  actor" as a HUMAN performer.**
- **⚠️ The WGA's April 2026 deal was notably weaker on AI**: **studios agreed to notify the
  guild if they license writers' work for AI training and to hold consultation meetings,**
  ⚠️ **but with no requirement to pay writers when scripts are used to train models** —
  **reportedly trading AI enforcement for a $321M health plan infusion.** **⚠️ Compare the
  2023 WGA precedent that AI training on creative work is compensable; the 2026 outcome
  did not extend it.**
- **⚠️ The DGA's 2023 contract was the first to bar studios from delegating directors'
  creative work to generative AI**, **and its renewal was in negotiation with AI central.**

> **⚠️ GOTCHA — read the criticism as well as the terms, because it's substantive.**
> ⚠️ **Critics inside SAG-AFTRA argue studios still face little real constraint on AI
> performers**, **and note that the union gets notice and an opportunity to bargain but
> ⚠️ cannot strike over synthetic performers until 2030** — **a four-year term instead of
> the usual three, agreed at a moment when AI capability is moving fast.** **The AMPTP's
> stated priority across this cycle was securing longer "labour peace."**
> ⚠️ **Note also that much protection comes not from contract language but from the union
> reserving the ability to establish protections as actual use cases arise** — **which is
> a bet on future bargaining rather than a settled rule.**

**⚠️ Where AI is actually being used, as distinct from the discourse**: ⚠️ **VFX and
animation pipelines, previsualization, frame interpolation, editing assistance and
background generation** — **the unglamorous end.** **⚠️ Reported effects on employment are
material in VFX and animation and more modest elsewhere so far.**
**⚠️ Legislative activity is running in parallel**: **a New York law requiring advertisements
to be labelled when synthetics are used, a NY bill requiring disclaimers for AI in
published news, and over 16,000 signatures on a SAG-AFTRA letter urging passage of the
federal NO FAKES Act.**

---

## §26. Misconceptions

| Misconception | Correction |
|---|---|
| Structure models tell you how to write | ⚠️ **They're retrofitted descriptions. Use for diagnosis** (§1 → `story-rules-character-structure-and-scene`, §4 → `story-rules-character-structure-and-scene`) |
| The hero's journey is universal | ⚠️ **Campbell was doing comparative mythology, fitted loosely** (§4 → `story-rules-character-structure-and-scene`) |
| All drama is conflict | ⚠️ **Kishōtenketsu disproves it** (§4 → `story-rules-character-structure-and-scene`) |
| Three-act structure is a rule | ⚠️ **So general it's nearly unfalsifiable** (§4 → `story-rules-character-structure-and-scene`) |
| Story problems are structure problems | ⚠️ **Usually scene problems — nobody wants anything** (§5 → `story-rules-character-structure-and-scene`) |
| Bigger stakes mean more tension | ⚠️ **Specific and personal beats large** (§6 → `story-rules-character-structure-and-scene`) |
| Surprise creates tension | ⚠️ **Dramatic irony does. The bomb under the table** (§6 → `story-rules-character-structure-and-scene`) |
| Good dialogue sounds like real speech | ⚠️ **Real speech is unusable. It's compressed** (§7 → `story-dialogue-point-of-view-theme-exposition-and-endings`) |
| Characters should say what they feel | ⚠️ **That's "on the nose." Subtext** (§7 → `story-dialogue-point-of-view-theme-exposition-and-endings`) |
| The audience needs the backstory up front | ⚠️ **Withhold. Late as possible** (§10 → `story-dialogue-point-of-view-theme-exposition-and-endings`) |
| Protagonists must be likeable | ⚠️ **They must be interesting and want something** (§3 → `story-rules-character-structure-and-scene`) |
| Every protagonist needs a change arc | ⚠️ **Flat arcs transform the world instead** (§3 → `story-rules-character-structure-and-scene`) |
| Comedy can't be taught | ⚠️ **It's the most empirically iterated craft there is** (§12 → `story-comedy-jokes-improv-standup-and-timing`, §17 → `story-comedy-jokes-improv-standup-and-timing`) |
| Random is funny | ⚠️ **No pattern to violate. Comedy needs internal logic** (§14 → `story-comedy-jokes-improv-standup-and-timing`) |
| Just be funny in the scene | ⚠️ **Find the game and play it** (§14 → `story-comedy-jokes-improv-standup-and-timing`, §16 → `story-comedy-jokes-improv-standup-and-timing`) |
| "Yes, and" means agree with everything | ⚠️ **Accept the established reality, then add** (§16 → `story-comedy-jokes-improv-standup-and-timing`) |
| Timing is innate | ⚠️ **It's rhythm, and it's learnable — and made in the edit** (§18 → `story-comedy-jokes-improv-standup-and-timing`, §23 → `story-acting-directing-medium-and-industry`) |
| The K sound is funnier | ⚠️ **Weakly evidenced folklore; rhythm is the real effect** (§13 → `story-comedy-jokes-improv-standup-and-timing`) |
| Method acting means staying in character | ⚠️ **A distortion of the technique** (§20 → `story-acting-directing-medium-and-industry`) |
| Direct actors by describing the emotion | ⚠️ **Give an action, not a result** (§20 → `story-acting-directing-medium-and-industry`, §21 → `story-acting-directing-medium-and-industry`) |
| Audiences forgive bad sound like bad picture | ⚠️ **They don't. Sound is half of picture** (§23 → `story-acting-directing-medium-and-industry`) |
| Notes from executives are wrong | ⚠️ **Usually the right problem, wrong solution** (§24 → `story-acting-directing-medium-and-industry`) |
| Someone knows what will succeed | ⚠️ **"Nobody knows anything." Power-law outcomes** (§24 → `story-acting-directing-medium-and-industry`) |
| Peak TV will come back | ⚠️ **~36% below the 2021 peak and stabilized there** (§25.1) |
| TV got worse | ⚠️ **Ratings suggest volume fell, not quality** (§25.1) |
| The guilds solved AI | ⚠️ **SAG-AFTRA got real terms; WGA got notification** (§25.2) |

