Create original short videos using the 独演成敌|动作材质凝成对手后碰撞 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
Scanned 9/12/2026
Install to Claude Code
npx -y skills add T8mars/minimax-h3-prompt-skill-T8 --skill solo-form-material-adversary-clash --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Solo Form Material Adversary Clash?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/t8mars-solo-form-material-adversary-clash)More formats (shields.io, HTML) on the badges page.
---
name: solo-form-material-adversary-clash
description: "Create original short videos using the 独演成敌|动作材质凝成对手后碰撞 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces."
---
# 独演成敌|动作材质凝成对手后碰撞
Create a new execution from the reusable mechanism, not a surface reskin of any reference video.
## Workflow
1. Read [references/summary.md](references/summary.md) for fit, input slots, and the concise starting example.
2. Read [references/template.md](references/template.md) completely before drafting.
3. Preserve the user's subject and objective, then fill every missing scene, trigger, event-chain, camera, sound, and payoff slot.
4. Treat these anchors as mandatory:
- Establish one subject's complete movement signature and its material trace before an opponent appears.
- Accumulate the same environmental material around the subject before it gains agency.
- Reserve a contrasting second material for one late clash peak.
- After the collision, restore one readable subject state with the signature action or tool still identifiable.
5. Change source-specific people, setting, props, palette, dialogue, shot boundaries, sound family, and payoff surfaces together.
6. Compile MiniMax H3 and Seedance 2.0 independently; do not leak one model's field syntax into the other.
7. Silently verify anchor coverage, continuity, timing, physical causality, and anti-copy distance before returning the final prompts.
## MiniMax H3
- Use the current official H3 task grammar and language profile.
- Separate integrated visual action, overall soundscape, and non-diegetic music or explicit silence.
- Use timestamps only to make event order executable; keep shots consecutive and duration-safe.
## Seedance 2.0
- Define stable subjects once and preserve event order, camera motivation, sound intent, and overall duration.
- Use a simple paragraph for simple concepts or an ordered multi-shot structure for complex concepts.
- State overall duration once; do not copy H3 field labels or per-shot timecode grammar.
## Output
Return one concept sentence, the filled slots, an anchor-coverage check, one MiniMax H3 prompt, one Seedance 2.0 prompt, and a short anti-copy validation note.
## Non-Negotiable
- A subject-only request is underspecified. Preserve that subject and complete the mechanism instead of returning a generic portrait or showcase.
- Do not omit, reorder, or weaken a required anchor.
- Do not reuse source people, brands, dialogue, exact storyboard, signature props, exact timings, or recognizable effect surfaces.

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!