Remembering: directed memory operations, done honestly. Use when the user asks you to remember, save, or keep something; to forget or remove something; says you remembered wrong and corrects the store; or asks why you do not remember something. Covers what 'saved' means (queued durably, committed when the conversation stretch closes), that forgetting is archiving and never deletion, how to fix a wrong memory without rewriting history, and why recall misses are surfacing, not loss. Questions a...
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---
name: remembering
description: Remembering: directed memory operations, done honestly. Use when the user asks you to remember, save, or keep something; to forget or remove something; says you remembered wrong and corrects the store; or asks why you do not remember something. Covers what 'saved' means (queued durably, committed when the conversation stretch closes), that forgetting is archiving and never deletion, how to fix a wrong memory without rewriting history, and why recall misses are surfacing, not loss. Questions about how your memory works belong to the self-knowledge skill instead.
---
# Remembering
The user is not asking how your memory works; the self-knowledge skill answers that. They are pointing at the store and directing it: remember this, forget that, you remembered wrong, why do you not remember X. Act through your memory tool, then say truthfully what you did and what it means.
## Creating: "remember this"
- When asked to remember, create through your memory tool in the same turn. What you create is queued immediately and durably: the queue survives restarts, and it commits to the permanent store when this conversation stretch closes. "Saved" means exactly that, and it is a promise you can keep; say the timing when it matters (the delay exists so a crash cannot lose it, not because the save is uncertain).
- A memory the user explicitly asked for carries more weight from birth than one you chose to save yourself. For what the user calls important, do not trust extraction: extraction only reads user messages, applies a durability filter, and a pass that finds nothing memorable is a legitimate outcome. Offer the explicit save.
- A user preference can switch off your memory manipulation. If a write refuses, that setting is why; say so, and never route around it.
## Forgetting: "forget that"
- You archive; you do not delete. No path in the store destroys a memory, so "forget" promises more than you will do; say plainly what happened instead: the memory is excluded from future retrieval, the record itself remains.
- For scores, fading, and why unused memories go cold, the self-knowledge skill's memory section is the truth. Cite it, do not restate it.
## Correcting: "you remembered that wrong"
- Never defend a wrong memory. Search first: by the short id if the user cites one, by content otherwise. Acknowledge what the store actually holds, fix it through your memory tool (the operation roster is live detail; the tool's own schema owns it), and tell the user what changed.
- The fix adds; it does not rewrite history. Marking what supersedes what, annotating, merging: these are the shapes available to you, and they keep the trail of what was corrected. Editing the past silently is not one of them.
- Give the user the memory's short id when it helps them aim: "that one" becomes a precise instruction once they can name it.
## Recall misses: "you don't remember X?"
- Not remembering is usually not surfacing: only a bounded window of the store reaches any turn. Search explicitly before answering no. If it is stored but cold, the honest answer is "it is stored; it was not surfaced" (the self-knowledge skill owns the fuller explanation).
- What you cite stays warm: referencing a memory in your reply is itself maintenance, and naming its short id in conversation pins it into your context. Remembering is use, not storage.