---

## §27. Books

**⚠️ Weight practitioners over gurus** (§1 → `story-rules-character-structure-and-scene`).
| Author | Work | Why |
|---|---|---|
| **McKee** | *Story* | ⚠️ **The standard. Dogmatic; read critically** |
| **Egri** | ***The Art of Dramatic Writing*** | ⚠️ **1946, and still the best on premise and character** |
| **Yorke** | ***Into the Woods*** | ⚠️ **The most intelligent structure book — asks WHY the shapes recur** |
| **Snyder** | *Save the Cat* | ⚠️ **Useful diagnostic; know what it did to studio film** (§4 → `story-rules-character-structure-and-scene`) |
| **Aristotle** | *Poetics* | ⚠️ **The origin, and short** |
| **Goldman** | ***Adventures in the Screen Trade*** | ⚠️ **§24 → `story-acting-directing-medium-and-industry`. "Nobody knows anything"** |
| **Mamet** | *On Directing Film* | ⚠️ **Severe, clarifying, and arguable** |
| **Johnstone** | ***Impro*** | ⚠️ **§15 → `story-comedy-jokes-improv-standup-and-timing`'s status work. Genuinely great, well beyond improv** |
| **Vorhaus** | *The Comic Toolbox* | §13–§14 → `story-comedy-jokes-improv-standup-and-timing` |
| **Sacks** | ***Poking a Dead Frog*** | ⚠️ **Working comedy writers on process** |
| **Murch** | ***In the Blink of an Eye*** | ⚠️ **§23 → `story-acting-directing-medium-and-industry`. Short and the best thing on editing** |
| **Bogart / Mitchell** | *A Director Prepares* / *Directing Actors* | §21 → `story-acting-directing-medium-and-industry` |
| **Le Guin** | *Steering the Craft* | ⚠️ **Prose-side, and excellent on §8 → `story-dialogue-point-of-view-theme-exposition-and-endings`** |

---

## §28. Numbers

```
⚠️ Scripted series orders  759 (2021 peak) → ~478–493/yr (2023–25)
⚠️ Decline from peak       ~36%
⚠️ WGA TV writing jobs     −42% in 2023–24 (1,319 positions lost)
⚠️ Sub-$5M/episode series  82% of US scripted → under two-thirds by 2025
⚠️ LA share of scripted    40% (Q1 2019) → <25% (Q1 2026)
⚠️ SAG-AFTRA 2026 deal     ratified 91.4%, 19.3% turnout; 1 Jul 2026–30 Jun 2030
⚠️ No strike over synthetics until  2030
⚠️ Network pilots ordered  66 (2019) → 5 (2024) → 12 (2026)
Sequence method            ~8 sequences of ~15 min
Save the Cat               15 beats
⚠️ Rule of three           establish, confirm, break
```

