Assess a game economy — sources, sinks, affordability, paid acceleration, and randomized rewards. Use when the user asks to review game economy, gacha, IAP, or virtual currency balance. Do not use to design the economy.
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---
name: game-economy
description: "Assess a game economy — sources, sinks, affordability, paid acceleration, and randomized rewards. Use when the user asks to review game economy, gacha, IAP, or virtual currency balance. Do not use to design the economy."
---
# Review Game Economy
Every source has a sink. Baseline play remains viable without paid acceleration. Purchased value is not silently reduced. For randomized rewards, model the actual pity/featured/duplicate machine, not only displayed base rates. A displayed drop rate that the machine does not implement is a false claim.
Open [game economy patterns](references/game-economy-patterns.md) for invariants, affordability, IAP/IAA, gacha, and cohort simulation.