Create a Seedance 2.0 prompt for a rough hand-drawn luminous entity that physically contacts a live-action space, continuously transforms while remaining traceable, escapes through adjacent geography, and is followed by a slightly delayed handheld camera. Use for playful 4–15 second mixed-media clips; not for horror, polished CG, unrelated cuts, or simple visual filters.
Scanned 9/12/2026
Install to Claude Code
npx -y skills add T8mars/minimax-h3-prompt-skill-T8 --skill direct-seedance-handdrawn-live-fusion --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: direct-seedance-handdrawn-live-fusion
description: Create a Seedance 2.0 prompt for a rough hand-drawn luminous entity that physically contacts a live-action space, continuously transforms while remaining traceable, escapes through adjacent geography, and is followed by a slightly delayed handheld camera. Use for playful 4–15 second mixed-media clips; not for horror, polished CG, unrelated cuts, or simple visual filters.
---
# Direct Seedance Hand-drawn Live Fusion
Design a fresh mixed-media event around physical contact and continuous transformation. This is a T8-authored companion to the MiniMax repository-bundled `handdrawn-live-video-generator`; use the upstream Skill for H3.
## Workflow
1. Choose one everyday live-action space or a set of visibly adjacent areas.
2. Invent a new hand-drawn entity, limited palette, material language, contact object, transformation chain, route, camera reaction, and final spatial payoff.
3. Make the first causal event a readable contact between the drawn entity and a real hand/object.
4. Preserve one trace across transformations: line, tail, smear, contour, color, or rhythmic motion.
5. Let the camera notice and follow slightly late; do not keep the entity perfectly centered.
6. Build a continuous action paragraph with `references/template.md` unless a genuine cut is required.
## Seedance rules
- Describe contact geometry, resistance, deformation, release, inertia, and the real object's response.
- Use rough crayon, chalk, pencil, pastel, or dry-brush texture with uneven fill, edge chatter, and frame-redrawn variation.
- Keep one entity; do not replace it with an unrelated new creature.
- Prefer one continuous handheld move through connected space. Use `镜头N` only for real cuts.
- Use an overall duration only; never add exact per-shot seconds.
- Use `<...>` for physical sound and `(...)` for music. Do not invent speech or visible text.
- Exclude horror anatomy, threatening attack motion, smooth neon vectors, plastic CG, and perfect tracking.
## Boundaries
Do not copy the upstream example's nouns, transformation sequence, room, route, gag, or ending. Do not call generation or import into ComfyUI without a separate request.
## Deliver
Return the new concept variables, final Seedance paragraph, anti-copy list, and contact/trace/camera/medium audit.
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