---

## §29. Quick Reference

### 29.1 Picker
| Problem | Where |
|---|---|
| The story feels like a list of events | ⚠️ **"And then" vs "therefore/but"** (§2 → `story-rules-character-structure-and-scene`) |
| The scene is flat | ⚠️ **What does each person want IN THIS SCENE?** (§5 → `story-rules-character-structure-and-scene`) |
| The protagonist is boring | ⚠️ **They're passive. Give them agency** (§3 → `story-rules-character-structure-and-scene`) |
| The opening is slow | ⚠️ **Front-loaded exposition. Cut the first scenes** (§10 → `story-dialogue-point-of-view-theme-exposition-and-endings`) |
| No tension | ⚠️ **Let the audience know something the characters don't** (§6 → `story-rules-character-structure-and-scene`) |
| Dialogue is on the nose | ⚠️ **Subtext — nobody says what they want** (§7 → `story-dialogue-point-of-view-theme-exposition-and-endings`) |
| Everyone sounds the same | ⚠️ **Cover the names and test** (§7 → `story-dialogue-point-of-view-theme-exposition-and-endings`) |
| The ending doesn't land | ⚠️ **Setup, and protagonist agency in the resolution** (§11 → `story-dialogue-point-of-view-theme-exposition-and-endings`) |
| The joke doesn't work | ⚠️ **Funny word last; check the misdirection is honest** (§13 → `story-comedy-jokes-improv-standup-and-timing`) |
| The comic scene is just weird | ⚠️ **Find the game. Random isn't funny** (§14 → `story-comedy-jokes-improv-standup-and-timing`) |
| The comedy feels mean or misfires | ⚠️ **Check the target and the distance** (§12 → `story-comedy-jokes-improv-standup-and-timing`, §19 → `story-comedy-jokes-improv-standup-and-timing`) |
| The performance is indicating | ⚠️ **Play an action, not an emotion** (§20 → `story-acting-directing-medium-and-industry`) |
| The cut feels wrong | ⚠️ **Comedy timing is frames. Try trims either side** (§18 → `story-comedy-jokes-improv-standup-and-timing`, §23 → `story-acting-directing-medium-and-industry`) |
| Low budget — where to spend? | ⚠️ **Sound** (§23 → `story-acting-directing-medium-and-industry`) |
| Got contradictory notes | ⚠️ **Find the shared problem, ignore the proposed fixes** (§24 → `story-acting-directing-medium-and-industry`) |

### 29.2 Scene diagnostic
- [ ] ⚠️ **Someone wants something SPECIFIC in this scene** (§5 → `story-rules-character-structure-and-scene`)
- [ ] ⚠️ **Something concrete is in the way** (§5 → `story-rules-character-structure-and-scene`)
- [ ] ⚠️ **The scene TURNS — it ends somewhere different** (§5 → `story-rules-character-structure-and-scene`)
- [ ] Entered as late as possible, left as early as possible (§5 → `story-rules-character-structure-and-scene`)
- [ ] ⚠️ **What's said ≠ what's wanted** (§7 → `story-dialogue-point-of-view-theme-exposition-and-endings`)
- [ ] The audience knows something useful the characters don't (§6 → `story-rules-character-structure-and-scene`)
- [ ] ⚠️ **Nothing here is explaining what the audience could infer** (§10 → `story-dialogue-point-of-view-theme-exposition-and-endings`)
- [ ] ⚠️ **Cut it and see if anything breaks** (§5 → `story-rules-character-structure-and-scene`)

---

## §30. Method

**§1–§24 → `story-rules-character-structure-and-scene`, `story-dialogue-point-of-view-theme-exposition-and-endings`, `story-comedy-jokes-improv-standup-and-timing`, `story-acting-directing-medium-and-industry` rest on craft tradition** — **Aristotle through the modern structure literature,
comedy theory, acting systems, and standard production practice** — sourced from §27.
⚠️ **None of it needed verification; *Poetics* is not going to move.**

**Two searches were run in August 2026**, on **the production contraction** and **AI in
film and television** — ⚠️ **the two things that materially changed the conditions under
which this craft is practised and paid for.**

**Confidence.** **High** in §1 → `story-rules-character-structure-and-scene`, §5 → `story-rules-character-structure-and-scene` and §12 → `story-comedy-jokes-improv-standup-and-timing`, which are the load-bearing sections.
⚠️ **The "structure models are retrofitted descriptions" point is the one I'd defend
hardest** — **it's historically accurate, it explains the homogeneity complaint about
studio film, and it reframes the models from recipes into diagnostics, which is how
working writers actually use them.** **§5 → `story-rules-character-structure-and-scene`'s scene diagnostic is the highest-yield practical
tool here.**

**High** in §12 → `story-comedy-jokes-improv-standup-and-timing`'s benign violation framing. ⚠️ **It's the most predictive available theory
of humour, it explains failures in both directions, and the psychological-distance
mechanism accounts for why the same joke lands differently by audience and by year** —
**which is also what makes §19 → `story-comedy-jokes-improv-standup-and-timing` tractable as a craft question rather than only a political
one.**

**High** in §25.1's figures, which come from Ampere Analysis, Luminate and the WGA's own
reporting and recur consistently across trade coverage. ⚠️ **The interpretive emphasis is
mine: the disappearance of the sub-$5M-per-episode tier matters more for the craft than
the headline order count, because that tier was where writers trained and where unusual
material got made.** **I've also included the counterweight — that ratings analysis suggests
volume fell rather than quality — because the declinist framing is easy and partly wrong.**

**High** in §25.2's contract terms, which come from SAG-AFTRA's own materials, Variety and
The Hollywood Reporter. ⚠️ **The comparison is the useful part: SAG-AFTRA secured
bargaining rights, an "articulable business reason" standard for scanning, and a
"significant additional value" test for synthetic performers, while the WGA's April 2026
deal reportedly secured notification without compensation for AI training.** **I've
included the internal criticism — no strike right over synthetics until 2030, and much
protection resting on future bargaining rather than present language — because it's a
substantive objection made by members, not an outside complaint.**

⚠️ **§19 → `story-comedy-jokes-improv-standup-and-timing` is deliberately structured as competing positions rather than a verdict.** **The
craft mechanics (target, distance, ambiguity) are stateable; the normative question isn't
mine to settle, and I've given each side its strongest version including the complication
that "punching up" presupposes an agreed hierarchy.**

Attribution

the-vibey-projectthe-vibey-project
View sourceSee grades on GitHubMore from the-vibey-project →
SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Related Skills

Caveman

Terse caveman voice: answer first, fluff gone, every technical fact kept. Use for /caveman, "caveman mode", "talk like caveman", "be brief", "less tokens". Stays on until "stop caveman" or "normal mode".

1100021 votes

Hyperplan

Adversarial multi-agent planning skill. Self-orchestrates 5 hostile category members (unspecified-low, unspecified-high, deep, ultrabrain, artistry) via team-mode for ruthless cross-critique debate, distills only the defensible insights, then MANDATORILY hands the distilled insight bundle to the `plan` agent for executable plan formalization. Use when planning needs maximum rigor and surfacing of weak assumptions, blind spots, and over-engineering. Triggers: 'hyperplan', 'hpp', '/hyperplan', ...

698621 votes

Writing Skills

Create and manage Claude Code skills in HASH repository following Anthropic best practices. Use when creating new skills, modifying skill-rules.json, understanding trigger patterns, working with hooks, debugging skill activation, or implementing progressive disclosure. Covers skill structure, YAML frontmatter, trigger types (keywords, intent patterns), UserPromptSubmit hook, and the 500-line rule. Includes validation and debugging with SKILL_DEBUG. Examples include rust-error-stack, cargo-dep...

3931 votes

Mcp Code Execution

Routes multi-tool workflows through MCP servers for large datasets and pipelines. Use when Bash tool overhead is limiting throughput on data-heavy tasks.

3421 votes

catchup

Recovers the conversation and failed tool calls of a previous Codex, Amp, Claude Code, Antigravity, Cline, Copilot CLI, Cursor, DeepSeek Harness, Grok Build, Kimi, OpenCode, Pi Agent, or ZCode session. Use when the user says "catch up", "what did the last session do", "get me up to speed", "I switched agents", asks to recover/summarize a previous session before continuing, or asks to diagnose or report a catchup failure. Do NOT use for the current conversation, git history, or any non-agent log.

741 votes
View all in ai-agents →